Commit Graph

2031 Commits

Author SHA1 Message Date
Henri Verbeet e6b647d121 wined3d: Store pixel shader floating point constants as wined3d_vec4 structures.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-27 12:40:29 +09:00
Henri Verbeet b073e5c7b6 wined3d: Store vertex shader floating point constants as wined3d_vec4 structures.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-27 12:40:26 +09:00
Józef Kucia 64014ae3ed wined3d: Add "layer_count" parameter to wined3d_texture_create().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-26 21:35:31 +09:00
Henri Verbeet aaca15f172 wined3d: Pass a texture and sub-resource index to wined3d_volume_upload_data().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-22 12:22:35 +09:00
Henri Verbeet 17768e567b wined3d: No longer make sub-resources full resources.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-22 12:22:33 +09:00
Stefan Dösinger a010a0edd8 wined3d: Use wined3d_texture_prepare_location() in device_clear_render_targets().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-21 15:34:43 +09:00
Henri Verbeet 58a1796d83 wined3d: Don't enumerate sub-resources in wined3d_device_reset().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-21 15:34:43 +09:00
Józef Kucia 7eac961454 wined3d: Create dummy 2D array textures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-19 21:25:53 +09:00
Henri Verbeet e5a7d5465b wined3d: Properly check for 3D/volume textures in wined3d_device_update_texture().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-19 14:56:09 +09:00
Henri Verbeet 9cdcc3e120 wined3d: Merge surface_unload() and volume_unload().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-19 14:56:07 +09:00
Henri Verbeet cb127e7145 wined3d: Use the texture dimension helpers in device_clear_render_targets().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-18 15:07:19 +09:00
Henri Verbeet bcb1ee8244 wined3d: Don't evict mapped resources in wined3d_device_evict_managed_resources().
We would skip evicting the specific mapped sub-resource, but then go on
to evict the texture itself.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-11 11:35:59 +09:00
Henri Verbeet e686b5a62f wined3d: Explicitly pass a wined3d_state structure to context_apply_clear_state().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-07 12:57:29 +09:00
Henri Verbeet 639dd9b9e3 wined3d: Return a wined3d_texture_sub_resource structure from wined3d_texture_get_sub_resource().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-05 12:52:33 +09:00
Henri Verbeet 6b8fb1c22e wined3d: Also update the swap interval when not recreating the context in wined3d_device_reset().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-05 12:52:19 +09:00
Henri Verbeet c2900cd8ba wined3d: Use the texture dimension helpers in wined3d_device_set_cursor_properties().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-04 13:12:48 +09:00
Henri Verbeet 3f5e1d1707 wined3d: Use the texture dimension helpers in wined3d_device_create_cursor_texture().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-04 13:12:28 +09:00
Henri Verbeet cf8ccb865d wined3d: Avoid surface_from_resource() in wined3d_device_update_texture().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-01 12:48:35 +09:00
Henri Verbeet be34aaa789 wined3d: Avoid surface_from_resource() in wined3d_device_init_3d().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-01 12:48:32 +09:00
Henri Verbeet 0abb6b948e wined3d: Avoid surface_from_resource() in device_load_logo().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-01 12:48:19 +09:00
Stefan Dösinger 984934f685 wined3d: Introduce wined3d_texture_invalidate_location().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-31 10:40:07 +09:00
Henri Verbeet 2f0a12149e wined3d: Use the texture dimension helpers in wined3d_device_update_texture_3d().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-31 10:40:05 +09:00
Henri Verbeet 8ade2418ef wined3d: Use the texture dimension helpers in prepare_ds_clear().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-31 10:40:03 +09:00
Henri Verbeet ca26689b6e wined3d: Use the texture dimension helpers in is_full_clear().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-31 10:40:01 +09:00
Stefan Dösinger 5a29cc8787 wined3d: Introduce wined3d_texture_validate_location().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-30 11:54:23 +09:00
Henri Verbeet 4a9304305a wined3d: Simplify checking if the released resource is in use as a rendertarget in device_resource_released().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-30 11:54:16 +09:00
Stefan Dösinger 5e27e6b5d8 wined3d: Store sub-resource locations in the sub-resource structure.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-29 10:39:31 +09:00
Henri Verbeet 1c91fd4b38 wined3d: Use wined3d_texture_blt() in wined3d_device_copy_sub_resource_region().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-26 12:07:27 +09:00
Henri Verbeet f1985edffa wined3d: Use wined3d_texture_blt() in wined3d_device_copy_resource().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-26 12:07:25 +09:00
Henri Verbeet 7bf2a34528 wined3d: Pass a texture instead of a surface to context_create().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-24 11:51:01 +09:00
Józef Kucia 33e786565c wined3d: Add support for buffers in wined3d_device_copy_sub_resource().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-22 00:36:29 +09:00
Józef Kucia 94039385f9 wined3d: Implement copying of buffer resources.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-22 00:36:28 +09:00
Henri Verbeet 198042e1d8 wined3d: Require a valid rectangle pointer if rect_count is non-zero in device_clear_render_targets().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-18 12:20:44 +09:00
Józef Kucia 3ae4be8696 wined3d: Implement stencil clear in wined3d_device_clear_rendertarget_view().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-15 22:45:56 +09:00
Józef Kucia c21dbb5149 wined3d: Implement depth clear in wined3d_device_clear_rendertarget_view().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-15 22:45:53 +09:00
Józef Kucia c099f3a060 wined3d: Introduce debug_color().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-15 22:45:42 +09:00
Henri Verbeet de8e151f6d wined3d: Don't call surface_load_ds_location() directly.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-10 11:26:00 +09:00
Michael Stefaniuc b3790bf803 wined3d: Use SetRect() instead of open coding it.
Signed-off-by: Michael Stefaniuc <mstefani@redhat.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-09 18:39:40 +09:00
Henri Verbeet 60865da5a5 wined3d: Use the resource map/unmap functions in wined3d_device_set_cursor_properties().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-08 11:11:15 +09:00
Henri Verbeet ead77caae3 wined3d: Pass a texture and sub-resource index to wined3d_device_create_cursor_texture().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-08 11:11:12 +09:00
Henri Verbeet 561373344c wined3d: Replace device_update_volume() with a function to update multiple levels of a 3D texture.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-08 11:11:10 +09:00
Henri Verbeet 2d8a1034fa wined3d: Get resource info from the rendertarget view in device_clear_render_targets().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-07 13:22:26 +09:00
Henri Verbeet 1e78dd3197 wined3d: Get resource info from the texture in wined3d_device_set_cursor_properties().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-07 13:22:24 +09:00
Stefan Dösinger 9dc8956102 wined3d: Get rid of the offscreenBuffer field in struct wined3d_device.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-01 12:06:46 +09:00
Henri Verbeet c62fe153c6 wined3d: Use wined3d_texture_blt() in resolve_depth_buffer().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-16 12:09:37 +09:00
Riccardo Bortolato b278bb8f56 wined3d: Get rid of wined3d_device_get_surface_from_dc().
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-09 12:19:39 +09:00
Henri Verbeet 85ba92c33a wined3d: Get rid of wined3d_device_update_surface().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-09 12:19:27 +09:00
Józef Kucia e6b7ad8e45 d3d11: Enable sRGB decode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-09 00:37:25 +09:00
Józef Kucia 1769ea38e6 wined3d: Add support for separate sRGB formats.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-09 00:37:25 +09:00
Matteo Bruni f088e46dbe d3d11: Implement d3d11_device_CheckMultisampleQualityLevels().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-05 20:35:00 +09:00
Henri Verbeet 36b38b8a20 wined3d: Introduce a debug function for struct wined3d_box.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-04 14:41:49 +09:00
Henri Verbeet 1ac6cfcac4 wined3d: Use wined3d_rendertarget_view_create() in wined3d_device_reset().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-03 21:56:46 +09:00
Henri Verbeet f1898abd9c wined3d: Use wined3d_rendertarget_view_create() in wined3d_device_init_3d().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-03 21:56:44 +09:00
Henri Verbeet 9bdab23bf7 wined3d: Use wined3d_texture_get_dc() in device_load_logo().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-02 14:38:58 +09:00
Józef Kucia 99fbc04bfe wined3d: Validate render state in wined3d_device_set_render_state().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-29 00:42:26 +09:00
Riccardo Bortolato 39549a54fc d3d9: Implement d3d9_device_UpdateSurface() on top of wined3d_device_copy_sub_resource_region().
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-28 13:44:08 +09:00
Henri Verbeet d178301b72 wined3d: Pass non-NULL rectangles to wined3d_surface_blt() in wined3d_device_copy_resource().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-27 12:39:01 +09:00
Henri Verbeet 756b5e777a wined3d: Pass non-NULL rectangles to wined3d_surface_blt() in resolve_depth_buffer().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-27 12:38:58 +09:00
Henri Verbeet ad11f38db9 wined3d: Rename the texture creation flags to WINED3D_TEXTURE_CREATE_*.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-27 12:38:54 +09:00
Henri Verbeet cf899ac267 wined3d: Rename WINED3D_RTYPE_VOLUME_TEXTURE to WINED3D_RTYPE_TEXTURE_3D.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-27 12:38:50 +09:00
Henri Verbeet dafaae7730 wined3d: Unify WINED3D_RTYPE_TEXTURE and WINED3D_RTYPE_CUBE_TEXTURE.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-27 12:38:46 +09:00
Józef Kucia 519717459d wined3d: Set default sampler filtering to NEAREST.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-25 23:56:09 +09:00
Józef Kucia cd24396989 wined3d: Do not copy surface region when empty box is passed.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-22 01:26:17 +09:00
Riccardo Bortolato aa472ac67a d3d11: Handle NULL source box in d3d10_device_CopySubresourceRegion().
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-22 01:26:17 +09:00
Józef Kucia 3d7c666005 wined3d: Do not update surface when empty box is passed.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-20 21:18:43 +09:00
Józef Kucia 9b18f62602 wined3d: Recreate default_sampler during device reset.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-08 21:36:33 +09:00
Józef Kucia 3193505f9f wined3d: Maintain default sampler per device.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-06 18:08:36 +01:00
Józef Kucia 62658ec5b8 wined3d: Add support for buffers in wined3d_device_update_sub_resource().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-05 11:51:01 +01:00
Alex Henrie 7e96e4ccf4 wined3d: Turn char_component and color into static constants.
Signed-off-by: Alex Henrie <alexhenrie24@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-03 20:03:37 +01:00
Matteo Bruni 66d8e38ba4 wined3d: Handle D3DRS_SRGBWRITEENABLE in clears when ARB_framebuffer_sRGB is not supported.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-30 23:51:06 +09:00
Józef Kucia 578601955c wined3d: Make offset parameter optional in wined3d_device_get_stream_output().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-12 22:17:04 +09:00
Riccardo Bortolato b6c7cd9720 wined3d: Call wined3d_texture_decref() instead of wined3d_surface_decref() in wined3d_device_reset().
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-06 14:46:06 +09:00
Riccardo Bortolato ff3f729e88 wined3d: Call wined3d_texture_decref() instead of wined3d_surface_decref() in wined3d_device_uninit_3d().
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-06 14:45:58 +09:00
Riccardo Bortolato 9af54e742a wined3d: Call wined3d_texture_{inc, dec}ref() instead of wined3d_surface_{inc, dec}ref() in device_switch_onscreen_ds().
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-06 14:45:49 +09:00
Riccardo Bortolato 4a4efc3506 wined3d: Make wined3d_device_copy_sub_resource_region return an error code.
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-01 22:53:51 +09:00
Stefan Dösinger 1ca9dfc8ee wined3d: Prepare GL resources before calling context_apply_fbo_state.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-29 21:20:24 +09:00
Riccardo Bortolato 6671535dc3 wined3d: Make wined3d_device_set_cursor_properties work with wined3d_texture and sub_resource_index.
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-20 00:30:38 +09:00
Riccardo Bortolato 9875ad2cc3 d3d9: Call wined3d_swapchain_get_front_buffer_data instead of wined3d_device_get_front_buffer_data in d3d9_device_GetFrontBuffer.
Removed the now unused wined3d_device_get_front_buffer_data from wined3d.

Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-20 00:30:38 +09:00
Stefan Dösinger 973de3f59c wined3d: Pass a context to surface_load_location.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-16 19:56:42 +09:00
Henri Verbeet 8b9e56cc9e wined3d: The cursor image surface is not allowed to be NULL in wined3d_device_set_cursor_properties().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-16 17:59:56 +09:00
Stefan Dösinger 59ec72879f wined3d: Remove wined3d_device_present.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-15 19:20:29 +09:00
Andrey Gusev 3c8635c8d7 wined3d: TRACE fixes. 2015-10-01 00:00:46 +09:00
Stefan Dösinger fa0041954f wined3d: Return a texture from the swapchain resource creation callback. 2015-09-04 20:01:05 +09:00
Stefan Dösinger feb35006f5 wined3d: Remove wined3d_device_get_back_buffer. 2015-09-03 21:11:08 +09:00
Stefan Dösinger f010e5d88a wined3d: Return a texture from wined3d_swapchain_get_back_buffer. 2015-09-03 21:11:07 +09:00
Henri Verbeet 2773b27bb1 wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
Henri Verbeet 62a02a047f d3d10core: Implement d3d10_device_UpdateSubresource(). 2015-08-18 18:28:47 +09:00
Henri Verbeet 2735947d76 wined3d: Introduce a separate function to resize swapchain buffers. 2015-08-07 23:44:14 +09:00
Michael Stefaniuc d700dbbae7 wined3d: Merge two adjacent ifs with identical condition (PVS-Studio). 2015-07-28 13:41:49 +02:00
Henri Verbeet e2c0c611d4 d3d10core: Implement d3d10_device_CopySubresourceRegion(). 2015-07-20 11:50:27 +02:00
Matteo Bruni 92fbe333d0 wined3d: Handle point sprites with PS 3.0. 2015-06-05 16:52:29 +09:00
Matteo Bruni 213f7d9f45 wined3d: Implement WINED3D_LIGHT_PARALLELPOINT support in the GLSL ffp. 2015-05-01 15:45:00 +09:00
Matteo Bruni 5af656ea85 wined3d: Allow texture updates in some cases even when mip levels don't match. 2015-04-30 20:07:08 +09:00
Matteo Bruni e226e7593a wined3d: Use struct wined3d_vec4 to store the light position and direction. 2015-04-28 20:02:21 +09:00
Matteo Bruni 540130bfa9 wined3d: Store the directional light direction in the lightDirn field.
It's only an implementation detail that the direction needs to be passed
to the fixed function GL pipeline as GL_POSITION.
2015-04-28 20:02:18 +09:00
Matteo Bruni b5affa6d3c wined3d: Set spotlight direction .w component to 0.0f.
It's a direction so we don't want to get translations applied to it.
The variable is only used internally.
2015-04-28 20:02:12 +09:00
Henri Verbeet 79f4ca9ec4 wined3d: Release the context before potentially destroying the swapchain in wined3d_device_uninit_3d() (Valgrind). 2015-04-27 18:05:22 +09:00
Stefan Dösinger 9076612e2d wined3d: Shadow format flags in the resource. 2015-04-22 23:24:41 +09:00
Henri Verbeet 5c9da580a8 wined3d: Use wined3d_texture_bind_and_dirtify() in device_update_volume().
I missed this in 7c4d512fee. Generally speaking,
the only places where plain wined3d_texture_bind() calls are appropriate are
places where you're binding the texture to a specific stage for a subsequent
draw. I.e., places where context_active_texture() is called first.
2015-04-16 20:44:37 +09:00
Henri Verbeet dc53f6c2e6 wined3d: Use the display format if WINED3DFMT_UNKNOWN is passed as backbuffer format for windowed mode resets. 2015-04-15 22:21:58 +09:00