wined3d: Pass a texture and sub-resource index to wined3d_device_create_cursor_texture().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4228,7 +4228,7 @@ void CDECL wined3d_device_set_depth_stencil_view(struct wined3d_device *device,
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}
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static struct wined3d_texture *wined3d_device_create_cursor_texture(struct wined3d_device *device,
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struct wined3d_surface *cursor_image)
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struct wined3d_texture *cursor_image, unsigned int sub_resource_idx)
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{
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struct wined3d_sub_resource_data data;
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struct wined3d_resource_desc desc;
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@ -4236,9 +4236,9 @@ static struct wined3d_texture *wined3d_device_create_cursor_texture(struct wined
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struct wined3d_texture *texture;
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HRESULT hr;
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if (FAILED(wined3d_surface_map(cursor_image, &map_desc, NULL, WINED3D_MAP_READONLY)))
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if (FAILED(wined3d_resource_map(&cursor_image->resource, sub_resource_idx, &map_desc, NULL, WINED3D_MAP_READONLY)))
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{
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ERR("Failed to map source surface.\n");
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ERR("Failed to map source texture.\n");
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return NULL;
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}
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@ -4252,14 +4252,14 @@ static struct wined3d_texture *wined3d_device_create_cursor_texture(struct wined
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desc.multisample_quality = 0;
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desc.usage = WINED3DUSAGE_DYNAMIC;
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desc.pool = WINED3D_POOL_DEFAULT;
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desc.width = cursor_image->resource.width;
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desc.height = cursor_image->resource.height;
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desc.width = cursor_image->sub_resources[sub_resource_idx].resource->width;
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desc.height = cursor_image->sub_resources[sub_resource_idx].resource->height;
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desc.depth = 1;
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desc.size = 0;
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hr = wined3d_texture_create(device, &desc, 1, WINED3D_TEXTURE_CREATE_MAPPABLE,
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&data, NULL, &wined3d_null_parent_ops, &texture);
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wined3d_surface_unmap(cursor_image);
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wined3d_resource_unmap(&cursor_image->resource, sub_resource_idx);
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if (FAILED(hr))
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{
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ERR("Failed to create cursor texture.\n");
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@ -4320,7 +4320,7 @@ HRESULT CDECL wined3d_device_set_cursor_properties(struct wined3d_device *device
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* release it after setting the cursor image. Windows doesn't
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* addref the set surface, so we can't do this either without
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* creating circular refcount dependencies. */
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if (!(device->cursor_texture = wined3d_device_create_cursor_texture(device, cursor_image)))
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if (!(device->cursor_texture = wined3d_device_create_cursor_texture(device, texture, sub_resource_idx)))
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{
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ERR("Failed to create cursor texture.\n");
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return WINED3DERR_INVALIDCALL;
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