wined3d: Compile against standard GL headers.
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991d2d2632
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2c12c17ab6
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@ -326,7 +326,7 @@ static void state_blendfactor(DWORD state, IWineD3DStateBlockImpl *stateblock, W
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TRACE("Setting BlendFactor to %d\n", stateblock->renderState[WINED3DRS_BLENDFACTOR]);
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D3DCOLORTOGLFLOAT4(stateblock->renderState[WINED3DRS_BLENDFACTOR], col);
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glBlendColor (col[0],col[1],col[2],col[3]);
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GL_EXTCALL(glBlendColor (col[0],col[1],col[2],col[3]));
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checkGLcall("glBlendColor");
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}
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@ -34,13 +34,10 @@
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#undef WINAPI
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#define XMD_H /* This is to prevent the Xmd.h inclusion bug :-/ */
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#define GL_GLEXT_PROTOTYPES
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#define GL_GLEXT_LEGACY
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#include <GL/gl.h>
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#define GLX_GLXEXT_PROTOTYPES
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#include <GL/glx.h>
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#ifdef HAVE_GL_GLEXT_H
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# include <GL/glext.h>
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#endif
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#undef XMD_H
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#undef APIENTRY
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@ -63,6 +60,7 @@
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/* GL_ARB_draw_buffers */
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#ifndef GL_ARB_draw_buffers
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#define GL_ARB_draw_buffers 1
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#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
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#define GL_DRAW_BUFFER0_ARB 0x8825
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#define GL_DRAW_BUFFER1_ARB 0x8826
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@ -85,6 +83,7 @@ typedef void (APIENTRY *PGLFNDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs)
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/* GL_ARB_imaging */
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#ifndef GL_ARB_imaging
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#define GL_ARB_imaging 1
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#define GL_CONSTANT_COLOR 0x8001
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#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
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#define GL_CONSTANT_ALPHA 0x8003
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@ -421,6 +420,7 @@ typedef void (APIENTRY * PGLFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat p
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typedef void (APIENTRY * PGLFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params);
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/* GL_EXT_texture3D */
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#ifndef GL_EXT_texture3D
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#define GL_EXT_texture3D 1
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#define GL_PACK_SKIP_IMAGES_EXT 0x806B
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#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
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#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
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@ -497,6 +497,12 @@ typedef void (APIENTRY * PGLFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint leve
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#define GL_ARB_texture_border_clamp 1
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#define GL_CLAMP_TO_BORDER_ARB 0x812D
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#endif
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/* GL_EXT_texture_filter_anisotropic */
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#ifndef GL_EXT_texture_filter_anisotropic
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#define GL_EXT_texture_filter_anisotropic 1
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#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
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#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
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#endif
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/* GL_ARB_texture_mirrored_repeat (full support GL1.4) */
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#ifndef GL_ARB_texture_mirrored_repeat
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#define GL_ARB_texture_mirrored_repeat 1
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@ -717,8 +723,23 @@ typedef GLboolean (APIENTRY * PGLFNISPROGRAMARBPROC) (GLuint program);
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#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
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/* All ARB_fragment_program entry points are shared with ARB_vertex_program. */
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#endif
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/* GL_ARB_multisample */
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#ifndef GL_ARB_multisample
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#define GL_ARB_multisample 1
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#define GL_MULTISAMPLE_ARB 0x809D
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#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
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#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
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#define GL_SAMPLE_COVERAGE_ARB 0x80A0
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#define GL_SAMPLE_BUFFERS_ARB 0x80A8
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#define GL_SAMPLES_ARB 0x80A9
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#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
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#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
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#define GL_MULTISAMPLE_BIT_ARB 0x20000000
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#endif
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typedef void (APIENTRY * WINED3D_PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert);
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/* GL_ARB_vertex_buffer_object */
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#ifndef GL_ARB_vertex_buffer_object
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#define GL_ARB_vertex_buffer_object 1
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#define GL_BUFFER_SIZE_ARB 0x8764
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#define GL_BUFFER_USAGE_ARB 0x8765
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#define GL_ARRAY_BUFFER_ARB 0x8892
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@ -880,6 +901,53 @@ typedef GLhandleARB (APIENTRY * WINED3D_PFNGLGETHANDLEARBPROC) (GLenum pname);
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typedef void (APIENTRY * WINED3D_PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);
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typedef void (APIENTRY * WINED3D_PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name);
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typedef GLint (APIENTRY * WINED3D_PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name);
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/* GL_EXT_texture */
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#ifndef GL_EXT_texture
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#define GL_EXT_texture 1
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#define GL_ALPHA4_EXT 0x803B
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#define GL_ALPHA8_EXT 0x803C
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#define GL_ALPHA12_EXT 0x803D
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#define GL_ALPHA16_EXT 0x803E
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#define GL_LUMINANCE4_EXT 0x803F
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#define GL_LUMINANCE8_EXT 0x8040
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#define GL_LUMINANCE12_EXT 0x8041
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#define GL_LUMINANCE16_EXT 0x8042
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#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
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#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
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#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
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#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
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#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
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#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
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#define GL_INTENSITY_EXT 0x8049
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#define GL_INTENSITY4_EXT 0x804A
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#define GL_INTENSITY8_EXT 0x804B
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#define GL_INTENSITY12_EXT 0x804C
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#define GL_INTENSITY16_EXT 0x804D
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#define GL_RGB2_EXT 0x804E
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#define GL_RGB4_EXT 0x804F
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#define GL_RGB5_EXT 0x8050
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#define GL_RGB8_EXT 0x8051
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#define GL_RGB10_EXT 0x8052
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#define GL_RGB12_EXT 0x8053
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#define GL_RGB16_EXT 0x8054
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#define GL_RGBA2_EXT 0x8055
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#define GL_RGBA4_EXT 0x8056
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#define GL_RGB5_A1_EXT 0x8057
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#define GL_RGBA8_EXT 0x8058
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#define GL_RGB10_A2_EXT 0x8059
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#define GL_RGBA12_EXT 0x805A
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#define GL_RGBA16_EXT 0x805B
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#define GL_TEXTURE_RED_SIZE_EXT 0x805C
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#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
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#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
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#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
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#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
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#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
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#define GL_REPLACE_EXT 0x8062
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#define GL_PROXY_TEXTURE_1D_EXT 0x8063
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#define GL_PROXY_TEXTURE_2D_EXT 0x8064
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#define GL_TEXTURE_TOO_LARGE_EXT 0x8065
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#endif
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/* GL_EXT_texture_compression_s3tc */
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#ifndef GL_EXT_texture_compression_s3tc
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#define GL_EXT_texture_compression_s3tc 1
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@ -901,6 +969,23 @@ typedef void (APIENTRY * PGLFNGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint l
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#define GL_INCR_WRAP_EXT 0x8507
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#define GL_DECR_WRAP_EXT 0x8508
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#endif
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/* GL_EXT_vertex_weighting */
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#ifndef GL_EXT_vertex_weighting
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#define GL_EXT_vertex_weighting 1
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#define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH
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#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
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#define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX
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#define GL_MODELVIEW1_MATRIX_EXT 0x8506
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#define GL_VERTEX_WEIGHTING_EXT 0x8509
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#define GL_MODELVIEW0_EXT GL_MODELVIEW
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#define GL_MODELVIEW1_EXT 0x850A
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#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
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#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
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#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
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#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
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#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
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#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
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#endif
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/* GL_NV_fog_distance */
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#ifndef GL_NV_fog_distance
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#define GL_NV_fog_distance 1
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@ -915,6 +1000,15 @@ typedef void (APIENTRY * PGLFNGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint l
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#define GL_NORMAL_MAP_NV 0x8511
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#define GL_REFLECTION_MAP_NV 0x8512
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#endif
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/* GL_NV_texture_env_combine4 */
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#ifndef GL_NV_texture_env_combine4
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#define GL_NV_texture_env_combine4 1
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#define GL_COMBINE4_NV 0x8503
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#define GL_SOURCE3_RGB_NV 0x8583
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#define GL_SOURCE3_ALPHA_NV 0x858B
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#define GL_OPERAND3_RGB_NV 0x8593
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#define GL_OPERAND3_ALPHA_NV 0x859B
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#endif
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/* GL_NV_register_combiners */
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#ifndef GL_NV_register_combiners
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#define GL_NV_register_combiners 1
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@ -1181,6 +1275,7 @@ typedef void (APIENTRY * PGLFNSTENCILOPSEPARATEATIPROC) (GLenum, GLenum, GLenum,
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typedef void (APIENTRY * PGLFNSTENCILFUNCSEPARATEATIPROC) (GLenum, GLenum, GLint, GLuint);
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/* GL_NV_fence */
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#ifndef GL_NV_fence
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#define GL_NV_fence 1
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#define GL_ALL_COMPLETED_NV 0x84F2
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#define GL_FENCE_STATUS_NV 0x84F3
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#define GL_FENCE_CONDITION_NV 0x84F4
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@ -1194,6 +1289,7 @@ typedef GLboolean (APIENTRY * PGLFNISFENCENVPROC) (GLuint);
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typedef void (APIENTRY * PGLFNGETFENCEIVNVPROC) (GLuint, GLenum, GLint *);
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/* GL_APPLE_fence */
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#ifndef GL_APPLE_fence
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#define GL_APPLE_fence 1
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#define GL_DRAW_PIXELS_APPLE 0x8A0A
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#define GL_FENCE_APPLE 0x84F3
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#endif
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@ -1207,10 +1303,12 @@ typedef GLboolean (APIENTRY * PGLFNTESTOBJECTAPPLEPROC) (GLenum, GLuint);
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typedef void (APIENTRY * PGLFNFINISHOBJECTAPPLEPROC) (GLenum, GLuint);
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/* GL_APPLE_client_storage */
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#ifndef GL_APPLE_client_storage
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#define GL_APPLE_client_storage 1
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#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
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#endif
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/* GL_ATI_envmap_bumpmap */
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#ifndef GL_ATI_envmap_bumpmap
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#define GL_ATI_envmap_bumpmap 1
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#define GL_BUMP_ROT_MATRIX_ATI 0x8775
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#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
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#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
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@ -1412,6 +1510,7 @@ typedef void (APIENTRY * PGLFNVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint
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typedef void (APIENTRY * PGLFNVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v);
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typedef void (APIENTRY * PGLFNVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
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/****************************************************
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* OpenGL Official Version
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* defines
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@ -1618,6 +1717,8 @@ typedef enum _GL_SupportedExt {
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/* GL_ARB_imaging */ \
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USE_GL_FUNC(PGLFNBLENDCOLORPROC, glBlendColor); \
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USE_GL_FUNC(PGLFNBLENDEQUATIONPROC, glBlendEquation); \
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/* GL_ARB_multisample */ \
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USE_GL_FUNC(WINED3D_PFNGLSAMPLECOVERAGEARBPROC, glSampleCoverageARB); \
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/* GL_ARB_multitexture */ \
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USE_GL_FUNC(WINED3D_PFNGLACTIVETEXTUREARBPROC, glActiveTextureARB); \
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USE_GL_FUNC(WINED3D_PFNGLCLIENTACTIVETEXTUREARBPROC, glClientActiveTextureARB); \
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