d3d9/tests: Add basic tests for vertex blending.

This commit is contained in:
Józef Kucia 2015-07-03 01:04:15 +02:00 committed by Alexandre Julliard
parent 4a8e0ec3d6
commit 399cf7e4b9
1 changed files with 212 additions and 0 deletions

View File

@ -19077,6 +19077,217 @@ static void test_texcoordindex(void)
DestroyWindow(window);
}
static void test_vertex_blending(void)
{
IDirect3DDevice9 *device;
IDirect3D9 *d3d;
D3DCAPS9 caps;
D3DCOLOR color;
ULONG refcount;
HWND window;
HRESULT hr;
int i;
static const D3DMATRIX view_mat =
{{{
2.0f / 10.0f, 0.0f, 0.0f, 0.0f,
0.0f, 2.0f / 10.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f
}}},
upper_left =
{{{
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
-4.0f, 4.0f, 0.0f, 1.0f
}}},
lower_left =
{{{
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
-4.0f, -4.0f, 0.0f, 1.0f
}}},
upper_right =
{{{
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
4.0f, 4.0f, 0.0f, 1.0f
}}},
lower_right =
{{{
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
4.0f, -4.0f, 0.0f, 1.0f
}}};
static const POINT quad_upper_right_points[] =
{
{576, 48}, {-1, -1},
},
quad_upper_right_empty_points[] =
{
{64, 48}, {64, 432}, {576, 432}, {320, 240}, {-1, -1}
},
quad_center_points[] =
{
{320, 240}, {-1, -1}
},
quad_center_empty_points[] =
{
{64, 48}, {576, 48}, {64, 432}, {576, 432}, {-1, -1}
},
quad_upper_center_points[] =
{
{320, 48}, {-1, -1}
},
quad_upper_center_empty_points[] =
{
{320, 240}, {64, 48}, {576, 48}, {-1, -1}
},
quad_fullscreen_points[] =
{
{320, 48}, {320, 240}, {64, 48}, {576, 48}, {64, 432}, {576, 432}, {-1, -1}
},
quad_fullscreen_empty_points[] =
{
{-1, -1}
};
static const struct
{
struct
{
struct vec3 position;
struct vec3 blendweights;
}
vertex_data[4];
const POINT *quad_points;
const POINT *empty_points;
}
tests[] =
{
/* upper right */
{
{{{-1.0f, -1.0f, 0.0f}, {0.0f, 0.0f, 0.0f}},
{{-1.0f, 1.0f, 0.0f}, {0.0f, 0.0f, 0.0f}},
{{ 1.0f, -1.0f, 0.0f}, {0.0f, 0.0f, 0.0f}},
{{ 1.0f, 1.0f, 0.0f}, {0.0f, 0.0f, 0.0f}}},
quad_upper_right_points, quad_upper_right_empty_points
},
/* center */
{
{{{-1.0f, -1.0f, 0.0f}, {0.25f, 0.25f, 0.25f}},
{{-1.0f, 1.0f, 0.0f}, {0.25f, 0.25f, 0.25f}},
{{ 1.0f, -1.0f, 0.0f}, {0.25f, 0.25f, 0.25f}},
{{ 1.0f, 1.0f, 0.0f}, {0.25f, 0.25f, 0.25f}}},
quad_center_points, quad_center_empty_points
},
/* upper center */
{
{{{-1.0f, -1.0f, 0.0f}, {0.5f, 0.0f, 0.0f}},
{{-1.0f, 1.0f, 0.0f}, {0.5f, 0.0f, 0.0f}},
{{ 1.0f, -1.0f, 0.0f}, {0.5f, 0.0f, 0.0f}},
{{ 1.0f, 1.0f, 0.0f}, {0.5f, 0.0f, 0.0f}}},
quad_upper_center_points, quad_upper_center_empty_points
},
/* full screen */
{
{{{-1.0f, -1.0f, 0.0f}, {0.0f, 1.0f, 0.0f}},
{{-1.0f, 1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}},
{{ 1.0f, -1.0f, 0.0f}, {0.0f, 0.0f, 1.0f}},
{{ 1.0f, 1.0f, 0.0f}, {0.0f, 0.0f, 0.0f}}},
quad_fullscreen_points, quad_fullscreen_empty_points
}
};
window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
d3d = Direct3DCreate9(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
goto done;
}
hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
if (caps.MaxVertexBlendMatrices < 4)
{
skip("Only %u vertex blend matrices supported, skipping tests.\n", caps.MaxVertexBlendMatrices);
IDirect3DDevice9_Release(device);
goto done;
}
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
hr = IDirect3DDevice9_SetTransform(device, D3DTS_VIEW, &view_mat);
ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform returned %08x\n", hr);
hr = IDirect3DDevice9_SetTransform(device, D3DTS_WORLDMATRIX(0), &upper_left);
ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform returned %08x\n", hr);
hr = IDirect3DDevice9_SetTransform(device, D3DTS_WORLDMATRIX(1), &lower_left);
ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform returned %08x\n", hr);
hr = IDirect3DDevice9_SetTransform(device, D3DTS_WORLDMATRIX(2), &lower_right);
ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform returned %08x\n", hr);
hr = IDirect3DDevice9_SetTransform(device, D3DTS_WORLDMATRIX(3), &upper_right);
ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform returned %08x\n", hr);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_VERTEXBLEND, D3DVBF_3WEIGHTS);
ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed %08x\n", hr);
for (i = 0; i < sizeof(tests) / sizeof(tests[0]); ++i)
{
const POINT *point;
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff000000, 0.0, 0);
ok(SUCCEEDED(hr), "Failed to clear %08x\n", hr);
hr = IDirect3DDevice9_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZB3);
ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr);
hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, tests[i].vertex_data, 6 * sizeof(float));
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice9_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
point = tests[i].quad_points;
while (point->x != -1 && point->y != -1)
{
color = getPixelColor(device, point->x, point->y);
ok(color_match(color, 0x00ffffff, 1), "Expected quad at %dx%d.\n", point->x, point->y);
++point;
}
point = tests[i].empty_points;
while (point->x != -1 && point->y != -1)
{
color = getPixelColor(device, point->x, point->y);
ok(color_match(color, 0x00000000, 1), "Unexpected quad at %dx%d.\n", point->x, point->y);
++point;
}
}
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
done:
IDirect3D9_Release(d3d);
DestroyWindow(window);
}
START_TEST(visual)
{
D3DADAPTER_IDENTIFIER9 identifier;
@ -19192,4 +19403,5 @@ START_TEST(visual)
test_signed_formats();
test_multisample_mismatch();
test_texcoordindex();
test_vertex_blending();
}