d3d9: Avoid shift overflow in render_state_test_data_init.
Same patch as just a minute ago, alas fro d3d9 instead of d3d8. Gerald
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@ -1384,7 +1384,7 @@ static void render_state_test_data_init(struct render_state_data *data)
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data->states[idx++] = TRUE; /* ALPHABLENDENABLE */
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data->states[idx++] = TRUE; /* FOGENABLE */
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data->states[idx++] = TRUE; /* SPECULARENABLE */
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data->states[idx++] = 1 << 31; /* FOGCOLOR */
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data->states[idx++] = 1u << 31; /* FOGCOLOR */
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data->states[idx++] = D3DFOG_EXP; /* FOGTABLEMODE */
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data->states[idx++] = to_dword(0.1f); /* FOGSTART */
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data->states[idx++] = to_dword(0.8f); /* FOGEND */
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