Stefan Dösinger
2f9d9b5032
d3d9/tests: Test invalid volume lock boxes.
2013-09-18 15:47:16 +02:00
Stefan Dösinger
50d2cdd0ea
d3d9/tests: Add tests for block-based volume formats.
2013-09-18 15:47:11 +02:00
Henri Verbeet
674b1e922d
d3d9: Avoid LPVOID.
2013-09-13 10:57:05 +02:00
Henri Verbeet
e55e24a731
d3d9: Avoid LPCWSTR.
2013-09-13 10:57:03 +02:00
Stefan Dösinger
53741d2bb9
d3d9/tests: D3DCMP_GREATER is broken on r500.
2013-09-12 17:48:51 +02:00
Stefan Dösinger
ed50457694
d3d9/tests: Clean up z_range_test a bit.
2013-09-12 17:48:28 +02:00
Henri Verbeet
1a78667862
wined3d: Allow the first render target to be set to NULL.
...
Note that it still isn't necessarily safe to render in this case, because
there are places where we assume the first render target is always non-NULL in
order to determine e.g. framebuffer dimensions. It's now the responsibility of
the caller to ensure that doesn't happen.
2013-09-12 10:59:18 +02:00
Stefan Dösinger
c0a14564d3
d3d9/tests: Actually accept r500 results.
2013-09-10 17:00:59 +02:00
Stefan Dösinger
ff14c24dd2
d3d9/tests: Use a plain depth stencil instead of a texture.
...
r500 does not support anything but AMD's extension depth texture formats
on Windows 7. Plain surfaces work OK with the builtin formats.
2013-09-10 17:00:55 +02:00
Stefan Dösinger
b59418d75d
d3d9/tests: Test the behavior of failing surface creation calls.
2013-09-10 17:00:46 +02:00
Stefan Dösinger
b7b028ca4b
d3d9/tests: Test blocked texture creation restrictions.
2013-09-06 17:25:08 +02:00
Stefan Dösinger
80638b6d2f
wined3d: Enforce texturing capability format restrictions on resource creation.
2013-09-06 17:25:08 +02:00
Stefan Dösinger
0cb72cdeb5
d3d9/tests: Add a DXT5 volume test.
2013-09-02 18:07:38 +02:00
Stefan Dösinger
c1c2f99939
d3d9/tests: Add a volume sRGB test.
2013-08-27 21:30:03 +02:00
Stefan Dösinger
9dcca7ba8a
d3d9/tests: Add UpdateTexture tests with volumes.
2013-08-27 21:30:03 +02:00
Stefan Dösinger
82b6c46006
d3d9/tests: Add a volume texture locking test.
2013-08-27 21:30:03 +02:00
Stefan Dösinger
ac871305f8
wined3d: Store the mipmap level in the volume.
2013-08-22 20:15:18 +02:00
Henri Verbeet
d0c9dbe763
d3d9: Always create textures for surfaces.
2013-08-20 11:50:34 +02:00
Matteo Bruni
e2cf98eb76
wined3d: Implement special fog behavior for orthogonal projection matrices.
2013-07-24 11:09:31 -05:00
Henri Verbeet
c57913babb
d3d9/tests: Make shader bytecode static const.
2013-07-01 19:51:23 +02:00
Matteo Bruni
0141b20cee
d3d9/tests: Improve cnd instruction test.
2013-06-26 18:45:41 +02:00
Matteo Bruni
aeade16d62
d3d9/tests: Skip unbound_sampler_test if cube or volume textures aren't supported.
2013-06-20 22:14:36 +02:00
Matteo Bruni
5ffabcdfff
d3d9/tests: Reset texture 0 to NULL at the end of texop_test().
2013-06-20 22:14:35 +02:00
Stefan Dösinger
e030ed3c2f
d3d9/tests: Add a test for fog_start == fog_end.
2013-06-19 20:09:53 +02:00
Henri Verbeet
4de77fa23f
wined3d: Allow a custom pitch to be specified in wined3d_surface_set_mem().
2013-06-14 11:46:20 +02:00
Henri Verbeet
93b76d9a9c
d3d9: Create textures for swapchain surfaces.
2013-06-06 11:47:22 +02:00
Henri Verbeet
d6bc4fe71a
wined3d: Allow surface flags to be passed to texture creation functions.
2013-06-06 11:47:19 +02:00
Henri Verbeet
91096dd7ad
wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_3d().
2013-06-06 11:47:07 +02:00
Henri Verbeet
b23739316c
wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_cube().
2013-06-05 17:31:39 +02:00
Henri Verbeet
9d4cbd6195
wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_2d().
2013-06-05 17:31:39 +02:00
Henri Verbeet
13a38e8d5e
wined3d: Pass a wined3d_resource_desc structure to device_parent_create_swapchain_surface().
2013-06-04 10:14:28 +02:00
Henri Verbeet
a4d2660c9b
wined3d: Pass a wined3d_resource_desc structure to device_parent_create_texture_surface().
2013-06-04 10:14:26 +02:00
Stefan Dösinger
30e9a37bbb
d3d9/tests: d3d9ex video memory accounting tests.
2013-05-21 19:41:39 +02:00
Stefan Dösinger
9287bb80dc
d3d: d3d9ex does not do video memory accounting for D3DPOOL_DEFAULT resources.
2013-05-20 19:08:28 +02:00
Stefan Dösinger
098105dca4
d3d9/tests: Don't test for equality in d3d9's depth_blit_test.
2013-04-24 18:26:48 +02:00
Stefan Dösinger
a4babd2ed3
d3d9/tests: Nvidia cannot handle 2x1 YUY2/UYVY surfaces.
2013-04-24 18:26:39 +02:00
Stefan Dösinger
6f8d25635d
d3d9/tests: Add r500 fp_special results.
2013-04-24 18:26:32 +02:00
Stefan Dösinger
67e57c84b9
d3d9/tests: Correct nv40 results.
2013-04-24 18:26:30 +02:00
Stefan Dösinger
6c031274c3
d3d9/tests: Fix a test failure on cards that don't support mipmapped cube textures.
2013-04-16 17:49:08 +02:00
Stefan Dösinger
39e7248d71
d3d9/tests: Test NPOT texture creation.
2013-04-16 17:48:52 +02:00
Sam Edwards
33d31a3547
wined3d: Properly handle backbuffer_width/_height=0 in wined3d_device_reset.
2013-04-11 12:06:49 +02:00
Stefan Dösinger
6d06b7f5b8
d3d9/tests: Test special fp values in local constants.
...
The HLSL compiler refuses to use NaN and +/-Inf values in pre-SM4
shaders, claiming that those are unsupported in this shader model.
However, vsa.exe happilly generates them, the required strings in the
shader code are 1.#QNAN and 1.#INF. Native d3d9 happily loads such a
shader.
2013-04-09 16:33:50 +02:00
Sam Edwards
8157aa143b
d3d9/tests: Verify window style after exiting fullscreen mode.
2013-04-03 11:33:58 +02:00
Rico Schüller
08e20e9d69
d3d9/tests: Use lower base hexadecimal values.
2013-02-25 13:03:28 +01:00
Francois Gouget
ce34094f5f
d3d9/tests: CheckDeviceType() may also return D3DERR_NOTAVAILABLE for D3DFMT_X1R5G5B5.
...
Spice's QXL driver claims to support X1R5G5B5 but then returns
NOTAVAILABLE just like the Windows Standard VGA driver does for R5G6B5
and X8R8G8B8.
2013-02-21 18:03:03 +01:00
Matteo Bruni
25d0d0876d
wined3d: Make (wined3d_)surface_depth_blt_fbo handle locations other than SFLAG_INTEXTURE.
2013-02-19 10:39:42 +01:00
Michael Stefaniuc
d86ecd4bb4
d3d9: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
2013-02-07 15:48:20 +01:00
Stefan Dösinger
ddc868c4a0
d3d9/tests: Add simple DrawRectPatch tests.
2013-01-25 11:31:15 +01:00
Stefan Dösinger
149a85c2e7
d3d: Remove high level patch support.
...
No Windows driver ever exposed this, and no game uses this. The
only application that used this feature is a DirectX 8 SDK sample.
2013-01-25 11:29:41 +01:00
Stefan Dösinger
aaa11492db
wined3d: Ignore clears if count = 0 and rects != NULL.
2013-01-23 19:16:32 +01:00
Henri Verbeet
1249976eb6
wined3d: Get rid of the surface_type parameter to wined3d_check_device_format().
2013-01-17 12:22:01 +01:00
Henri Verbeet
ce912d5149
wined3d: Get rid of the surface_type parameter to wined3d_surface_create().
2013-01-17 12:21:55 +01:00
Stefan Dösinger
ab36ab7d11
d3d9/tests: Create a plain DS surface in test_reset_resources.
...
r200 does not support depth textures.
2013-01-16 20:27:09 +01:00
Henri Verbeet
31e8976910
wined3d: Get rid of the surface_type parameter to wined3d_swapchain_create().
2013-01-16 12:22:57 +01:00
Stefan Dösinger
4d5c8b6fe7
d3d9/tests: Add a software vertexprocessing buffer discard test.
2013-01-15 16:25:28 +01:00
Stefan Dösinger
c57511ce4a
d3d9: Return D3D_OK from the palette setters.
2013-01-14 17:29:59 +01:00
Henri Verbeet
3197e36413
d3d9/tests: Merge surface.c into device.c.
2013-01-11 18:14:07 +01:00
Henri Verbeet
0c9713bb65
d3d9/tests: Merge texture.c into device.c.
2013-01-11 18:14:07 +01:00
Henri Verbeet
dd9efc9852
d3d9/tests: Merge shader.c into device.c.
2013-01-11 18:14:07 +01:00
Henri Verbeet
5fd8529363
d3d9/tests: Merge query.c into device.c.
2013-01-10 12:30:18 +01:00
Henri Verbeet
afca55649d
d3d9/tests: Merge buffer.c into device.c.
2013-01-10 12:30:10 +01:00
Henri Verbeet
52a24e8297
d3d9/tests: Merge volume.c into device.c.
2013-01-10 12:30:02 +01:00
Stefan Dösinger
f3f172ce81
d3d9: Use dynamic buffers for DrawIndexedPrimitiveUP.
2012-12-19 12:53:23 +01:00
Stefan Dösinger
873603f941
d3d9: Use a dynamic buffer for DrawPrimitiveUP.
2012-12-19 12:53:20 +01:00
Stefan Dösinger
aeee527ebd
d3d9/tests: Move the clipplane + shader test inside the capability check.
2012-12-06 13:02:11 +01:00
Stefan Dösinger
b11e499c0b
d3d9/tests: Give the texture transform test a defined colorop.
2012-12-06 13:02:04 +01:00
Stefan Dösinger
320b33e57b
d3d9/tests: Skip some texture transform tests if shaders are unsupported.
2012-12-06 13:01:56 +01:00
Henri Verbeet
d0d213f7d1
d3d10core: Implement d3d10_device_IAGetIndexBuffer().
2012-11-21 13:25:57 +01:00
Henri Verbeet
2f307a14f0
d3d9/tests: Add tests for device resets in d3d9ex.
2012-11-20 11:44:36 +01:00
Henri Verbeet
84da62d993
d3d9/tests: Create the d3d9ex object in create_device().
2012-11-20 11:44:31 +01:00
Henri Verbeet
79f0b4d977
d3d9: Avoid resetting device state for d3d9ex resets.
2012-11-20 11:44:27 +01:00
Henri Verbeet
8180b9000a
d3d9/tests: Add a test for the scissor rect and viewport after SetRenderTarget() calls.
2012-11-19 11:47:08 +01:00
Henri Verbeet
b52118d53d
d3d9/tests: Also test that render states get reset in test_reset().
2012-11-16 11:40:02 +01:00
Sam Edwards
e21a4b291c
d3d9/tests: Add test for IDirect3DDevice9_Reset with BackBufferWidth/Height = 0.
2012-11-07 11:59:21 +01:00
Henri Verbeet
32f8548d67
d3d9/tests: Avoid LPDIRECT3DSURFACE9.
2012-10-30 09:49:18 +01:00
Henri Verbeet
64ffe6476e
d3d9/tests: Avoid LPDIRECT3DVERTEXBUFFER9.
2012-10-30 09:49:15 +01:00
Henri Verbeet
369fb5185f
d3d9/tests: Avoid LPDIRECT3DTEXTURE9.
2012-10-30 09:49:13 +01:00
Henri Verbeet
2bf46c60fb
wined3d: Replace the face and level parameters to device_parent_create_texture_surface() with the sub-resource index.
2012-10-25 11:48:25 +02:00
André Hentschel
31ca59f0b5
d3d9/tests: Fix copy-paste error (coverity).
2012-10-24 19:37:56 +02:00
Henri Verbeet
ddbe791d37
wined3d: Set texture_level in surface_set_texture_target() as well.
2012-10-24 11:24:22 +02:00
Henri Verbeet
8e24dbb60a
wined3d: wined3d_stateblock_apply() never fails.
2012-10-08 11:28:37 +02:00
Henri Verbeet
b69545c7da
wined3d: wined3d_stateblock_capture() never fails.
2012-10-08 11:28:32 +02:00
Henri Verbeet
adddf10cd8
wined3d: wined3d_swapchain_get_desc() never fails.
2012-10-04 14:09:55 +02:00
Henri Verbeet
5fcc1f8f70
wined3d: Just return the surface from wined3d_swapchain_get_back_buffer().
2012-10-04 14:09:50 +02:00
Henri Verbeet
2ad5808996
wined3d: wined3d_device_get_creation_parameters() never fails.
2012-10-01 23:07:55 +02:00
Henri Verbeet
6e5cf8c698
wined3d: wined3d_device_set_depth_stencil() never fails.
2012-10-01 23:07:51 +02:00
Henri Verbeet
95b4207c7f
wined3d: Just return the surface from wined3d_device_get_depth_stencil().
2012-10-01 12:11:02 +02:00
Henri Verbeet
972217fd6a
wined3d: Just return the surface from wined3d_device_get_render_target().
2012-10-01 12:10:55 +02:00
Henri Verbeet
c0f52fbf1c
wined3d: wined3d_device_set_software_vertex_processing() never fails.
2012-09-27 13:10:48 +02:00
Henri Verbeet
f9d494294a
wined3d: Just return the texture from wined3d_device_get_texture().
2012-09-27 13:10:43 +02:00
Henri Verbeet
c0a83b1d96
wined3d: wined3d_device_get_texture_stage_state() never fails.
2012-09-26 14:40:35 +02:00
Henri Verbeet
26c0714009
wined3d: wined3d_device_set_texture_stage_state() never fails.
2012-09-26 14:40:33 +02:00
Henri Verbeet
6e4c40689c
wined3d: Just return the shader from wined3d_device_get_pixel_shader().
2012-09-25 11:19:11 +02:00
Henri Verbeet
fc711d4955
wined3d: wined3d_device_set_pixel_shader() never fails.
2012-09-25 11:19:07 +02:00
Henri Verbeet
6909b5143b
wined3d: Just return the shader from wined3d_device_get_vertex_shader().
2012-09-24 09:58:06 +02:00
Henri Verbeet
b97ec7ae0c
wined3d: wined3d_device_set_vertex_shader() never fails.
2012-09-24 09:58:03 +02:00
Henri Verbeet
2f03ad1a40
wined3d: Just return the declaration from wined3d_device_get_vertex_declaration().
2012-09-21 10:53:10 +02:00
Henri Verbeet
01918d05ed
wined3d: wined3d_device_set_vertex_declaration() never fails.
2012-09-21 10:53:06 +02:00
Henri Verbeet
de1ae1eb8a
wined3d: wined3d_device_get_scissor_rect() never fails.
2012-09-19 23:54:59 +02:00
Henri Verbeet
2de9fc640b
wined3d: wined3d_device_set_scissor_rect() never fails.
2012-09-19 23:54:56 +02:00