d3d9/tests: Add a test for reordering texture coordinates via D3DTSS_TEXCOORDINDEX.
This commit is contained in:
parent
cd906f08cd
commit
81935797a1
|
@ -18772,6 +18772,181 @@ static void test_multisample_mismatch(void)
|
|||
DestroyWindow(window);
|
||||
}
|
||||
|
||||
static void test_texcoordindex(void)
|
||||
{
|
||||
static const D3DMATRIX mat =
|
||||
{{{
|
||||
1.0f, 0.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 0.0f, 0.0f,
|
||||
}}};
|
||||
static const struct
|
||||
{
|
||||
struct vec3 pos;
|
||||
struct vec2 texcoord1;
|
||||
struct vec2 texcoord2;
|
||||
struct vec2 texcoord3;
|
||||
}
|
||||
quad[] =
|
||||
{
|
||||
{{-1.0f, -1.0f, 0.0f}, {0.0f, 1.0f}, {0.0f, 0.0f}, {1.0f, 1.0f}},
|
||||
{{-1.0f, 1.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 1.0f}, {1.0f, 0.0f}},
|
||||
{{ 1.0f, -1.0f, 0.0f}, {1.0f, 1.0f}, {1.0f, 0.0f}, {0.0f, 1.0f}},
|
||||
{{ 1.0f, 1.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, 1.0f}, {0.0f, 0.0f}},
|
||||
};
|
||||
IDirect3DDevice9 *device;
|
||||
IDirect3D9 *d3d9;
|
||||
HWND window;
|
||||
HRESULT hr;
|
||||
IDirect3DTexture9 *texture1, *texture2;
|
||||
D3DLOCKED_RECT locked_rect;
|
||||
ULONG refcount;
|
||||
D3DCOLOR color;
|
||||
DWORD *ptr;
|
||||
|
||||
window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
|
||||
0, 0, 640, 480, NULL, NULL, NULL, NULL);
|
||||
d3d9 = Direct3DCreate9(D3D_SDK_VERSION);
|
||||
ok(!!d3d9, "Failed to create a D3D object.\n");
|
||||
if (!(device = create_device(d3d9, window, window, TRUE)))
|
||||
{
|
||||
skip("Failed to create a D3D device, skipping tests.\n");
|
||||
IDirect3D9_Release(d3d9);
|
||||
DestroyWindow(window);
|
||||
return;
|
||||
}
|
||||
|
||||
hr = IDirect3DDevice9_CreateTexture(device, 2, 2, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &texture1, NULL);
|
||||
ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice9_CreateTexture(device, 2, 2, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &texture2, NULL);
|
||||
ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DTexture9_LockRect(texture1, 0, &locked_rect, NULL, D3DLOCK_DISCARD);
|
||||
ok(SUCCEEDED(hr), "Failed to lock texture, hr %#x.\n", hr);
|
||||
ptr = locked_rect.pBits;
|
||||
ptr[0] = 0xff000000;
|
||||
ptr[1] = 0xff00ff00;
|
||||
ptr[2] = 0xff0000ff;
|
||||
ptr[3] = 0xff00ffff;
|
||||
hr = IDirect3DTexture9_UnlockRect(texture1, 0);
|
||||
ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DTexture9_LockRect(texture2, 0, &locked_rect, NULL, D3DLOCK_DISCARD);
|
||||
ok(SUCCEEDED(hr), "Failed to lock texture, hr %#x.\n", hr);
|
||||
ptr = locked_rect.pBits;
|
||||
ptr[0] = 0xff000000;
|
||||
ptr[1] = 0xff0000ff;
|
||||
ptr[2] = 0xffff0000;
|
||||
ptr[3] = 0xffff00ff;
|
||||
hr = IDirect3DTexture9_UnlockRect(texture2, 0);
|
||||
ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *)texture1);
|
||||
ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice9_SetTexture(device, 1, (IDirect3DBaseTexture9 *)texture2);
|
||||
ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX3);
|
||||
ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
|
||||
ok(SUCCEEDED(hr), "Failed to disable lighting, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
|
||||
ok(SUCCEEDED(hr), "Failed to set color op, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
|
||||
ok(SUCCEEDED(hr), "Failed to set color arg, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_COLOROP, D3DTOP_ADD);
|
||||
ok(SUCCEEDED(hr), "Failed to set color op, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_COLORARG1, D3DTA_TEXTURE);
|
||||
ok(SUCCEEDED(hr), "Failed to set color arg, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_COLORARG2, D3DTA_CURRENT);
|
||||
ok(SUCCEEDED(hr), "Failed to set color arg, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice9_SetTextureStageState(device, 2, D3DTSS_COLOROP, D3DTOP_DISABLE);
|
||||
ok(SUCCEEDED(hr), "Failed to set color op, hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXCOORDINDEX, 1);
|
||||
ok(SUCCEEDED(hr), "Failed to set texcoord index, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_TEXCOORDINDEX, 0);
|
||||
ok(SUCCEEDED(hr), "Failed to set texcoord index, hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffff00, 1.0f, 0);
|
||||
ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice9_BeginScene(device);
|
||||
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(*quad));
|
||||
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice9_EndScene(device);
|
||||
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
|
||||
|
||||
color = getPixelColor(device, 160, 120);
|
||||
ok(color_match(color, 0x000000ff, 2), "Got unexpected color 0x%08x.\n", color);
|
||||
color = getPixelColor(device, 480, 120);
|
||||
ok(color_match(color, 0x0000ffff, 2), "Got unexpected color 0x%08x.\n", color);
|
||||
color = getPixelColor(device, 160, 360);
|
||||
ok(color_match(color, 0x00ff0000, 2), "Got unexpected color 0x%08x.\n", color);
|
||||
color = getPixelColor(device, 480, 360);
|
||||
ok(color_match(color, 0x00ffffff, 2), "Got unexpected color 0x%08x.\n", color);
|
||||
|
||||
hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT2);
|
||||
ok(SUCCEEDED(hr), "Failed to set texture transform flags, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE1, &mat);
|
||||
ok(SUCCEEDED(hr), "Failed to set transformation matrix, hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffff00, 1.0f, 0);
|
||||
ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice9_BeginScene(device);
|
||||
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(*quad));
|
||||
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice9_EndScene(device);
|
||||
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
|
||||
|
||||
color = getPixelColor(device, 160, 120);
|
||||
ok(color_match(color, 0x000000ff, 2), "Got unexpected color 0x%08x.\n", color);
|
||||
color = getPixelColor(device, 480, 120);
|
||||
ok(color_match(color, 0x0000ffff, 2), "Got unexpected color 0x%08x.\n", color);
|
||||
color = getPixelColor(device, 160, 360);
|
||||
ok(color_match(color, 0x00000000, 2), "Got unexpected color 0x%08x.\n", color);
|
||||
color = getPixelColor(device, 480, 360);
|
||||
ok(color_match(color, 0x0000ffff, 2), "Got unexpected color 0x%08x.\n", color);
|
||||
|
||||
hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE);
|
||||
ok(SUCCEEDED(hr), "Failed to set texture transform flags, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_TEXCOORDINDEX, 2);
|
||||
ok(SUCCEEDED(hr), "Failed to set texcoord index, hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffff00, 1.0f, 0);
|
||||
ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice9_BeginScene(device);
|
||||
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(*quad));
|
||||
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice9_EndScene(device);
|
||||
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
|
||||
|
||||
color = getPixelColor(device, 160, 120);
|
||||
ok(color_match(color, 0x000000ff, 2), "Got unexpected color 0x%08x.\n", color);
|
||||
color = getPixelColor(device, 480, 120);
|
||||
ok(color_match(color, 0x0000ffff, 2), "Got unexpected color 0x%08x.\n", color);
|
||||
color = getPixelColor(device, 160, 360);
|
||||
ok(color_match(color, 0x00ff00ff, 2), "Got unexpected color 0x%08x.\n", color);
|
||||
color = getPixelColor(device, 480, 360);
|
||||
ok(color_match(color, 0x00ffff00, 2), "Got unexpected color 0x%08x.\n", color);
|
||||
|
||||
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
|
||||
ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
|
||||
|
||||
IDirect3DTexture9_Release(texture1);
|
||||
IDirect3DTexture9_Release(texture2);
|
||||
|
||||
refcount = IDirect3DDevice9_Release(device);
|
||||
ok(!refcount, "Device has %u references left.\n", refcount);
|
||||
IDirect3D9_Release(d3d9);
|
||||
DestroyWindow(window);
|
||||
}
|
||||
|
||||
START_TEST(visual)
|
||||
{
|
||||
D3DADAPTER_IDENTIFIER9 identifier;
|
||||
|
@ -18886,4 +19061,5 @@ START_TEST(visual)
|
|||
test_table_fog_zw();
|
||||
test_signed_formats();
|
||||
test_multisample_mismatch();
|
||||
test_texcoordindex();
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue