wined3d: Use wined3d_texture_blt() in wined3d_device_copy_sub_resource_region().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2016-03-25 17:52:28 +01:00 committed by Alexandre Julliard
parent f1985edffa
commit 1c91fd4b38
1 changed files with 10 additions and 17 deletions

View File

@ -3915,9 +3915,7 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev
unsigned int dst_y, unsigned int dst_z, struct wined3d_resource *src_resource,
unsigned int src_sub_resource_idx, const struct wined3d_box *src_box)
{
struct wined3d_surface *dst_surface, *src_surface;
struct wined3d_texture *dst_texture, *src_texture;
struct wined3d_resource *tmp;
RECT dst_rect, src_rect;
HRESULT hr;
@ -4003,30 +4001,25 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev
}
dst_texture = wined3d_texture_from_resource(dst_resource);
if (!(tmp = wined3d_texture_get_sub_resource(dst_texture, dst_sub_resource_idx)))
{
WARN("Invalid dst_sub_resource_idx %u.\n", dst_sub_resource_idx);
return WINED3DERR_INVALIDCALL;
}
dst_surface = surface_from_resource(tmp);
src_texture = wined3d_texture_from_resource(src_resource);
if (!(tmp = wined3d_texture_get_sub_resource(src_texture, src_sub_resource_idx)))
{
WARN("Invalid src_sub_resource_idx %u.\n", src_sub_resource_idx);
return WINED3DERR_INVALIDCALL;
}
src_surface = surface_from_resource(tmp);
if (src_box)
{
SetRect(&src_rect, src_box->left, src_box->top, src_box->right, src_box->bottom);
}
else
SetRect(&src_rect, 0, 0, src_surface->resource.width, src_surface->resource.height);
{
unsigned int level = src_sub_resource_idx % src_texture->level_count;
SetRect(&src_rect, 0, 0, wined3d_texture_get_level_width(src_texture, level),
wined3d_texture_get_level_height(src_texture, level));
}
SetRect(&dst_rect, dst_x, dst_y, dst_x + (src_rect.right - src_rect.left),
dst_y + (src_rect.bottom - src_rect.top));
if (FAILED(hr = wined3d_surface_blt(dst_surface, &dst_rect, src_surface, &src_rect, 0, NULL, WINED3D_TEXF_POINT)))
if (FAILED(hr = wined3d_texture_blt(dst_texture, dst_sub_resource_idx, &dst_rect,
src_texture, src_sub_resource_idx, &src_rect, 0, NULL, WINED3D_TEXF_POINT)))
WARN("Failed to blit, hr %#x.\n", hr);
return hr;