wined3d: Avoid surface_from_resource() in wined3d_device_update_texture().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3666,10 +3666,8 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device,
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{
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for (j = 0; j < level_count; ++j)
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{
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src_surface = surface_from_resource(wined3d_texture_get_sub_resource(src_texture,
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i * src_levels + j + src_skip_levels));
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dst_surface = surface_from_resource(wined3d_texture_get_sub_resource(dst_texture,
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i * dst_levels + j));
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src_surface = src_texture->sub_resources[i * src_levels + j + src_skip_levels].u.surface;
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dst_surface = dst_texture->sub_resources[i * dst_levels + j].u.surface;
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if (FAILED(hr = surface_upload_from_surface(dst_surface, NULL, src_surface, NULL)))
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{
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WARN("Failed to update surface, hr %#x.\n", hr);
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