wined3d: Ignore texture transforms when a shader is used, not set.

This commit is contained in:
Stefan Dösinger 2007-10-12 10:18:52 +02:00 committed by Alexandre Julliard
parent 0add13759c
commit 9694cb2df3
1 changed files with 1 additions and 1 deletions

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@ -1897,7 +1897,7 @@ static void transform_texture(DWORD state, IWineD3DStateBlockImpl *stateblock, W
DWORD mapped_stage = stateblock->wineD3DDevice->texUnitMap[texUnit];
/* Ignore this when a vertex shader is used, or if the streams aren't sorted out yet */
if(stateblock->vertexShader ||
if(use_vs(stateblock->wineD3DDevice) ||
isStateDirty(context, STATE_VDECL)) {
TRACE("Using a vertex shader, or stream sources not sorted out yet, skipping\n");
return;