Riccardo Bortolato
96dd793756
wined3d: Introduce wined3d_texture_release_dc().
...
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-28 22:31:29 +09:00
Riccardo Bortolato
a2f2d238d4
wined3d: Introduce wined3d_texture_get_dc().
...
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-28 22:31:29 +09:00
Riccardo Bortolato
3e491662ba
wined3d: Introduce wined3d_rendertarget_view_create_from_sub_resource().
...
Initial usage in d3d9.
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-28 22:31:28 +09:00
Henri Verbeet
e855837abb
d3d9/tests: Introduce a helper function to test for WARP.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-23 20:57:47 +09:00
Riccardo Bortolato
3b02ae89a8
d3d9: Replace wined3d_surface_get_render_target_data with wined3d_texture_blt in d3d9_device_GetRenderTargetData.
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Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-23 19:19:17 +09:00
Michael Stefaniuc
4fb840b614
d3d9/tests: Test the return value of CreateDepthStencilSurface().
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Signed-off-by: Michael Stefaniuc <mstefani@redhat.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-22 23:34:48 +09:00
Riccardo Bortolato
1745c5f960
d3d9: In surface_init check for GetDC supported at texture level (avoid using a subresource).
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Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-22 17:31:58 +09:00
Riccardo Bortolato
46b717c509
d3d9: Avoid using a wined3d_surface in get_desc calls inside d3d9_device_StretchRect.
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Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-22 17:31:50 +09:00
Matteo Bruni
8075101480
d3d9/tests: Extend the shadow test a bit.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-21 22:42:11 +09:00
Matteo Bruni
d6e4064596
d3d9/tests: Extend the INTZ test a bit.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-21 22:42:04 +09:00
Riccardo Bortolato
1da007e75d
d3d9: Replace wined3d_surface_blt with wined3d_texture_blt in d3d9_device_StretchRect.
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Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-21 01:04:32 +09:00
Riccardo Bortolato
f3c69e40dc
d3d9: Replace wined3d_surface_get_resource with wined3d_texture_get_sub_resource in d3d9_device_ColorFill.
...
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-21 01:04:32 +09:00
Riccardo Bortolato
8f03c4413b
d3d9: Replace wined3d_surface_preload with wined3d_texture_preload.
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Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-21 01:04:31 +09:00
Riccardo Bortolato
6671535dc3
wined3d: Make wined3d_device_set_cursor_properties work with wined3d_texture and sub_resource_index.
...
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-20 00:30:38 +09:00
Riccardo Bortolato
53f795af0a
wined3d: Make wined3d_swapchain_get_front_buffer_data work with wined3d_texture and sub_resource_idx.
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Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-20 00:30:38 +09:00
Riccardo Bortolato
9875ad2cc3
d3d9: Call wined3d_swapchain_get_front_buffer_data instead of wined3d_device_get_front_buffer_data in d3d9_device_GetFrontBuffer.
...
Removed the now unused wined3d_device_get_front_buffer_data from wined3d.
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-20 00:30:38 +09:00
Henri Verbeet
51b9aba9cc
d3d9: Simplify d3d9_device_CheckDeviceState().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-16 17:59:52 +09:00
Stefan Dösinger
59ec72879f
wined3d: Remove wined3d_device_present.
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Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-15 19:20:29 +09:00
Nikolay Sivov
6c2bda6e33
d3d9/tests: Use BOOL variable for ShowCursor return value (PVS-Studio).
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-14 12:47:18 +09:00
Matteo Bruni
f63386f43e
d3d9/tests: Uninitialized varyings tests.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-13 22:24:04 +09:00
Riccardo Bortolato
9b02e116bd
d3d9: Don't use a wined3d_surface in d3d9_surface_GetDesc.
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Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-12 23:34:56 +09:00
Riccardo Bortolato
736ca38d11
d3d9: Make use of wined3d_texture_unmap in d3d9_surface_UnlockRect.
...
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-12 23:34:56 +09:00
Riccardo Bortolato
df1101ff68
d3d9: Make use of wined3d_texture_map in d3d9_surface_LockRect.
...
Also store wined3d_texture and sub_resource_idx in d3d9_surface.
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-12 23:34:56 +09:00
Riccardo Bortolato
9c00f968d6
d3d8: Make use of wined3d_texture_map in d3d8_surface_LockRect.
...
Pass wined3d_texture and sub_resource idx to device_parent_surface_created callback.
Store wined3d_texture and sub_resource in d3d8_surface.
Also updated d3d9, d3d11, ddraw callbacks accordingly.
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-12 23:34:56 +09:00
Matteo Bruni
742d4df55b
d3d9/tests: Use the new readback helpers in test_pointsize().
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-12 22:09:56 +09:00
Matteo Bruni
b8225d0a6a
d3d9/tests: Add helpers to avoid multiple readbacks of the render target surface.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-12 22:09:56 +09:00
Matteo Bruni
171352b901
d3d9/tests: Test uninitialized texture varyings with transformed vertices.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-12 22:09:56 +09:00
Matteo Bruni
7ee0578019
d3d9/tests: Fix color_match().
...
Clang on OS X complains about calling abs() on an unsigned value.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-08 21:00:38 +09:00
Riccardo Bortolato
33bb9e9610
wined3d: Don't pass a wined3d_volume to device_volume_created callback anymore.
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Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-08 21:00:07 +09:00
Riccardo Bortolato
fca636a01c
d3d9: Don't use a wined3d_volume in d3d9_volume_GetDesc.
...
finally removed the wind3d_volume pointer from d3d9_volume.
Also removed wined3d_volume_get_resource.
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-08 20:59:58 +09:00
Riccardo Bortolato
8dd86823fd
d3d9: Make use of wined3d_texture_unmap in d3d9_volume_UnlockBox.
...
Also removed wined3d_volume_unmap from wined3d public api.
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-08 20:59:46 +09:00
Riccardo Bortolato
b9cc2859fe
d3d9: Make use of wined3d_texture_map in d3d9_volume_LockBox.
...
Also removed wined3d_volume_map from wined3d public api.
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-08 20:59:32 +09:00
Riccardo Bortolato
9621737c8e
wined3d: Pass wined3d_texture and sub_resource idx to device_volume_created callback.
...
Store wined3d_texture and sub_resource in d3d8_volume.
Updated the d3d8_volume_LockBox to make use of wined3d_texture_map.
Also updated d3d9, d3d11, ddraw callbacks accordingly.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
2015-10-07 21:28:52 +09:00
Riccardo Bortolato
1d1487105d
wined3d: Pass a wined3d_box to wined3d_surface_map..
...
Introduced a new surface_check_block_align function that accepts a
wined3d_box, eventually the old _rect version will be completely
replaced.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
2015-10-07 21:28:51 +09:00
Stefan Dösinger
178d0030a2
d3d9/tests: Port test_flip to d3d9.
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Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
2015-10-06 19:23:32 +09:00
Andrey Gusev
425160ce85
d3d9: TRACE fixes.
2015-09-18 14:57:38 +02:00
Gerald Pfeifer
601aa570f1
d3d9: Avoid shift overflow in render_state_test_data_init.
...
Same patch as just a minute ago, alas fro d3d9 instead of d3d8.
Gerald
2015-09-08 21:59:17 +09:00
Stefan Dösinger
2936e4ac54
wined3d: Remove wined3d_backbuffer_type.
2015-09-08 21:59:16 +09:00
Stefan Dösinger
2e8e2da5ee
d3d9/tests: Test D3DBACKBUFFER_TYPE.
2015-09-08 21:59:16 +09:00
Stefan Dösinger
fa0041954f
wined3d: Return a texture from the swapchain resource creation callback.
2015-09-04 20:01:05 +09:00
Stefan Dösinger
fc987aaaf6
d3d9/tests: Add more GetBackBuffer error handling tests.
2015-09-03 21:11:08 +09:00
Stefan Dösinger
feb35006f5
wined3d: Remove wined3d_device_get_back_buffer.
2015-09-03 21:11:08 +09:00
Stefan Dösinger
f010e5d88a
wined3d: Return a texture from wined3d_swapchain_get_back_buffer.
2015-09-03 21:11:07 +09:00
Stefan Dösinger
0933332c73
d3d9/tests: Fix backbuffer read vs flip in test_vertex_blending.
2015-08-28 19:52:25 +09:00
Stefan Dösinger
9261bbb1a6
d3d9/tests: Test presentation parameter combinations.
2015-08-27 21:43:47 +09:00
Stefan Dösinger
c4e4647ca5
d3d9: Validate swap effect and backbuffer count.
2015-08-27 21:43:46 +09:00
Stefan Dösinger
961f4c0a25
d3d9/tests: Mark testbot depth bias results broken.
2015-08-06 21:04:30 +09:00
Henri Verbeet
0c8e78f80d
d3d9: Don't assert on invalid IDirect3DBaseTexture9 interfaces.
2015-08-04 12:21:58 +02:00
Stefan Dösinger
571462c633
d3d9/tests: Add a depth bias test.
2015-07-30 23:51:22 +02:00
Matteo Bruni
68e2503965
d3d9/tests: Don't call SetVertexShaderConstantF if vertex shaders aren't supported.
...
Also slightly change attenuation factors to try to stay away from the
(possible) implementation max size of 64.
2015-07-29 20:56:37 +02:00
Matteo Bruni
149b1549be
d3d9/tests: Fix caps check in texdepth_test().
2015-07-29 20:56:35 +02:00
Matteo Bruni
76b1461d17
d3d9/tests: Add a test for UpdateTexture.
2015-07-09 17:18:22 +09:00
Józef Kucia
399cf7e4b9
d3d9/tests: Add basic tests for vertex blending.
2015-07-03 16:51:39 +09:00
Matteo Bruni
170dca7741
wined3d: Handle per-vertex point size in the GLSL FFP replacement.
2015-06-17 20:01:19 +09:00
Matteo Bruni
4611ad8bef
d3d9/tests: Test the default colors for fixed function vertex processing.
2015-06-12 21:23:12 +09:00
Matteo Bruni
3c7e48a132
d3d9/tests: Test the default diffuse color for vertex shaders.
2015-06-12 21:23:12 +09:00
Matteo Bruni
81935797a1
d3d9/tests: Add a test for reordering texture coordinates via D3DTSS_TEXCOORDINDEX.
2015-06-11 19:34:54 +09:00
Stefan Dösinger
4d8bfe190c
d3d9/tests: Test multisample mismatch.
2015-06-10 23:25:05 +09:00
Matteo Bruni
386b5ded61
d3d9/tests: Add more tests for point size.
2015-06-05 16:52:54 +09:00
Stefan Dösinger
87bf9c99b8
d3d9/tests: Avoid invalid framebuffer configrations in resz_test.
2015-05-19 22:56:05 +09:00
Matteo Bruni
40ce3d16e8
d3d9/tests: Add spotlight and light range tests.
2015-04-29 17:02:16 +09:00
Sebastian Lackner
cf9c3fed18
d3d9/tests: Fix compile error with gcc 4.9.
2015-04-28 15:36:21 +09:00
Stefan Dösinger
7109bebd02
wined3d: Move volume DXTn handling to apply_format_fixups.
2015-04-27 15:07:42 +09:00
Matteo Bruni
1e494a69c1
d3d9/tests: Add a specular lighting test.
2015-04-24 19:08:04 +09:00
Matteo Bruni
b963c73abb
wined3d: Introduce D3D7+ normal matrix computation.
2015-04-24 19:07:52 +09:00
Matteo Bruni
92cb56a2f8
d3d9/tests: Add a lighting test with non-affine worldview matrix.
2015-04-22 23:23:57 +09:00
Henri Verbeet
ca00d72da3
d3d9/tests: Release "d3d9ex" after we're done with it in test_wndproc() (Valgrind).
2015-04-21 22:21:48 +09:00
Henri Verbeet
dc53f6c2e6
wined3d: Use the display format if WINED3DFMT_UNKNOWN is passed as backbuffer format for windowed mode resets.
2015-04-15 22:21:58 +09:00
Henri Verbeet
3ccac1a71f
d3d9: Update the backbuffer D3DPRESENT_PARAMETERS after a successful reset.
2015-04-14 17:26:44 +09:00
Henri Verbeet
c78312ad08
d3d9: Merge most of d3d9_device_Reset() and d3d9_device_ResetEx().
2015-04-14 17:26:42 +09:00
Henri Verbeet
af438d451c
d3d9/tests: Test D3DPRESENT_PARAMETERS after a successful reset.
2015-04-14 17:26:36 +09:00
Henri Verbeet
f35cc97911
d3d10core/tests: Port the d3d9 vPos test to d3d10.
2015-03-31 18:49:28 +09:00
Henri Verbeet
94967c28b9
wined3d: Add support for half-integer pixel centers.
...
Like in OpenGL and Direct3D 10+.
2015-03-30 19:10:29 +09:00
Matteo Bruni
2f710d72bb
d3d9/tests: Add more lighting tests.
2015-03-27 20:40:38 +09:00
Henri Verbeet
1b08196c5a
wined3d: Implement d3d10 style instance data step rates.
2015-03-24 17:41:06 +09:00
Henri Verbeet
88f230b56e
d3d10core: Also pass unused input layout elements to wined3d.
...
While these won't be used by the shader, they potentially affect the
calculated offset for WINED3D_APPEND_ALIGNED_ELEMENT elements.
2015-03-23 22:59:12 +09:00
Francois Gouget
f505e6fb4a
Assorted spelling fixes.
2015-03-19 21:54:14 +09:00
Stefan Dösinger
462346ac83
d3d9/tests: Extend the colorfill test.
2015-03-18 21:03:38 +09:00
Stefan Dösinger
c5fdc1670b
d3d9/tests: Relax the fog range test a bit.
2015-03-13 22:28:29 +09:00
Stefan Dösinger
d25cc9695b
d3d9: Correct ColorFill validation.
2015-03-13 21:57:33 +09:00
Stefan Dösinger
cdb7e825ce
d3d9/tests: Add a test for signed formats.
2015-03-10 21:43:28 +09:00
Michael Stefaniuc
3730c99c28
d3d9/tests: Remove no-op binary & with all 1's (PVS-Studio).
2015-03-06 20:32:05 +09:00
Michael Stefaniuc
148d6e3c10
d3d9/tests: Actually test some return values (PVS-Studio).
2015-03-04 21:50:41 +09:00
Stefan Dösinger
28a9d6324a
d3d9/tests: Extend the FPU setup test.
...
Games created by GameMaker modify the FPU control word to enable
division by zero exceptions. The game Risk of Rain, which is written
with GameMaker, furthermore sets fogstart == fogend, which triggers an
exception when the GL driver attempts to calculate 1 / (fogend -
fogstart). This test adds some evidence that we are not supposed to
temporarily restore the FPU CW if D3DCREATE_FPU_PRESERVE is used.
2015-02-27 21:53:33 +09:00
Matteo Bruni
d423e06223
d3d9/tests: Move a Present out of the loops in fog_with_shader_test().
2015-02-20 22:53:23 +09:00
Matteo Bruni
acbb387753
d3d9/tests: Test upload of user memory textures.
2015-02-20 22:53:19 +09:00
Matteo Bruni
2aed2c3a15
d3d9/tests: Allow more alternative results in the ATI1N test.
2015-02-19 17:51:20 +09:00
Stefan Dösinger
f75d1b0c2f
d3d/tests: Geforce8+ GPUs abs() table fog.
2015-02-13 22:37:07 +09:00
Stefan Dösinger
fd218b93d0
d3d9/tests: Test rhw depth clip with z enabled but no depth buffer set.
2015-02-12 22:19:48 +09:00
Stefan Dösinger
3b2c642163
d3d9/tests: Test rhw table fog z vs rhw.
...
The Z disable part of the test is technically not necessary because the
fog coordinate is written before applying the projection matrix. I've
nevertheless included it because this is not immediately obvious and fog
is the only place where the vertex Z matters if depth test and depth
clipping are disabled.
2015-02-12 22:19:02 +09:00
Matteo Bruni
30f4d91906
d3d9/tests: Add a test for POSITIONi shader input/outputs.
2015-02-09 22:05:53 +09:00
Stefan Dösinger
63d52c7317
d3d/tests: Show that WM_SYSCOMMAND(SC_RESTORE) is delivered only once.
2015-01-28 11:06:56 +01:00
Stefan Dösinger
3ef1d6bcd9
wined3d: Pass WM_SYSCOMMAND(SC_RESTORE) to DefWindowProc.
2015-01-28 11:06:48 +01:00
Axel Davy
b83825509e
d3d9/tests: Fix test_3dc_formats getPixelColor check.
...
getPixelColor should be called before Present, because the device
swapchain was created with discard mode.
2015-01-08 14:03:15 +01:00
Axel Davy
fc84368f87
d3d9/tests: Fix volume_dxt5_test getPixelColor check.
...
getPixelColor should be called before Present, because the device
swapchain was created with discard mode.
2015-01-08 14:03:06 +01:00
Matteo Bruni
6f89df2fb4
d3d9/tests: Remove a couple duplicate lines.
2015-01-06 12:34:07 +01:00
Henri Verbeet
ea534c9ab4
wined3d: Allow initial texture contents to be specified with wined3d_texture_create().
2015-01-05 20:15:35 +01:00
Michael Stefaniuc
51406b471a
d3d9: Don't assert for shaders with the wrong vtbl.
2014-12-16 11:39:40 +01:00
Henri Verbeet
3b3b74510b
d3d9: Calculate texture levels in d3d9 instead of wined3d.
2014-12-10 19:32:15 +01:00
Stefan Dösinger
19c860499a
wined3d: Filter messages generated by focus handling.
2014-12-08 14:18:43 +01:00
Stefan Dösinger
f217636e2d
d3d9/test: Test WM_SYSCOMMAND handling.
2014-12-08 14:17:22 +01:00
Stefan Dösinger
0c55b9d2b3
d3d9/tests: Test focus loss message filtering in d3d9ex.
2014-12-08 14:17:13 +01:00
Stefan Dösinger
36553d862b
d3d9/tests: Test focus loss message filtering.
2014-12-08 14:17:09 +01:00
Stefan Dösinger
aa9bc4c509
d3d9: Refuse to reset a lost device.
2014-12-02 13:05:48 +01:00
Stefan Dösinger
871fc4a38f
d3d/tests: Rename fog_interpolation_test for consistency.
2014-11-27 13:27:24 +01:00
Stefan Dösinger
96519f9be9
d3d/tests: Table fog does not abs the fog coordinate.
2014-11-27 13:27:21 +01:00
Stefan Dösinger
cfd741c6b6
d3d/tests: Show that the vfog abs is not a property of D3DFOG_LINEAR.
2014-11-27 13:27:17 +01:00
Stefan Dösinger
c9b10beb36
wined3d: Vertex fog uses the absolute eye position z.
2014-11-27 13:27:13 +01:00
Alexandre Julliard
099bc21df7
d3d9/tests: Don't require a WM_MOVE message.
2014-11-26 20:40:49 +01:00
Stefan Dösinger
abf44708a4
d3d9/tests: Fix test_cursor().
2014-11-25 19:49:42 +01:00
Stefan Dösinger
8b6a7a9c02
d3d9: Only one fullscreen swapchain is allowed.
2014-11-25 19:49:30 +01:00
Stefan Dösinger
f4d520d6e2
wined3d: Don't minimize hidden windows.
2014-11-20 22:31:26 +09:00
Stefan Dösinger
09a91231a6
wined3d: Set the device window size on focus window activation.
2014-11-20 22:31:13 +09:00
Stefan Dösinger
f6dde70624
wined3d: Restore the display mode on focus change.
2014-11-19 17:56:44 +09:00
Stefan Dösinger
1851e2618b
d3d9/tests: Test mode restoration on focus loss.
2014-11-19 16:41:03 +09:00
Stefan Dösinger
ef60604d44
d3d9/tests: Test style changes on focus loss.
2014-11-18 14:14:37 +09:00
Stefan Dösinger
9bcd9722f1
d3d9/tests: Test messages on focus loss.
2014-11-18 14:14:32 +09:00
Henri Verbeet
1c116c3527
d3d10core/tests: Port alpha_test() to d3d10core.
2014-11-17 19:30:40 +09:00
Stefan Dösinger
32450ee61d
d3d9/tests: Allow passing a resolution to reset_device in d3d9ex.
2014-11-12 20:07:56 +09:00
Stefan Dösinger
38548df04b
d3d/tests: Test fog interpolation.
2014-11-12 20:07:56 +09:00
Stefan Dösinger
6ad7d50958
d3d9/tests: Allow passing a resolution to reset_device.
2014-11-11 21:57:27 +09:00
Stefan Dösinger
5e369853f1
d3d9/tests: Fix some wndproc comparison error messages.
2014-11-11 21:57:19 +09:00
Stefan Dösinger
7fb22f502e
d3d9/tests: The device restores the mode settings from the registry.
2014-11-07 14:04:00 +09:00
Stefan Dösinger
40c2fc215d
d3d9/tests: Check if the current display settings match the registry settings.
2014-11-04 21:16:13 +09:00
Matteo Bruni
d690aaeeb6
d3d9/tests: Add an ATI1N entry to the test_volume_blocks test.
2014-11-04 21:15:59 +09:00
Matteo Bruni
da54670a94
d3d9/tests: Add a test for ATI1N and ATI2N texture formats.
2014-11-04 21:15:58 +09:00
Henri Verbeet
875a7c5426
wined3d: Use the input signature to setup SM4 pixel shader input semantics.
2014-11-04 16:54:35 +09:00
Stefan Dösinger
6334bf09b7
d3d9/tests: Skip unsupported resources in test_resource_type.
2014-10-23 18:48:20 +09:00
Stefan Dösinger
8633f7f123
d3d9/tests: Use create_device for test_swvp_buffer.
2014-10-22 21:01:39 +09:00
Stefan Dösinger
d5b2e8af39
d3d9/tests: Use create_device in test_fpu_setup (v2).
2014-10-22 21:01:35 +09:00
Stefan Dösinger
ee0733863e
d3d9/tests: Add style and size tests for D3DCREATE_NOWINDOWCHANGES.
2014-10-21 18:47:42 +09:00
Stefan Dösinger
80cbd276e0
d3d9/tests: Port test_window_style to d3d9ex.
2014-10-17 15:50:11 +09:00
Stefan Dösinger
5c33ffaf67
d3d9/tests: Port wndproc tests to d3d9ex.
2014-10-17 15:50:04 +09:00
Matteo Bruni
894298d502
d3d9/tests: Port the unsupported shaders test to D3D9Ex.
2014-10-16 21:23:07 +09:00
Stefan Dösinger
a426d335a4
d3d9/tests: Allow a width and height to be passed to create_device() in the d3d9ex tests.
2014-10-15 21:29:29 +09:00
Matteo Bruni
d897db7605
d3d9/tests: Add some tests for shaders using more than the maximum number of supported constants.
2014-10-14 14:00:50 +09:00
Henri Verbeet
1bec6ab0bc
d3d9/tests: Use create_device() in test_scissor_size().
2014-10-09 17:36:22 +02:00
Henri Verbeet
2291c72caf
d3d9/tests: Allow a width and height to be passed to create_device().
2014-10-09 17:36:22 +02:00
Stefan Dösinger
537febf2e8
d3d9/tests: Don't load user32 functions at runtime.
2014-10-07 20:22:08 +02:00
Henri Verbeet
97856bcfee
wined3d: Replace wined3d_surface_update_desc() with wined3d_texture_update_desc().
2014-09-29 10:37:35 +02:00
Henri Verbeet
a3daed9604
d3d10core: Implement d3d10_device_GetPredication().
2014-09-19 10:49:24 +02:00
Henri Verbeet
74ab8e8ce9
wined3d: Do not increment the reference count of the returned buffer in wined3d_device_get_stream_source().
...
None of the other getters increment the reference count either.
2014-09-18 13:06:32 +02:00
Henri Verbeet
736b9e1c1c
wined3d: Get rid of wined3d_device_color_fill().
2014-08-22 12:53:26 +02:00
Henri Verbeet
07985a8c38
wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces.
...
I don't think the difference between d3d10 depth/stencil and rendertarget
views is large enough to justify a separate type. Unfortunately that does make
the name "wined3d_rendertarget_view" slightly awkward.
2014-08-22 12:53:11 +02:00
Henri Verbeet
b005ad6f90
wined3d: Use rendertarget views for color output instead of surfaces.
2014-08-21 12:24:42 +02:00
Henri Verbeet
888b278096
d3d9: wined3d_device_get_available_texture_mem() returns a UINT.
2014-08-18 12:47:10 +02:00
Henri Verbeet
d1d48d3194
d3d9: The "forwardReference" field in struct d3d9_surface is always a texture, if set.
2014-08-18 12:47:01 +02:00
Henri Verbeet
c5e8115ee2
d3d9: Volumes are always part of a texture.
2014-08-15 17:04:10 +02:00
Henri Verbeet
ff694bf47d
d3d9: Return E_OUTOFMEMORY on HeapAlloc() failure in device_parent_surface_created().
2014-08-15 17:04:03 +02:00
Stefan Dösinger
341db6d8d3
wined3d: Remove wined3d_texture_set/get_priority.
2014-07-16 16:10:05 +02:00