wined3d: Disable texture coordinate arrays on the correct unit.
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@ -2848,6 +2848,7 @@ static void loadVertexData(IWineD3DStateBlockImpl *stateblock, WineDirect3DVerte
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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}
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} else if (!GL_SUPPORT(NV_REGISTER_COMBINERS)) {
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GL_EXTCALL(glClientActiveTextureARB(GL_TEXTURE0_ARB + textureNo));
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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GL_EXTCALL(glMultiTexCoord4fARB(GL_TEXTURE0_ARB + textureNo, 0, 0, 0, 1));
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}
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