wined3d: Implement copying of buffer resources.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2016-03-20 23:15:26 +01:00 committed by Alexandre Julliard
parent 6a5a51be1b
commit 94039385f9
3 changed files with 95 additions and 2 deletions

View File

@ -42,9 +42,9 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d);
#define VB_MAXFULLCONVERSIONS 5 /* Number of full conversions before we stop converting */
#define VB_RESETFULLCONVS 20 /* Reset full conversion counts after that number of draws */
static void buffer_invalidate_bo_range(struct wined3d_buffer *buffer, UINT offset, UINT size)
static void buffer_invalidate_bo_range(struct wined3d_buffer *buffer, unsigned int offset, unsigned int size)
{
if (!offset && !size)
if (!offset && (!size || size == buffer->resource.size))
goto invalidate_all;
if (offset > buffer->resource.size || offset + size > buffer->resource.size)
@ -1113,6 +1113,88 @@ void CDECL wined3d_buffer_unmap(struct wined3d_buffer *buffer)
}
}
HRESULT wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_offset,
struct wined3d_buffer *src_buffer, unsigned int src_offset, unsigned int size)
{
BYTE *dst_buffer_mem, *src_buffer_mem, *dst_ptr, *src_ptr;
struct wined3d_bo_address dst_bo_address, src_bo_address;
const struct wined3d_gl_info *gl_info;
struct wined3d_context *context;
struct wined3d_device *device;
HRESULT hr;
device = dst_buffer->resource.device;
context = context_acquire(device, NULL);
gl_info = context->gl_info;
buffer_get_memory(dst_buffer, context, &dst_bo_address);
buffer_get_memory(src_buffer, context, &src_bo_address);
dst_buffer_mem = dst_buffer->resource.heap_memory;
src_buffer_mem = src_buffer->resource.heap_memory;
if (!dst_buffer_mem && !src_buffer_mem)
{
if (gl_info->supported[ARB_COPY_BUFFER])
{
GL_EXTCALL(glBindBuffer(GL_COPY_READ_BUFFER, src_bo_address.buffer_object));
GL_EXTCALL(glBindBuffer(GL_COPY_WRITE_BUFFER, dst_bo_address.buffer_object));
GL_EXTCALL(glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, src_offset, dst_offset, size));
checkGLcall("direct buffer copy");
}
else
{
if (FAILED(hr = wined3d_buffer_map(dst_buffer, dst_offset, size, &dst_ptr, 0)))
{
WARN("Failed to map dst_buffer, hr %#x.\n", hr);
context_release(context);
return WINED3DERR_INVALIDCALL;
}
if (FAILED(hr = wined3d_buffer_map(src_buffer, src_offset, size, &src_ptr, WINED3D_MAP_READONLY)))
{
WARN("Failed to map src_buffer, hr %#x.\n", hr);
wined3d_buffer_unmap(dst_buffer);
context_release(context);
return WINED3DERR_INVALIDCALL;
}
memcpy(dst_ptr, src_ptr, size);
wined3d_buffer_unmap(src_buffer);
wined3d_buffer_unmap(dst_buffer);
}
}
else if (dst_buffer_mem && !src_buffer_mem)
{
if (src_buffer->buffer_type_hint == GL_ELEMENT_ARRAY_BUFFER_ARB)
context_invalidate_state(context, STATE_INDEXBUFFER);
GL_EXTCALL(glBindBuffer(src_buffer->buffer_type_hint, src_bo_address.buffer_object));
GL_EXTCALL(glGetBufferSubData(src_buffer->buffer_type_hint, src_offset, size, dst_buffer_mem + dst_offset));
checkGLcall("buffer download");
}
else if (!dst_buffer_mem && src_buffer_mem)
{
if (dst_buffer->buffer_type_hint == GL_ELEMENT_ARRAY_BUFFER_ARB)
context_invalidate_state(context, STATE_INDEXBUFFER);
GL_EXTCALL(glBindBuffer(dst_buffer->buffer_type_hint, dst_bo_address.buffer_object));
GL_EXTCALL(glBufferSubData(dst_buffer->buffer_type_hint, dst_offset, size, src_buffer_mem + src_offset));
checkGLcall("buffer upload");
}
else
{
memcpy(dst_buffer_mem + dst_offset, src_buffer_mem + src_offset, size);
}
if (dst_buffer_mem)
buffer_invalidate_bo_range(dst_buffer, dst_offset, size);
context_release(context);
return WINED3D_OK;
}
HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer,
const struct wined3d_box *box, const void *data)
{

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@ -3865,6 +3865,15 @@ void CDECL wined3d_device_copy_resource(struct wined3d_device *device,
return;
}
if (dst_resource->type == WINED3D_RTYPE_BUFFER)
{
if (FAILED(hr = wined3d_buffer_copy(buffer_from_resource(dst_resource), 0,
buffer_from_resource(src_resource), 0,
dst_resource->size)))
ERR("Failed to copy buffer, hr %#x.\n", hr);
return;
}
if (dst_resource->type != WINED3D_RTYPE_TEXTURE_2D)
{
FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(dst_resource->type));

View File

@ -2903,6 +2903,8 @@ BYTE *buffer_get_sysmem(struct wined3d_buffer *This, struct wined3d_context *con
void buffer_internal_preload(struct wined3d_buffer *buffer, struct wined3d_context *context,
const struct wined3d_state *state) DECLSPEC_HIDDEN;
void buffer_mark_used(struct wined3d_buffer *buffer) DECLSPEC_HIDDEN;
HRESULT wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_offset,
struct wined3d_buffer *src_buffer, unsigned int src_offset, unsigned int size) DECLSPEC_HIDDEN;
HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer,
const struct wined3d_box *box, const void *data) DECLSPEC_HIDDEN;