diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c index 1e66cae74c3..70a7a20830e 100644 --- a/dlls/wined3d/buffer.c +++ b/dlls/wined3d/buffer.c @@ -42,9 +42,9 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d); #define VB_MAXFULLCONVERSIONS 5 /* Number of full conversions before we stop converting */ #define VB_RESETFULLCONVS 20 /* Reset full conversion counts after that number of draws */ -static void buffer_invalidate_bo_range(struct wined3d_buffer *buffer, UINT offset, UINT size) +static void buffer_invalidate_bo_range(struct wined3d_buffer *buffer, unsigned int offset, unsigned int size) { - if (!offset && !size) + if (!offset && (!size || size == buffer->resource.size)) goto invalidate_all; if (offset > buffer->resource.size || offset + size > buffer->resource.size) @@ -1113,6 +1113,88 @@ void CDECL wined3d_buffer_unmap(struct wined3d_buffer *buffer) } } +HRESULT wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_offset, + struct wined3d_buffer *src_buffer, unsigned int src_offset, unsigned int size) +{ + BYTE *dst_buffer_mem, *src_buffer_mem, *dst_ptr, *src_ptr; + struct wined3d_bo_address dst_bo_address, src_bo_address; + const struct wined3d_gl_info *gl_info; + struct wined3d_context *context; + struct wined3d_device *device; + HRESULT hr; + + device = dst_buffer->resource.device; + + context = context_acquire(device, NULL); + gl_info = context->gl_info; + + buffer_get_memory(dst_buffer, context, &dst_bo_address); + buffer_get_memory(src_buffer, context, &src_bo_address); + + dst_buffer_mem = dst_buffer->resource.heap_memory; + src_buffer_mem = src_buffer->resource.heap_memory; + + if (!dst_buffer_mem && !src_buffer_mem) + { + if (gl_info->supported[ARB_COPY_BUFFER]) + { + GL_EXTCALL(glBindBuffer(GL_COPY_READ_BUFFER, src_bo_address.buffer_object)); + GL_EXTCALL(glBindBuffer(GL_COPY_WRITE_BUFFER, dst_bo_address.buffer_object)); + GL_EXTCALL(glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, src_offset, dst_offset, size)); + checkGLcall("direct buffer copy"); + } + else + { + if (FAILED(hr = wined3d_buffer_map(dst_buffer, dst_offset, size, &dst_ptr, 0))) + { + WARN("Failed to map dst_buffer, hr %#x.\n", hr); + context_release(context); + return WINED3DERR_INVALIDCALL; + } + if (FAILED(hr = wined3d_buffer_map(src_buffer, src_offset, size, &src_ptr, WINED3D_MAP_READONLY))) + { + WARN("Failed to map src_buffer, hr %#x.\n", hr); + wined3d_buffer_unmap(dst_buffer); + context_release(context); + return WINED3DERR_INVALIDCALL; + } + + memcpy(dst_ptr, src_ptr, size); + + wined3d_buffer_unmap(src_buffer); + wined3d_buffer_unmap(dst_buffer); + } + } + else if (dst_buffer_mem && !src_buffer_mem) + { + if (src_buffer->buffer_type_hint == GL_ELEMENT_ARRAY_BUFFER_ARB) + context_invalidate_state(context, STATE_INDEXBUFFER); + GL_EXTCALL(glBindBuffer(src_buffer->buffer_type_hint, src_bo_address.buffer_object)); + + GL_EXTCALL(glGetBufferSubData(src_buffer->buffer_type_hint, src_offset, size, dst_buffer_mem + dst_offset)); + checkGLcall("buffer download"); + } + else if (!dst_buffer_mem && src_buffer_mem) + { + if (dst_buffer->buffer_type_hint == GL_ELEMENT_ARRAY_BUFFER_ARB) + context_invalidate_state(context, STATE_INDEXBUFFER); + GL_EXTCALL(glBindBuffer(dst_buffer->buffer_type_hint, dst_bo_address.buffer_object)); + + GL_EXTCALL(glBufferSubData(dst_buffer->buffer_type_hint, dst_offset, size, src_buffer_mem + src_offset)); + checkGLcall("buffer upload"); + } + else + { + memcpy(dst_buffer_mem + dst_offset, src_buffer_mem + src_offset, size); + } + + if (dst_buffer_mem) + buffer_invalidate_bo_range(dst_buffer, dst_offset, size); + + context_release(context); + return WINED3D_OK; +} + HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer, const struct wined3d_box *box, const void *data) { diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index e428a796dd6..bfbef48e0c1 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -3865,6 +3865,15 @@ void CDECL wined3d_device_copy_resource(struct wined3d_device *device, return; } + if (dst_resource->type == WINED3D_RTYPE_BUFFER) + { + if (FAILED(hr = wined3d_buffer_copy(buffer_from_resource(dst_resource), 0, + buffer_from_resource(src_resource), 0, + dst_resource->size))) + ERR("Failed to copy buffer, hr %#x.\n", hr); + return; + } + if (dst_resource->type != WINED3D_RTYPE_TEXTURE_2D) { FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(dst_resource->type)); diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 99f2e53ff6c..3dea1e32d48 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -2903,6 +2903,8 @@ BYTE *buffer_get_sysmem(struct wined3d_buffer *This, struct wined3d_context *con void buffer_internal_preload(struct wined3d_buffer *buffer, struct wined3d_context *context, const struct wined3d_state *state) DECLSPEC_HIDDEN; void buffer_mark_used(struct wined3d_buffer *buffer) DECLSPEC_HIDDEN; +HRESULT wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_offset, + struct wined3d_buffer *src_buffer, unsigned int src_offset, unsigned int size) DECLSPEC_HIDDEN; HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer, const struct wined3d_box *box, const void *data) DECLSPEC_HIDDEN;