d3d9/tests: Port test_flip to d3d9.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
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@ -19796,6 +19796,112 @@ done:
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DestroyWindow(window);
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}
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static void test_flip(void)
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{
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IDirect3DDevice9 *device;
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IDirect3D9 *d3d;
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ULONG refcount;
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HWND window;
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HRESULT hr;
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IDirect3DSurface9 *back_buffers[3], *test_surface;
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unsigned int i;
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D3DCOLOR color;
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D3DPRESENT_PARAMETERS present_parameters = {0};
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window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW,
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0, 0, 640, 480, NULL, NULL, NULL, NULL);
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d3d = Direct3DCreate9(D3D_SDK_VERSION);
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ok(!!d3d, "Failed to create a D3D object.\n");
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present_parameters.BackBufferWidth = 640;
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present_parameters.BackBufferHeight = 480;
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present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
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present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
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present_parameters.hDeviceWindow = window;
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present_parameters.Windowed = TRUE;
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present_parameters.BackBufferCount = 3;
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present_parameters.Flags = D3DPRESENTFLAG_LOCKABLE_BACKBUFFER;
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hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
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window, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device);
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if (!device)
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{
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skip("Failed to create a D3D device, skipping tests.\n");
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IDirect3D9_Release(d3d);
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DestroyWindow(window);
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return;
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}
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for (i = 0; i < sizeof(back_buffers) / sizeof(*back_buffers); ++i)
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{
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hr = IDirect3DDevice9_GetBackBuffer(device, 0, i, D3DBACKBUFFER_TYPE_MONO, &back_buffers[i]);
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ok(SUCCEEDED(hr), "Failed to get back buffer, hr %#x.\n", hr);
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}
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hr = IDirect3DDevice9_GetRenderTarget(device, 0, &test_surface);
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ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
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ok(test_surface == back_buffers[0], "Expected render target %p, got %p.\n", back_buffers[0], test_surface);
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IDirect3DSurface9_Release(test_surface);
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hr = IDirect3DDevice9_SetRenderTarget(device, 0, back_buffers[2]);
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ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
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hr = IDirect3DDevice9_ColorFill(device, back_buffers[0], NULL, 0xffff0000);
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ok(SUCCEEDED(hr), "Failed to color fill, hr %#x.\n", hr);
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hr = IDirect3DDevice9_ColorFill(device, back_buffers[1], NULL, 0xff00ff00);
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ok(SUCCEEDED(hr), "Failed to color fill, hr %#x.\n", hr);
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff0000ff, 0.0f, 0);
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ok(SUCCEEDED(hr), "Failed to clear, hr %#x\n", hr);
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hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
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ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
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/* Render target is unmodified. */
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hr = IDirect3DDevice9_GetRenderTarget(device, 0, &test_surface);
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ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
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ok(test_surface == back_buffers[2], "Expected render target %p, got %p.\n", back_buffers[2], test_surface);
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IDirect3DSurface9_Release(test_surface);
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/* Backbuffer surface pointers are unmodified */
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for (i = 0; i < sizeof(back_buffers) / sizeof(*back_buffers); ++i)
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{
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hr = IDirect3DDevice9_GetBackBuffer(device, 0, i, D3DBACKBUFFER_TYPE_MONO, &test_surface);
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ok(SUCCEEDED(hr), "Failed to get back buffer, hr %#x.\n", hr);
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ok(test_surface == back_buffers[i], "Expected back buffer %u = %p, got %p.\n",
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i, back_buffers[i], test_surface);
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IDirect3DSurface9_Release(test_surface);
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}
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/* Contents were changed. */
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color = getPixelColorFromSurface(back_buffers[0], 1, 1);
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todo_wine ok(color == 0xff00ff00, "Got unexpected color 0x%08x.\n", color);
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color = getPixelColorFromSurface(back_buffers[1], 1, 1);
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todo_wine ok(color == 0xff0000ff, "Got unexpected color 0x%08x.\n", color);
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff808080, 0.0f, 0);
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ok(SUCCEEDED(hr), "Failed to clear, hr %#x\n", hr);
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hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
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ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
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color = getPixelColorFromSurface(back_buffers[0], 1, 1);
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todo_wine ok(color == 0xff0000ff, "Got unexpected color 0x%08x.\n", color);
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color = getPixelColorFromSurface(back_buffers[1], 1, 1);
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todo_wine ok(color == 0xff808080, "Got unexpected color 0x%08x.\n", color);
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hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
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ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
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color = getPixelColorFromSurface(back_buffers[0], 1, 1);
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todo_wine ok(color == 0xff808080, "Got unexpected color 0x%08x.\n", color);
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for (i = 0; i < sizeof(back_buffers) / sizeof(*back_buffers); ++i)
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IDirect3DSurface9_Release(back_buffers[i]);
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refcount = IDirect3DDevice9_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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IDirect3D9_Release(d3d);
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DestroyWindow(window);
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}
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START_TEST(visual)
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{
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D3DADAPTER_IDENTIFIER9 identifier;
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@ -19914,4 +20020,5 @@ START_TEST(visual)
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test_vertex_blending();
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test_updatetexture();
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test_depthbias();
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test_flip();
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}
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