d3d9/tests: Test the return value of CreateDepthStencilSurface().
Signed-off-by: Michael Stefaniuc <mstefani@redhat.de> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -16219,6 +16219,7 @@ static void resz_test(void)
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IDirect3DSurface9_Release(ds);
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hr = IDirect3DDevice9_CreateDepthStencilSurface(device, 640, 480, D3DFMT_D24S8,
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D3DMULTISAMPLE_NONE, 0, TRUE, &ds, NULL);
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ok(SUCCEEDED(hr), "Failed to create depth stencil surface, hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetRenderTarget(device, 0, readback);
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ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
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@ -19777,6 +19778,7 @@ static void test_depthbias(void)
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hr = IDirect3DDevice9_CreateDepthStencilSurface(device, 640, 480, formats[i],
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D3DMULTISAMPLE_NONE, 0, FALSE, &ds, NULL);
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ok(SUCCEEDED(hr), "Failed to create depth stencil surface, hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetDepthStencilSurface(device, ds);
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ok(SUCCEEDED(hr), "Failed to set depth stencil surface, hr %#x.\n", hr);
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0x00000000, 0.5f, 0);
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