d3d9: Implement d3d9_device_UpdateSurface() on top of wined3d_device_copy_sub_resource_region().
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1227,16 +1227,32 @@ static HRESULT WINAPI d3d9_device_UpdateSurface(IDirect3DDevice9Ex *iface,
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struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
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struct d3d9_surface *src = unsafe_impl_from_IDirect3DSurface9(src_surface);
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struct d3d9_surface *dst = unsafe_impl_from_IDirect3DSurface9(dst_surface);
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struct wined3d_box src_box;
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HRESULT hr;
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TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
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iface, src_surface, src_rect, dst_surface, dst_point);
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if (src_rect)
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{
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src_box.left = src_rect->left;
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src_box.top = src_rect->top;
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src_box.right = src_rect->right;
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src_box.bottom = src_rect->bottom;
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src_box.front = 0;
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src_box.back = 1;
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}
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wined3d_mutex_lock();
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hr = wined3d_device_update_surface(device->wined3d_device, src->wined3d_surface, src_rect,
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dst->wined3d_surface, dst_point);
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hr = wined3d_device_copy_sub_resource_region(device->wined3d_device,
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wined3d_texture_get_resource(dst->wined3d_texture), dst->sub_resource_idx, dst_point ? dst_point->x : 0,
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dst_point ? dst_point->y : 0, 0, wined3d_texture_get_resource(src->wined3d_texture),
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src->sub_resource_idx, src_rect ? &src_box : NULL);
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wined3d_mutex_unlock();
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if (FAILED(hr))
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return D3DERR_INVALIDCALL;
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return hr;
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}
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@ -10163,7 +10163,7 @@ static void test_mipmap_lock(void)
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hr = IDirect3DDevice9_UpdateSurface(device, surface, NULL, surface_dst, NULL);
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ok(SUCCEEDED(hr), "Failed to update surface, hr %#x.\n", hr);
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hr = IDirect3DDevice9_UpdateSurface(device, surface2, NULL, surface_dst2, NULL);
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todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
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/* Apparently there's no validation on the container. */
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hr = IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)texture,
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@ -4027,7 +4027,7 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev
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dst_rect.bottom = dst_y + (src_rect.bottom - src_rect.top);
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if (FAILED(hr = wined3d_surface_blt(dst_surface, &dst_rect, src_surface, &src_rect, 0, NULL, WINED3D_TEXF_POINT)))
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ERR("Failed to blit, hr %#x.\n", hr);
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WARN("Failed to blit, hr %#x.\n", hr);
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return hr;
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}
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