d3d9/tests: Fix test_3dc_formats getPixelColor check.

getPixelColor should be called before Present, because the device
swapchain was created with discard mode.
This commit is contained in:
Axel Davy 2015-01-07 14:21:49 +01:00 committed by Alexandre Julliard
parent fc84368f87
commit b83825509e
1 changed files with 2 additions and 2 deletions

View File

@ -16798,8 +16798,6 @@ static void test_3dc_formats(void)
hr = IDirect3DDevice9_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
for (i = 0; i < 4; ++i)
{
color = getPixelColor(device, expected_colors[i].position.x, expected_colors[i].position.y);
@ -16808,6 +16806,8 @@ static void test_3dc_formats(void)
expected_colors[i].amd, expected_colors[i].nvidia, color, i);
}
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
IDirect3DTexture9_Release(ati2n_texture);
IDirect3DTexture9_Release(ati1n_texture);
refcount = IDirect3DDevice9_Release(device);