d3d9/tests: Test presentation parameter combinations.

This commit is contained in:
Stefan Dösinger 2015-08-26 21:50:57 +02:00 committed by Alexandre Julliard
parent 8c91443f9d
commit 9261bbb1a6
2 changed files with 303 additions and 0 deletions

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@ -2886,6 +2886,164 @@ static void test_window_style(void)
}
}
static void test_swapchain_parameters(void)
{
IDirect3DDevice9Ex *device;
IDirect3D9Ex *d3d9ex;
HWND window;
HRESULT hr;
unsigned int i;
D3DPRESENT_PARAMETERS present_parameters, present_parameters_windowed = {0}, present_parameters2;
IDirect3DSwapChain9 *swapchain;
D3DDISPLAYMODEEX mode = {0};
static const struct
{
BOOL windowed;
UINT backbuffer_count;
D3DSWAPEFFECT swap_effect;
HRESULT hr;
}
tests[] =
{
/* Swap effect 0 is not allowed. */
{TRUE, 1, 0, D3DERR_INVALIDCALL},
{FALSE, 1, 0, D3DERR_INVALIDCALL},
/* All (non-ex) swap effects are allowed in
* windowed and fullscreen mode. */
{TRUE, 1, D3DSWAPEFFECT_DISCARD, D3D_OK},
{TRUE, 1, D3DSWAPEFFECT_FLIP, D3D_OK},
{FALSE, 1, D3DSWAPEFFECT_DISCARD, D3D_OK},
{FALSE, 1, D3DSWAPEFFECT_FLIP, D3D_OK},
{FALSE, 1, D3DSWAPEFFECT_COPY, D3D_OK},
/* Only one backbuffer in copy mode. */
{TRUE, 0, D3DSWAPEFFECT_COPY, D3D_OK},
{TRUE, 1, D3DSWAPEFFECT_COPY, D3D_OK},
{TRUE, 2, D3DSWAPEFFECT_COPY, D3DERR_INVALIDCALL},
{FALSE, 2, D3DSWAPEFFECT_COPY, D3DERR_INVALIDCALL},
/* Ok with the others, in fullscreen and windowed mode. */
{TRUE, 2, D3DSWAPEFFECT_DISCARD, D3D_OK},
{TRUE, 2, D3DSWAPEFFECT_FLIP, D3D_OK},
{FALSE, 2, D3DSWAPEFFECT_DISCARD, D3D_OK},
{FALSE, 2, D3DSWAPEFFECT_FLIP, D3D_OK},
/* D3D9Ex swap effects. Flipex works, Overlay is complicated
* and depends on HW features, pixel format, etc. */
{TRUE, 1, D3DSWAPEFFECT_FLIPEX, D3D_OK},
{TRUE, 1, D3DSWAPEFFECT_FLIPEX + 1, D3DERR_INVALIDCALL},
{FALSE, 1, D3DSWAPEFFECT_FLIPEX, D3D_OK},
{FALSE, 1, D3DSWAPEFFECT_FLIPEX + 1, D3DERR_INVALIDCALL},
/* 30 is the highest allowed backbuffer count. */
{TRUE, 30, D3DSWAPEFFECT_DISCARD, D3D_OK},
{TRUE, 31, D3DSWAPEFFECT_DISCARD, D3DERR_INVALIDCALL},
{TRUE, 30, D3DSWAPEFFECT_FLIP, D3D_OK},
{TRUE, 31, D3DSWAPEFFECT_FLIP, D3DERR_INVALIDCALL},
{FALSE, 30, D3DSWAPEFFECT_DISCARD, D3D_OK},
{FALSE, 31, D3DSWAPEFFECT_DISCARD, D3DERR_INVALIDCALL},
{FALSE, 30, D3DSWAPEFFECT_FLIP, D3D_OK},
{FALSE, 31, D3DSWAPEFFECT_FLIP, D3DERR_INVALIDCALL},
};
window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
hr = pDirect3DCreate9Ex(D3D_SDK_VERSION, &d3d9ex);
if (FAILED(hr))
{
skip("Direct3D9Ex is not available (%#x)\n", hr);
return;
}
if (!(device = create_device(window, NULL)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D9Ex_Release(d3d9ex);
DestroyWindow(window);
return;
}
IDirect3DDevice9Ex_Release(device);
present_parameters_windowed.BackBufferWidth = registry_mode.dmPelsWidth;
present_parameters_windowed.BackBufferHeight = registry_mode.dmPelsHeight;
present_parameters_windowed.hDeviceWindow = window;
present_parameters_windowed.BackBufferFormat = D3DFMT_X8R8G8B8;
present_parameters_windowed.SwapEffect = D3DSWAPEFFECT_COPY;
present_parameters_windowed.Windowed = TRUE;
present_parameters_windowed.BackBufferCount = 1;
mode.Size = sizeof(mode);
mode.Width = registry_mode.dmPelsWidth;
mode.Height = registry_mode.dmPelsHeight;
mode.RefreshRate = 0;
mode.Format = D3DFMT_X8R8G8B8;
mode.ScanLineOrdering = 0;
for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
{
memset(&present_parameters, 0, sizeof(present_parameters));
present_parameters.BackBufferWidth = registry_mode.dmPelsWidth;
present_parameters.BackBufferHeight = registry_mode.dmPelsHeight;
present_parameters.hDeviceWindow = window;
present_parameters.BackBufferFormat = D3DFMT_X8R8G8B8;
present_parameters.SwapEffect = tests[i].swap_effect;
present_parameters.Windowed = tests[i].windowed;
present_parameters.BackBufferCount = tests[i].backbuffer_count;
hr = IDirect3D9Ex_CreateDeviceEx(d3d9ex, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters,
tests[i].windowed ? NULL : &mode, &device);
ok(hr == tests[i].hr, "Expected hr %x, got %x, test %u.\n", tests[i].hr, hr, i);
if (SUCCEEDED(hr))
{
UINT bb_count = tests[i].backbuffer_count ? tests[i].backbuffer_count : 1;
hr = IDirect3DDevice9Ex_GetSwapChain(device, 0, &swapchain);
ok(SUCCEEDED(hr), "Failed to get swapchain, hr %#x, test %u.\n", hr, i);
hr = IDirect3DSwapChain9_GetPresentParameters(swapchain, &present_parameters2);
ok(SUCCEEDED(hr), "Failed to get present parameters, hr %#x, test %u.\n", hr, i);
ok(present_parameters2.SwapEffect == tests[i].swap_effect, "Swap effect changed from %u to %u, test %u.\n",
tests[i].swap_effect, present_parameters2.SwapEffect, i);
ok(present_parameters2.BackBufferCount == bb_count, "Backbuffer count changed from %u to %u, test %u.\n",
bb_count, present_parameters2.BackBufferCount, i);
ok(present_parameters2.Windowed == tests[i].windowed, "Windowed changed from %u to %u, test %u.\n",
tests[i].windowed, present_parameters2.Windowed, i);
IDirect3DSwapChain9_Release(swapchain);
IDirect3DDevice9Ex_Release(device);
}
hr = IDirect3D9Ex_CreateDeviceEx(d3d9ex, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters_windowed, NULL, &device);
ok(SUCCEEDED(hr), "Failed to create device, hr %#x, test %u.\n", hr, i);
memset(&present_parameters, 0, sizeof(present_parameters));
present_parameters.BackBufferWidth = registry_mode.dmPelsWidth;
present_parameters.BackBufferHeight = registry_mode.dmPelsHeight;
present_parameters.hDeviceWindow = window;
present_parameters.BackBufferFormat = D3DFMT_X8R8G8B8;
present_parameters.SwapEffect = tests[i].swap_effect;
present_parameters.Windowed = tests[i].windowed;
present_parameters.BackBufferCount = tests[i].backbuffer_count;
hr = IDirect3DDevice9Ex_ResetEx(device, &present_parameters, tests[i].windowed ? NULL : &mode);
ok(hr == tests[i].hr, "Expected hr %x, got %x, test %u.\n", tests[i].hr, hr, i);
if (FAILED(hr))
{
hr = IDirect3DDevice9Ex_ResetEx(device, &present_parameters_windowed, NULL);
ok(SUCCEEDED(hr), "Failed to reset device, hr %#x, test %u.\n", hr, i);
}
IDirect3DDevice9Ex_Release(device);
}
IDirect3D9Ex_Release(d3d9ex);
DestroyWindow(window);
}
START_TEST(d3d9ex)
{
DEVMODEW current_mode;
@ -2930,4 +3088,5 @@ START_TEST(d3d9ex)
test_wndproc();
test_wndproc_windowed();
test_window_style();
test_swapchain_parameters();
}

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@ -10170,6 +10170,149 @@ static void test_resource_priority(void)
DestroyWindow(window);
}
static void test_swapchain_parameters(void)
{
IDirect3DDevice9 *device;
IDirect3D9 *d3d;
HWND window;
HRESULT hr;
unsigned int i;
D3DPRESENT_PARAMETERS present_parameters, present_parameters_windowed = {0}, present_parameters2;
IDirect3DSwapChain9 *swapchain;
static const struct
{
BOOL windowed;
UINT backbuffer_count;
D3DSWAPEFFECT swap_effect;
HRESULT hr;
}
tests[] =
{
/* Swap effect 0 is not allowed. */
{TRUE, 1, 0, D3DERR_INVALIDCALL},
{FALSE, 1, 0, D3DERR_INVALIDCALL},
/* All (non-ex) swap effects are allowed in
* windowed and fullscreen mode. */
{TRUE, 1, D3DSWAPEFFECT_DISCARD, D3D_OK},
{TRUE, 1, D3DSWAPEFFECT_FLIP, D3D_OK},
{FALSE, 1, D3DSWAPEFFECT_DISCARD, D3D_OK},
{FALSE, 1, D3DSWAPEFFECT_FLIP, D3D_OK},
{FALSE, 1, D3DSWAPEFFECT_COPY, D3D_OK},
/* Only one backbuffer in copy mode. */
{TRUE, 0, D3DSWAPEFFECT_COPY, D3D_OK},
{TRUE, 1, D3DSWAPEFFECT_COPY, D3D_OK},
{TRUE, 2, D3DSWAPEFFECT_COPY, D3DERR_INVALIDCALL},
{FALSE, 2, D3DSWAPEFFECT_COPY, D3DERR_INVALIDCALL},
/* Ok with the others, in fullscreen and windowed mode. */
{TRUE, 2, D3DSWAPEFFECT_DISCARD, D3D_OK},
{TRUE, 2, D3DSWAPEFFECT_FLIP, D3D_OK},
{FALSE, 2, D3DSWAPEFFECT_DISCARD, D3D_OK},
{FALSE, 2, D3DSWAPEFFECT_FLIP, D3D_OK},
/* D3D9Ex swap effects. */
{TRUE, 1, D3DSWAPEFFECT_OVERLAY, D3DERR_INVALIDCALL},
{TRUE, 1, D3DSWAPEFFECT_FLIPEX, D3DERR_INVALIDCALL},
{TRUE, 1, D3DSWAPEFFECT_FLIPEX + 1, D3DERR_INVALIDCALL},
{FALSE, 1, D3DSWAPEFFECT_OVERLAY, D3DERR_INVALIDCALL},
{FALSE, 1, D3DSWAPEFFECT_FLIPEX, D3DERR_INVALIDCALL},
{FALSE, 1, D3DSWAPEFFECT_FLIPEX + 1, D3DERR_INVALIDCALL},
/* 3 is the highest allowed backbuffer count. */
{TRUE, 3, D3DSWAPEFFECT_DISCARD, D3D_OK},
{TRUE, 4, D3DSWAPEFFECT_DISCARD, D3DERR_INVALIDCALL},
{TRUE, 4, D3DSWAPEFFECT_FLIP, D3DERR_INVALIDCALL},
{FALSE, 4, D3DSWAPEFFECT_DISCARD, D3DERR_INVALIDCALL},
{FALSE, 4, D3DSWAPEFFECT_FLIP, D3DERR_INVALIDCALL},
};
window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
d3d = Direct3DCreate9(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d, window, NULL)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D9_Release(d3d);
DestroyWindow(window);
return;
}
IDirect3DDevice9_Release(device);
present_parameters_windowed.BackBufferWidth = registry_mode.dmPelsWidth;
present_parameters_windowed.BackBufferHeight = registry_mode.dmPelsHeight;
present_parameters_windowed.hDeviceWindow = window;
present_parameters_windowed.BackBufferFormat = D3DFMT_X8R8G8B8;
present_parameters_windowed.SwapEffect = D3DSWAPEFFECT_COPY;
present_parameters_windowed.Windowed = TRUE;
present_parameters_windowed.BackBufferCount = 1;
for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
{
memset(&present_parameters, 0, sizeof(present_parameters));
present_parameters.BackBufferWidth = registry_mode.dmPelsWidth;
present_parameters.BackBufferHeight = registry_mode.dmPelsHeight;
present_parameters.hDeviceWindow = window;
present_parameters.BackBufferFormat = D3DFMT_X8R8G8B8;
present_parameters.SwapEffect = tests[i].swap_effect;
present_parameters.Windowed = tests[i].windowed;
present_parameters.BackBufferCount = tests[i].backbuffer_count;
hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device);
ok(hr == tests[i].hr, "Expected hr %x, got %x, test %u.\n", tests[i].hr, hr, i);
if (SUCCEEDED(hr))
{
UINT bb_count = tests[i].backbuffer_count ? tests[i].backbuffer_count : 1;
hr = IDirect3DDevice9_GetSwapChain(device, 0, &swapchain);
ok(SUCCEEDED(hr), "Failed to get swapchain, hr %#x, test %u.\n", hr, i);
hr = IDirect3DSwapChain9_GetPresentParameters(swapchain, &present_parameters2);
ok(SUCCEEDED(hr), "Failed to get present parameters, hr %#x, test %u.\n", hr, i);
ok(present_parameters2.SwapEffect == tests[i].swap_effect, "Swap effect changed from %u to %u, test %u.\n",
tests[i].swap_effect, present_parameters2.SwapEffect, i);
ok(present_parameters2.BackBufferCount == bb_count, "Backbuffer count changed from %u to %u, test %u.\n",
bb_count, present_parameters2.BackBufferCount, i);
ok(present_parameters2.Windowed == tests[i].windowed, "Windowed changed from %u to %u, test %u.\n",
tests[i].windowed, present_parameters2.Windowed, i);
IDirect3DSwapChain9_Release(swapchain);
IDirect3DDevice9_Release(device);
}
hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters_windowed, &device);
ok(SUCCEEDED(hr), "Failed to create device, hr %#x, test %u.\n", hr, i);
memset(&present_parameters, 0, sizeof(present_parameters));
present_parameters.BackBufferWidth = registry_mode.dmPelsWidth;
present_parameters.BackBufferHeight = registry_mode.dmPelsHeight;
present_parameters.hDeviceWindow = window;
present_parameters.BackBufferFormat = D3DFMT_X8R8G8B8;
present_parameters.SwapEffect = tests[i].swap_effect;
present_parameters.Windowed = tests[i].windowed;
present_parameters.BackBufferCount = tests[i].backbuffer_count;
hr = IDirect3DDevice9_Reset(device, &present_parameters);
ok(hr == tests[i].hr, "Expected hr %x, got %x, test %u.\n", tests[i].hr, hr, i);
if (FAILED(hr))
{
hr = IDirect3DDevice9_Reset(device, &present_parameters_windowed);
ok(SUCCEEDED(hr), "Failed to reset device, hr %#x, test %u.\n", hr, i);
}
IDirect3DDevice9_Release(device);
}
IDirect3D9_Release(d3d);
DestroyWindow(window);
}
START_TEST(device)
{
WNDCLASSA wc = {0};
@ -10280,6 +10423,7 @@ START_TEST(device)
test_writeonly_resource();
test_lost_device();
test_resource_priority();
test_swapchain_parameters();
UnregisterClassA("d3d9_test_wc", GetModuleHandleA(NULL));
}