wined3d: Use wined3d_rendertarget_view_create() in wined3d_device_reset().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4606,6 +4606,7 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
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const struct wined3d_swapchain_desc *swapchain_desc, const struct wined3d_display_mode *mode,
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wined3d_device_reset_cb callback, BOOL reset_state)
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{
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struct wined3d_rendertarget_view_desc view_desc;
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struct wined3d_resource *resource, *cursor;
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struct wined3d_swapchain *swapchain;
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struct wined3d_display_mode m;
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@ -4798,7 +4799,6 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
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{
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struct wined3d_resource_desc texture_desc;
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struct wined3d_texture *texture;
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struct wined3d_rendertarget_view_desc view_desc;
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TRACE("Creating the depth stencil buffer\n");
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@ -4841,12 +4841,18 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
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wined3d_rendertarget_view_decref(device->back_buffer_view);
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device->back_buffer_view = NULL;
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}
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if (swapchain->desc.backbuffer_count && FAILED(hr = wined3d_rendertarget_view_create_from_surface(
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surface_from_resource(wined3d_texture_get_sub_resource(swapchain->back_buffers[0], 0)),
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NULL, &wined3d_null_parent_ops, &device->back_buffer_view)))
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if (swapchain->desc.backbuffer_count)
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{
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ERR("Failed to create rendertarget view, hr %#x.\n", hr);
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return hr;
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view_desc.format_id = swapchain_desc->backbuffer_format;
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view_desc.u.texture.level_idx = 0;
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view_desc.u.texture.layer_idx = 0;
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view_desc.u.texture.layer_count = 1;
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if (FAILED(hr = wined3d_rendertarget_view_create(&view_desc, &swapchain->back_buffers[0]->resource,
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NULL, &wined3d_null_parent_ops, &device->back_buffer_view)))
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{
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ERR("Failed to create rendertarget view, hr %#x.\n", hr);
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return hr;
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}
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}
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wine_rb_clear(&device->samplers, device_free_sampler, NULL);
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