Rico Schüller
b7dfe3afb6
wined3d: Fix some typos.
2007-12-20 10:47:06 +01:00
Stefan Dösinger
7a1d35e513
wined3d: Emulate half float vertices if GL_NV_half_float is not there.
2007-12-19 12:19:27 +01:00
Francois Gouget
5f7a9cea38
Assorted spelling fixes.
2007-12-07 16:35:32 +01:00
Stefan Dösinger
f700cbe74b
wined3d: Add an alpha blending test.
2007-12-07 16:26:43 +01:00
Gerald Pfeifer
81f32c7a38
wined3d: Fix error handling in transform_texture().
2007-12-04 18:41:45 +01:00
Stefan Dösinger
fcb49934d0
wined3d: Retrieve the height properly when setting the viewport.
2007-12-04 14:32:39 +01:00
Stefan Dösinger
8689fe32c6
wined3d: Use the proper drawable size when setting the scissor rect.
2007-12-04 14:32:39 +01:00
Stefan Dösinger
3fd0916654
wined3d: Make the code aware of GL_ARB_texture_rectangle.
2007-11-29 13:36:37 +01:00
Stefan Dösinger
3f32847494
wined3d: Do not try to disable unsupported texture units.
2007-11-28 13:40:28 +01:00
Stefan Dösinger
0353d031bc
wined3d: Add some missing checkGLcall calls.
2007-11-28 13:40:28 +01:00
Stefan Dösinger
f2c19fbc0b
wined3d: Correctly handle the y offset with offscreen rendering.
...
This fixes a regression introduced with the MAD patch.
2007-11-27 16:02:34 +01:00
Stefan Dösinger
26f7eae9cf
wined3d: Non power of two texture fixes.
2007-11-14 11:59:21 +01:00
Stefan Dösinger
0334c1760f
wined3d: Apply matrices when switching from transformed vertices to shaders.
2007-11-14 11:59:09 +01:00
Stefan Dösinger
58a761a88b
wined3d: Read the framebuffer size from the surface, not the window.
2007-11-14 11:58:47 +01:00
Stefan Dösinger
e4f8a2da2b
wined3d: Depth stencil fixes.
2007-11-14 11:58:36 +01:00
Stefan Dösinger
5ffea6e591
wined3d: Honor the driver's min point size.
2007-11-08 12:05:19 +01:00
Stefan Dösinger
ee32ac575b
wined3d: A point size fix.
2007-10-26 15:17:01 +02:00
Stefan Dösinger
9694cb2df3
wined3d: Ignore texture transforms when a shader is used, not set.
2007-10-22 15:59:00 +02:00
Chris Robinson
c4cc337d7a
wined3d: Prevent some console spamming.
2007-10-09 12:34:55 +02:00
Roderick Colenbrander
c2bf124a90
wined3d: Use EXT-versions of glBlend*.
2007-10-09 12:34:49 +02:00
Stefan Dösinger
6313e0ffff
wined3d: SRGB write correction emulation.
2007-09-24 13:30:30 +02:00
Stefan Dösinger
05cef43308
wined3d: Keep the selected stencil setup face set to GL_FRONT.
2007-09-20 15:52:47 +02:00
Stefan Dösinger
145d56847b
wined3d: Disable two sided stencil if it is supported, but not enabled.
2007-09-19 11:40:28 +02:00
Stefan Dösinger
ad3fe8562b
wined3d: Enable the stencil test if two sided stencil is used.
2007-09-19 11:40:19 +02:00
Stefan Dösinger
e62a4b0352
wined3d: Fix a copypaste error.
2007-09-19 11:40:10 +02:00
Stefan Dösinger
703ec4cbc4
wined3d: Set the stencil mask for both faces.
2007-09-19 11:40:02 +02:00
Stefan Dösinger
5a63b79a66
wined3d: Untie culling and offscreen rendering.
2007-09-19 11:39:55 +02:00
Stefan Dösinger
c5410a6f22
wined3d: Use GL_NV_depth_clamp to implement clipping disable.
2007-09-17 12:08:40 +02:00
Stefan Dösinger
9e340f0fdb
wined3d: Add a fixme for D3DCMP_NOTEQUAL and D3DCMP_EQUAL.
2007-09-17 12:08:28 +02:00
Stefan Dösinger
5ab9d85c39
wined3d: Implement texbeml.
2007-09-12 12:10:03 +02:00
Stefan Dösinger
a305af0b30
wined3d: Fix the z range.
2007-09-11 13:47:36 +02:00
Stefan Dösinger
8c9c084004
wined3d: Use 0/0/0 as normal if no normal is supplied.
2007-08-30 11:57:18 +02:00
Stefan Dösinger
322b55e29a
wined3d: Fix the half pixel correction.
2007-08-28 11:55:27 +02:00
Stefan Dösinger
fe0f0eb48a
wined3d: Some texture transform fixes.
2007-08-27 18:28:43 +02:00
Stefan Dösinger
a8e21d0692
wined3d: Texture transforms are disabled when drawing rhw vertices.
2007-08-27 18:28:38 +02:00
Stefan Dösinger
98bc83be7c
wined3d: Fall back to drawStridedSlow if fog coords are used.
2007-08-23 13:33:22 +02:00
Stefan Dösinger
0dade7207f
wined3d: Implement range based fog and advertize it correctly.
2007-08-21 13:35:57 +02:00
Stefan Dösinger
04d62b4322
wined3d: fogstart == fogend means full fog.
2007-08-21 13:35:48 +02:00
Stefan Dösinger
306fcfeee7
wined3d: FIX D3DBLEND_BOTHSRCALPHA and BLEND_BOTHINVSRCALPHA.
2007-08-20 22:32:02 +02:00
Stefan Dösinger
06cc0fa95f
wined3d: GL_SRC_ALPHA_SATURATE is supported as src blend param only.
2007-08-17 12:01:38 +02:00
Stefan Dösinger
e7cbb340dc
wined3d: Remove stateblock::set.*.
2007-08-13 11:36:43 +02:00
Stefan Dösinger
8de07265a6
wined3d: Downgrade an ERR.
2007-08-03 12:30:12 +02:00
Roderick Colenbrander
2c12c17ab6
wined3d: Compile against standard GL headers.
2007-07-31 21:36:56 +02:00
Stefan Dösinger
d2016ff892
wined3d: Store the gl format table in the gl info structure.
2007-07-30 12:49:50 +02:00
Stefan Dösinger
a0131a3272
wined3d: Split up the format table.
2007-07-30 12:49:39 +02:00
H. Verbeet
b4e596e70e
wined3d: Flip the scissor rect when rendering offscreen.
2007-07-26 11:51:34 +02:00
H. Verbeet
be8226593c
wined3d: Don't modify the blending parameters in state_blend().
2007-07-24 11:25:45 +02:00
H. Verbeet
6421d45f53
wined3d: In tex_colorop() & tex_alphaop(), only check the mapped stage against GL_LIMITS(textures) if the texture is used.
2007-07-02 13:36:15 +02:00
H. Verbeet
25c673225b
wined3d: Only set GL_SHADER_OPERATION_NV to GL_NONE for supported units.
2007-07-02 13:36:07 +02:00
H. Verbeet
9ed84211c1
wined3d: Only call activate_dimensions() if the texture is used.
2007-07-02 13:35:59 +02:00
H. Verbeet
5b7758f80c
wined3d: Increase the sizes of texturing related arrays, in order to support vertex textures.
2007-06-26 11:57:17 +02:00
H. Verbeet
9c44b67d28
wined3d: Add max_vertex_samplers and max_combined_samplers to WineD3D_GL_Info.
2007-06-26 11:57:05 +02:00
H. Verbeet
3ad03206ab
wined3d: Rename max_samplers to max_fragment_samplers.
2007-06-26 11:56:57 +02:00
Stefan Dösinger
a3854be0b3
wined3d: Some point sprite fixes.
2007-06-25 20:04:58 +02:00
Stefan Dösinger
4f8eb6a32e
wined3d: Clamp material power to 128.0.
2007-06-25 20:03:26 +02:00
Stefan Dösinger
2f4b9e42bc
wined3d: Move material applying to the state table.
2007-06-25 11:35:59 +02:00
Stefan Dösinger
b081cbaf40
wined3d: Emulate tracking of multiple material properties.
2007-06-21 13:09:30 +02:00
Stefan Dösinger
35ee1e9693
wined3d: Unload texture coords for all supported texture stages.
2007-06-21 13:09:17 +02:00
Stefan Dösinger
030b92a2f6
wined3d: Remove the FVF codepath from drawprim.
2007-06-21 13:09:08 +02:00
H. Verbeet
9f8083c646
wined3d: Only set GL_SHADER_OPERATION_NV to GL_NONE for mapped stages.
2007-06-18 12:33:55 +02:00
Stefan Dösinger
a460a2df43
wined3d: Store the gl information in a per adapter structure and initialize it only once.
2007-06-11 13:51:06 +02:00
Francois Gouget
96c337f0a1
Assorted spelling fixes.
2007-06-07 19:24:32 +02:00
Francois Gouget
7d55f09e75
wined3d: Fix spelling of the state_separateblend() function.
2007-06-07 19:24:04 +02:00
Stefan Dösinger
2854c54201
wined3d: Keep GL_TEXTURE_2D enabled when using dummy textures.
2007-05-31 13:08:09 +02:00
Stefan Dösinger
b6e87d47d5
wined3d: Don't mess with nv texture shaders if its not supported.
2007-05-31 13:08:01 +02:00
H. Verbeet
79ca4e022d
wined3d: Load texture coordinates even if no texture is bound to that stage at this time.
2007-05-10 12:24:52 +02:00
H. Verbeet
cde60c0b94
wined3d: Split texture coordinate loading from loadVertexData().
2007-05-10 12:24:39 +02:00
H. Verbeet
5188ab4efa
wined3d: Calling glDisableClientState() from loadVertexData() is redundant.
...
unloadVertexData() will already have done this if necessary.
2007-05-10 12:24:19 +02:00
H. Verbeet
f8714d771a
wined3d: Unload vertex weight data in case of EXT_VERTEX_WEIGHTING as well.
2007-05-10 12:24:07 +02:00
Stefan Dösinger
81504d6a2d
wined3d: Support bump environment mapping using GL_NV_texture_shader.
2007-05-10 11:40:27 +02:00
Stefan Dösinger
4a8b55d456
wined3d: Unload vertex weight data in unloadVertexData.
2007-05-10 11:40:15 +02:00
Stefan Dösinger
28170f0474
wined3d: Implement environment bump mapping with GL_ATI_envmap_bumpmap.
2007-05-09 12:07:32 +02:00
Stefan Dösinger
adb9b13b81
wined3d: Implement vertex blending using GL_ARB_vertex_blend.
2007-05-03 14:24:46 +02:00
Fabian Bieler
e28630bc32
wined3d: Remove usesFog flag from IWineD3DVertexShaderImpl.
2007-04-23 13:55:45 +02:00
Stefan Dösinger
725057da47
d3d: Remove dependency on ddraw.h header.
2007-04-16 13:20:15 +02:00
Felix Nawothnig
e3d3d1823d
wined3d: Only issue state_patchsegments FIXME once.
2007-04-04 12:45:57 +02:00
Felix Nawothnig
413b9b2ad2
wined3d: Downgrade some ERRs to FIXMEs.
2007-04-04 12:45:49 +02:00
Francois Gouget
0081b430e1
Assorted spelling and English fixes.
2007-04-03 11:23:12 +02:00
Felix Nawothnig
18c9e5d5d0
wined3d: Use GL_TEXTURE_2D for dummy textures.
2007-03-30 11:25:23 +02:00
Felix Nawothnig
6760ccac1c
wined3d: Fix broken ERR() message.
2007-03-30 11:25:02 +02:00
Felix Nawothnig
335f978e91
wined3d: Only disable GL_TEXTURE_CUBE_MAP_ARB if supported.
2007-03-30 11:24:56 +02:00
Jan Zerebecki
09e7791cba
wined3d: Print lastpixel state fixme only once.
2007-03-28 12:43:14 +02:00
Stefan Dösinger
5e405d3b26
wined3d: Disable texture coordinate arrays on the correct unit.
2007-03-27 12:30:50 +02:00
Fabian Bieler
7cedd56d24
wined3d: Implement linear fog with pixel shader.
2007-03-23 12:30:23 +01:00
Stefan Dösinger
65c447082a
wined3d: Fix client gl unit selection.
...
I forgot that when re-enabling register combiners during the state
management rewrite.
2007-03-19 12:18:07 +01:00
Stefan Dösinger
4b445124d3
direct3d: Add a fixed function fog test.
2007-03-15 12:14:50 +01:00
Stefan Huehner
4d1d01f266
Mark several functions as static.
2007-03-13 13:35:12 +01:00
H. Verbeet
6998d0d472
wined3d: Remove a redundant check in handleStreams().
2007-03-13 11:56:10 +01:00
H. Verbeet
05d461aee9
wined3d: Remove some redundant checks in the vertexdeclaration() state handler.
2007-03-13 11:56:02 +01:00
H. Verbeet
30ee071eb9
wined3d: Disable vertex shaders when transformed vertices are used.
2007-03-13 11:55:55 +01:00
H. Verbeet
23cd4475f6
wined3d: Correct various texture limits checks.
2007-03-13 11:53:28 +01:00
Stefan Dösinger
81aeae3249
wined3d: Do not specify the viewport origin upside down when doing offscreen rendering.
...
The gl viewport origin is the lower left corner of the window, in d3d
it is the upper right corner. This is corrected when setting the
viewport. However, when we are doing offscreen rendering, this is
reversed. So do not flip the viewport origin when rendering offscreen.
2007-03-06 22:17:28 +01:00
Stefan Dösinger
6886b237ad
wined3d: Disable depth stencil related states without a depth stencil buffer.
...
Except with fbos, it is not possible to remove the depth stencil
buffer from the opengl frame buffer, so when the d3d app sets a NULL
depth stencil disable all states that work with the depth stencil
buffer.
2007-03-06 22:17:15 +01:00
Stefan Dösinger
e0a271ee0c
wined3d: Adjust the rhw transformation for offscreen rendering.
2007-03-06 22:15:57 +01:00
Stefan Dösinger
2cdced8193
wined3d: Adjust the rhw transformation for offscreen rendering.
...
When drawing processed vertices with the fixed function pipeline the
projection matrix is set up to map y values from 0 to height to 1.0;
-1.0(gl and d3d coord systems are flipped). This moves the y axis to
the bottom of the drawing area. When later on the y inversion matrix
is applied for offscreen rendering, the coordinate system will get
flipped out of the viewport.
This patch sets the Y range up upside down when using offscreen
rendering, so the invymat will flip it to the correct position. This
has to happen before the 0.375 pixel correction.
2007-03-05 15:31:36 +01:00
H. Verbeet
3aaabf4e27
wined3d: Properly check the clipplane index against the limit.
2007-03-05 12:06:33 +01:00
Stefan Dösinger
5afbfd0359
wined3d: Clip planes with vertex shaders.
2007-02-28 21:09:58 +01:00
Stefan Dösinger
409aa73132
wined3d: Move clip planes to the state table.
2007-02-28 21:09:37 +01:00
Stefan Dösinger
38d961a749
wined3d: Leave the fog state handler after disabling fog.
2007-02-28 21:05:14 +01:00
Vitaliy Margolen
51ee7f4978
wined3d: Use application provided fog range when fog is enabled.
2007-02-26 13:58:09 +01:00
Stefan Dösinger
76b7cac7af
wined3d: Light parameter fixes.
2007-02-21 10:55:31 +01:00
Francois Gouget
93494f2ac0
Assorted spelling fixes.
2007-02-20 20:30:51 +01:00
Stefan Dösinger
59ae2a56fb
wined3d: Use VBOs for index buffers.
2007-02-20 11:50:10 +01:00
Stefan Dösinger
ecfd4cb0e4
wined3d: Move the scissor rectangle to the state table.
2007-02-20 11:49:53 +01:00
Stefan Dösinger
762e227994
wined3d: Only scream about unsupported vertex blending when it is used.
2007-02-19 13:10:24 +01:00
Stefan Dösinger
266fc77cf0
wined3d: Lighting is calculated for vertices without normals.
...
It still should be disabled for transformed vertices though.
2007-02-19 13:08:35 +01:00
H. Verbeet
a2fde7d912
wined3d: Get rid of any remaining d3d9 stuff in state.c.
2007-02-15 14:20:56 +01:00
Stefan Dösinger
b3f96f4327
wined3d: alphaop fixes for color keying.
2007-02-15 11:40:57 +01:00
Stefan Dösinger
d4c4e5d167
wined3d: Enable color keying only for surfaces without an alpha channel.
2007-02-15 11:40:44 +01:00
Stefan Dösinger
49a49fcfec
wined3d: Load one bump mapping environment matrix into pixel shaders if needed.
2007-02-15 11:36:01 +01:00
Stefan Dösinger
efbd6d6332
wined3d: Give the bump env matrices their own states.
2007-02-15 11:35:52 +01:00
H. Verbeet
498f9c507a
wined3d: Use WINED3DSTREAMSOURCE_INSTANCEDATA rather than D3DSTREAMSOURCE_INSTANCEDATA.
2007-02-15 11:15:25 +01:00
Francois Gouget
536e738552
Assorted spelling fixes.
2007-02-14 21:03:57 +01:00
Stefan Dösinger
0feddccfe3
wined3d: Instancing emulation.
2007-02-14 20:46:25 +01:00
Stefan Dösinger
93cd7ef7ff
wined3d: Correctly load vertex attributes with a stride of 0.
2007-02-14 20:46:02 +01:00
Stefan Dösinger
174b6321eb
wined3d: Move lights to the state table.
2007-02-14 20:45:15 +01:00
Stefan Dösinger
acadf3f241
wined3d: Replace the light chain with a hashmap.
2007-02-14 20:44:58 +01:00
H. Verbeet
32e5cac2be
wined3d: Get rid of the vertexDeclaration field in IWineD3DVertexShaderImpl.
2007-02-14 13:54:29 +01:00
Stefan Dösinger
b48dfb3c54
wined3d: Always use np2 repacking if no native np2 support is available.
2007-02-14 12:29:01 +01:00
H. Verbeet
2a309f503d
wined3d: Cleanup the pixelshader() state handler a little bit.
2007-02-14 12:21:46 +01:00
H. Verbeet
1636bc1aec
wined3d: Always select the correct shader pair in the vertexdeclaration() state handler.
2007-02-14 12:21:41 +01:00
Stefan Dösinger
380930dc54
wined3d: Store dirty states per context.
2007-02-13 11:55:07 +01:00
Stefan Dösinger
e6c9a073b0
wined3d: Store state optmization members in the context.
2007-02-13 11:50:38 +01:00
Stefan Dösinger
c739c387b6
wined3d: Add a per context structure for context management.
2007-02-13 11:50:14 +01:00
Francois Gouget
b0bde6b87c
Assorted spelling fixes.
2007-01-18 12:56:52 +01:00
H. Verbeet
d429ff5b69
wined3d: When switching color material, apply the material we were previously tracking.
...
This fixes a regression introduced by 329670c7f1
.
2007-01-18 12:08:57 +01:00
H. Verbeet
612a74a994
wined3d: Don't set Parm when isDiffuseSupplied is FALSE in state_colormat(), it isn't used anyway.
2007-01-18 12:08:45 +01:00
Stefan Dösinger
354fdae524
wined3d: Implement per stream offsets.
2007-01-17 11:24:04 +01:00
Stefan Dösinger
b07c48c499
wined3d: Do not activate / deactivate texture dimensions twice.
2007-01-10 22:03:28 +01:00
Stefan Dösinger
08c7b3947b
wined3d: Fix a capital letter in a parameter name.
2007-01-10 22:03:09 +01:00
Stefan Dösinger
7fd246ebe3
wined3d: Add copyright statements to state.c.
2007-01-10 22:02:23 +01:00
Stefan Dösinger
fe6165db19
wined3d: Attempt to remove some tabs smuggled in by xcode.
2007-01-10 22:02:10 +01:00
Stefan Dösinger
953f8d7b37
wined3d: Do not warn about unsupported point sizes if the default values are set.
2007-01-10 22:01:57 +01:00
Stefan Dösinger
60ea760945
wined3d: Avoid false resultarg warnings.
2007-01-10 22:01:46 +01:00
Stefan Dösinger
9b4920996e
wined3d: Move material applying to the state table.
2007-01-10 22:00:34 +01:00
Michael Stefaniuc
33af3c5c83
janitorial: Use the C standard for multiline strings.
2007-01-10 12:28:19 +01:00
Stefan Dösinger
577f8db7cf
wined3d: Fix np2 textures.
2007-01-08 21:00:23 +01:00
Stefan Dösinger
2e55c196ee
wined3d: Remove some unneeded context cache members from the device.
2007-01-08 21:00:04 +01:00
Stefan Dösinger
fdb62cbaeb
wined3d: Do not activate vertex shaders needlessly.
2007-01-08 20:58:21 +01:00
Stefan Dösinger
09ab812e79
wined3d: Avoid negative draw start indices.
2007-01-08 20:58:11 +01:00
Stefan Dösinger
8e37fcd266
wined3d: Move applying shader constants to the state table.
2007-01-08 20:57:57 +01:00
Stefan Dösinger
799770b992
wined3d: Apply shaders in their state handlers.
2007-01-08 20:56:51 +01:00
Stefan Dösinger
7e314011fb
wined3d: Move debugging fixmes from drawprim to the stream source handler.
2007-01-08 20:56:36 +01:00
Stefan Dösinger
27bac24acb
wined3d: Re-add the fixed function stream source trace.
2007-01-08 20:56:06 +01:00
Stefan Dösinger
d5f18e6a63
wined3d: Move applying the gl stream sources to the state table.
2007-01-08 20:55:51 +01:00
Chris Robinson
d8c67c3415
wined3d: state_pointsprite should apply to all texture units.
2007-01-04 21:36:59 +01:00
H. Verbeet
7ae71a92a2
wined3d: Skip sampler state application for stages that aren't mapped to a texture unit.
2007-01-04 21:23:42 +01:00
H. Verbeet
aced8de853
wined3d: Skip WINED3DTSS_TEXCOORDINDEX state application for stages that aren't mapped to a texture unit.
2007-01-04 21:23:37 +01:00
H. Verbeet
c7fad607ba
wined3d: Don't do WINED3DTSS_ALPHAOP texture operations for stages that aren't mapped to a texture unit.
2007-01-04 21:23:31 +01:00
H. Verbeet
8c530333cb
wined3d: Don't do WINED3DTSS_COLOROP texture operations for stages that aren't mapped to a texture unit.
2007-01-04 21:18:10 +01:00
Francois Gouget
bbb2b7fd98
Assorted spelling fixes.
2007-01-04 11:27:31 +01:00
Stefan Dösinger
51a9810693
wined3d: Move decoding the streams to their own inline function.
2007-01-04 10:58:20 +01:00
Stefan Dösinger
0d700bef5d
wined3d: Break the viewport out of the vertex declaration state.
2007-01-04 10:57:33 +01:00
Stefan Dösinger
e26e3ee5f3
wined3d: Remove d3ddevice_set_ortho.
2007-01-03 11:19:55 +01:00
Stefan Dösinger
82bd0790ed
wined3d: Move the projection matrix into its own state.
2007-01-03 11:19:45 +01:00
Stefan Dösinger
a0ff9826ad
wined3d: Break the lighting state out of the vertex decl.
2007-01-03 11:19:31 +01:00
Stefan Dösinger
5fa0f7f775
wined3d: Move the world matrix to the state table.
2007-01-03 11:19:09 +01:00
Stefan Dösinger
20de200fa3
wined3d: Move the functionality of primitiveInitState to the state table.
2007-01-03 11:17:08 +01:00
Stefan Dösinger
a48bbc3611
wined3d: Add a viewport state to the state table.
2007-01-03 11:10:13 +01:00
Stefan Dösinger
438c172841
wined3d: Move decoding the vertex declaration to the vertexshader state handler.
2007-01-03 11:10:01 +01:00
Nick Burns
d955715180
wined3d: Fix point handling.
2007-01-02 20:29:53 +01:00
Stefan Dösinger
ef1ebb6e4d
wined3d: Add emtpy vertex declaration and related states to the state table.
2007-01-02 12:29:18 +01:00
Stefan Dösinger
a710f721c3
wined3d: Add stub handlers for world matrices 1-255.
2007-01-02 12:29:11 +01:00
Stefan Dösinger
f5fafab663
wined3d: Move WINED3DTS_MODELVIEW to the state table.
2007-01-02 12:25:00 +01:00
Stefan Dösinger
197ec1c179
wined3d: Remove IWineD3DDevice_ApplyStateChanges.
2007-01-02 12:22:04 +01:00
Stefan Dösinger
c10efb3492
wined3d: Move WINED3DTS_TEXTURETRANSFORMFLAGS to the state table.
2007-01-02 12:21:50 +01:00
Stefan Dösinger
b58715e8ab
wined3d: Add empty transform states to the state table.
2006-12-29 12:49:41 +01:00
Alexandre Julliard
bbfe120036
Revert "wined3d: Where possible, avoid using D3DCOLORTOGLFLOAT4."
...
This reverts commit 045975b1f4
.
2006-12-29 11:35:57 +01:00
H. Verbeet
045975b1f4
wined3d: Where possible, avoid using D3DCOLORTOGLFLOAT4.
2006-12-28 12:17:29 +01:00
Stefan Dösinger
d6245409de
wined3d: D3DRS_BLENDFACTOR should not influence glBlend(TRUE/FALSE).
2006-12-26 12:37:20 +01:00
Stefan Dösinger
df97fd3e46
wined3d: Reinstall the nvrc texture unit mapping.
2006-12-20 17:09:40 +01:00
Stefan Dösinger
22e2a5aca5
wined3d: Add pixel shaders to the state table.
2006-12-20 17:09:21 +01:00
Stefan Dösinger
666b507766
wined3d: Move samplers to the state table.
2006-12-20 17:07:56 +01:00
Stefan Dösinger
2d1aeb4382
wined3d: Add empty sampler entries to the state table.
2006-12-20 17:07:47 +01:00
Stefan Dösinger
557b1fa477
wined3d: Make WINED3DTSS_CONSTANT a nogl state.
2006-12-20 17:07:19 +01:00
Stefan Dösinger
63a8c3c408
wined3d: Make a WINED3DTSS_RESULTARG stub.
2006-12-20 17:07:11 +01:00
Stefan Dösinger
aec9f1143b
wined3d: Make WINED3DTSS_TEXTURETRANSFORMFLAGS a nogl state.
2006-12-20 17:07:02 +01:00
Stefan Dösinger
1021f64474
wined3d: Add a WINED3DTSS_BUMPENVLOFFSET stub.
2006-12-20 17:06:51 +01:00
Stefan Dösinger
72a4f6e1cf
wined3d: Add a WINED3DTSS_BUMPENVSCALE stub.
2006-12-20 17:06:35 +01:00
Stefan Dösinger
4e5314011b
wined3d: Move WINED3DTSS_TEXCOORDINDEX to the state table.
2006-12-20 17:06:24 +01:00
Stefan Dösinger
bd6a6ad2c0
wined3d: Move WINED3DTSS_ALPHAOP to the state table.
2006-12-20 17:06:10 +01:00
Stefan Dösinger
762af471e8
wined3d: Move WINED3DTSS_COLOROP to the state table.
2006-12-20 17:06:00 +01:00
Stefan Dösinger
569a2fa7c0
wined3d: Add empty texture stage states to the state table.
2006-12-20 17:05:40 +01:00
Stefan Dösinger
f661a8287c
wined3d: Add WINED3DRS_STIPPLEPATTERNxy.
2006-12-19 16:53:44 +01:00
Stefan Dösinger
f154f543aa
wined3d: Fix a function name.
2006-12-19 16:53:37 +01:00
Stefan Dösinger
ff077ec621
wined3d: Add missing render state function.
2006-12-19 16:53:30 +01:00
Stefan Dösinger
92460b98d1
wined3d: Move WINED3DRS_SEPARATEALPHABLENDENABLE to the state table.
2006-12-11 16:27:04 +01:00
Stefan Dösinger
8a5bf91b4e
wined3d: Move SRGBWRITEENABLE to the state table.
2006-12-11 16:26:53 +01:00
Stefan Dösinger
cd0d0a7041
wined3d: Move tesselation to the state table.
2006-12-11 16:26:39 +01:00
Stefan Dösinger
3bb41771ad
wined3d: Move WINED3DRS_NORMALDEGREE to the state table.
2006-12-11 16:26:25 +01:00
Stefan Dösinger
052197acb0
wined3d: Move WINED3DRS_POSITIONDEGREE to the state table.
2006-12-11 16:26:14 +01:00
Stefan Dösinger
e25edbfc66
wined3d: Make WINED3DRS_DEBUGMONITORTOKEN a nogl state.
2006-12-11 16:26:05 +01:00
Stefan Dösinger
8197470d67
wined3d: Move WINED3DRS_PATCHSEGMENTS to the state table.
2006-12-11 16:25:48 +01:00
Stefan Dösinger
e498a16124
wined3d: Move WINED3DRS_PATCHEDGESTYLE to the state table.
2006-12-11 16:25:13 +01:00
Stefan Dösinger
d7b8549963
wined3d: Move WINED3DRS_MULTISAMPLEMASK to the state table.
2006-12-11 16:25:03 +01:00
Stefan Dösinger
55a5b4ca1e
wined3d: Move WINED3DRS_ANTIALIAS to the state table.
2006-12-11 16:24:52 +01:00
Stefan Dösinger
2710be0327
wined3d: Move WINED3DRS_STIPPLEDALPHA to the state table.
2006-12-11 16:24:38 +01:00
Stefan Dösinger
312be46415
wined3d: Move WINED3DRS_TEXTUREPERSPECTIVE to the state table.
2006-12-11 16:24:23 +01:00
Stefan Dösinger
30cf5e4e90
wined3d: Move WINED3DRS_DEPTHBIAS to the state table.
2006-12-11 16:24:10 +01:00
Stefan Dösinger
d7e55c2841
wined3d: Move WINED3DRS_SCISSORTESTENABLE to the state table.
2006-12-11 16:23:57 +01:00
Stefan Dösinger
0c1aba5fe2
wined3d: Move WINED3DRS_MULTISAMPLEANTIALIAS to the state table.
2006-12-11 16:23:45 +01:00
Stefan Dösinger
81dce7189d
wined3d: Move WINED3DRS_WRAPx to the state table.
2006-12-11 16:23:34 +01:00
Stefan Dösinger
920225d4a4
wined3d: Move WINED3DRS_POINTSPRITEENABLE to the state table.
2006-12-11 16:23:18 +01:00
Stefan Dösinger
c5344709b1
wined3d: Move WINED3DRS_LASTPIXEL to the state table.
2006-12-11 16:22:48 +01:00
Stefan Dösinger
580b9961f4
wined3d: Move WINED3DRS_LOCALVIEWER to the state table.
2006-12-11 16:22:35 +01:00
Stefan Dösinger
4c64b86f5b
wined3d: Move WINED3DRS_COLORWRITEENABLEx to the state table.
2006-12-11 16:22:18 +01:00
Stefan Dösinger
caa371a69c
wined3d: Move point scale render states to the state table.
2006-12-11 16:22:03 +01:00
Stefan Dösinger
9a0e4b5453
wined3d: Move WINED3DRS_POINTSIZE_MAX to the state table.
2006-12-11 16:21:39 +01:00
Stefan Dösinger
51b41d9981
wined3d: Move WINED3DRS_POINTSIZE_MIN to the state table.
2006-12-11 16:21:23 +01:00
Stefan Dösinger
0ec7c8b55a
wined3d: Move WINED3DRS_POINTSIZE to the state table.
2006-12-11 16:20:52 +01:00
Stefan Dösinger
2ea57677d3
wined3d: Move WINED3DRS_NORMALIZENORMALS to the state table.
2006-12-11 16:20:01 +01:00
Stefan Dösinger
dd6f5a5437
wined3d: Move WINED3DRS_ZBIAS to the state table.
2006-12-11 16:19:50 +01:00
Stefan Dösinger
6a5d7df74f
wined3d: Move WINED3DRS_LINEPATTERN to the state table.
2006-12-11 16:19:36 +01:00
Stefan Dösinger
81a1dce0cb
wined3d: Move WINED3DRS_COLORVERTEX to the state table.
2006-12-11 16:19:19 +01:00
Stefan Dösinger
1328da09da
wined3d: Set WINED3DRS_INDEXEDVERTEXBLENDENABLE to state_nogl.
2006-12-11 12:47:11 +01:00
Stefan Dösinger
e53c2a9c4c
wined3d: Move wined3drs_fogdensity to the state table.
2006-12-11 12:46:41 +01:00
Stefan Dösinger
af935a2402
wined3d: Move WINED3DRS_FOGCOLOR to the state table.
2006-12-11 12:43:29 +01:00
Stefan Dösinger
f260248650
wined3d: Make WINED3DRS_RANGEFOGENABLE a nogl state.
2006-12-11 12:43:13 +01:00
Stefan Dösinger
6175273c28
wined3d: Move fog states to the state table.
2006-12-11 12:42:59 +01:00
Stefan Dösinger
8d7243192a
wined3d: Move WINED3DRS_STENCILWRITEMASK to the state table.
2006-12-11 12:42:46 +01:00
Stefan Dösinger
0d9ae20883
wined3d: Move stencil states to the state table.
2006-12-11 12:42:27 +01:00
Stefan Dösinger
0772bb49e4
wined3d: Move WINED3DRS_SPECULARENABLE to the state table.
2006-12-11 12:42:14 +01:00
Stefan Dösinger
287c6247ab
wined3d: Move WINED3DRS_TEXTUREFACTOR to the state table.
2006-12-11 12:42:04 +01:00
Stefan Dösinger
ac26172c2d
wined3d: Move WINED3DRS_BLENDOP to the state table.
2006-12-11 12:41:51 +01:00
Stefan Dösinger
89e999ac71
wined3d: Move clipping states to the state table.
2006-12-11 12:41:21 +01:00
Stefan Dösinger
c88efeef05
wined3d: Move alpha states to the state table.
2006-12-11 12:40:27 +01:00
Stefan Dösinger
1f07e4af18
wined3d: Move blending related states to the state table.
2006-12-08 12:25:53 +01:00
Stefan Dösinger
28cc3c8d6b
wined3d: Move WINED3DRS_AMBIENT to the state table.
2006-12-08 12:25:28 +01:00
Stefan Dösinger
2ac48e8154
wined3d: Move WINED3DRS_ZFUNCENABLE to the state table.
2006-12-08 12:25:20 +01:00
Stefan Dösinger
8879c7d8dd
wined3d: Move WINED3DRS_ZWRITEENABLE to the state table.
2006-12-08 12:25:09 +01:00
Stefan Dösinger
bb622e81bd
wined3d: Move WINED3DRS_DITHERENABLE to the state table.
2006-12-08 12:24:55 +01:00
Stefan Dösinger
68f1082284
wined3d: Move WINED3DRS_SHADEMODE to the state table.
2006-12-08 12:24:45 +01:00
Stefan Dösinger
e4b4c040f0
wined3d: Move WINED3DRS_CULLMODE to the state table.
2006-12-08 12:24:31 +01:00
Stefan Dösinger
bb564dc6fa
wined3d: Move WINED3DRS_ZENABLE to the state table.
2006-12-08 12:24:21 +01:00
Stefan Dösinger
53e788956a
wined3d: Move WINED3DRS_LIGHTNING to the state table.
2006-12-08 12:24:14 +01:00
Stefan Dösinger
de96320421
wined3d: Move WINED3DRS_FILLMODE to the state table.
2006-12-07 21:10:54 +01:00
Stefan Dösinger
2a24e84a65
wined3d: Add render states to the state table.
2006-12-07 21:10:26 +01:00
Stefan Dösinger
c0268c7840
wined3d: Create the state table.
2006-12-07 21:10:07 +01:00