d3d9: Correct ColorFill validation.

This commit is contained in:
Stefan Dösinger 2015-03-12 10:55:15 +01:00 committed by Alexandre Julliard
parent ef9d3f1181
commit d25cc9695b
1 changed files with 11 additions and 7 deletions

View File

@ -1287,18 +1287,22 @@ static HRESULT WINAPI d3d9_device_ColorFill(IDirect3DDevice9Ex *iface,
wined3d_resource = wined3d_surface_get_resource(surface_impl->wined3d_surface);
wined3d_resource_get_desc(wined3d_resource, &desc);
/* This method is only allowed with surfaces that are render targets, or
* offscreen plain surfaces in D3DPOOL_DEFAULT. */
if (!(desc.usage & WINED3DUSAGE_RENDERTARGET) && desc.pool != WINED3D_POOL_DEFAULT)
if (desc.pool != WINED3D_POOL_DEFAULT)
{
wined3d_mutex_unlock();
WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
WARN("Colorfill is not allowed on surfaces in pool %#x, returning D3DERR_INVALIDCALL.\n", desc.pool);
return D3DERR_INVALIDCALL;
}
if (desc.pool != WINED3D_POOL_DEFAULT && desc.pool != WINED3D_POOL_SYSTEM_MEM)
if ((desc.usage & (WINED3DUSAGE_RENDERTARGET | WINED3DUSAGE_TEXTURE)) == WINED3DUSAGE_TEXTURE)
{
WARN("Color-fill not allowed on surfaces in pool %#x.\n", desc.pool);
wined3d_mutex_unlock();
WARN("Colorfill is not allowed on non-RT textures, returning D3DERR_INVALIDCALL.\n");
return D3DERR_INVALIDCALL;
}
if (desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
{
wined3d_mutex_unlock();
WARN("Colorfill is not allowed on depth stencil surfaces, returning D3DERR_INVALIDCALL.\n");
return D3DERR_INVALIDCALL;
}