wined3d: Only issue state_patchsegments FIXME once.
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@ -1418,8 +1418,13 @@ static void state_patchsegments(DWORD state, IWineD3DStateBlockImpl *stateblock,
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TRACE("Stub\n");
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if (stateblock->renderState[WINED3DRS_PATCHSEGMENTS] != tmpvalue.d)
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{
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static BOOL displayed = FALSE;
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tmpvalue.d = stateblock->renderState[WINED3DRS_PATCHSEGMENTS];
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FIXME("(WINED3DRS_PATCHSEGMENTS,%f) not yet implemented\n", tmpvalue.f);
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if(!displayed)
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FIXME("(WINED3DRS_PATCHSEGMENTS,%f) not yet implemented\n", tmpvalue.f);
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displayed = TRUE;
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}
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}
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