wined3d: Use the resource map/unmap functions in wined3d_device_set_cursor_properties().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4340,7 +4340,8 @@ HRESULT CDECL wined3d_device_set_cursor_properties(struct wined3d_device *device
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return E_OUTOFMEMORY;
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memset(mask_bits, 0xff, mask_size);
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wined3d_surface_map(cursor_image, &map_desc, NULL, WINED3D_MAP_NO_DIRTY_UPDATE | WINED3D_MAP_READONLY);
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wined3d_resource_map(&texture->resource, sub_resource_idx, &map_desc, NULL,
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WINED3D_MAP_NO_DIRTY_UPDATE | WINED3D_MAP_READONLY);
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cursor_info.fIcon = FALSE;
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cursor_info.xHotspot = x_hotspot;
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cursor_info.yHotspot = y_hotspot;
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@ -4348,7 +4349,7 @@ HRESULT CDECL wined3d_device_set_cursor_properties(struct wined3d_device *device
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cursor_image->resource.height, 1, 1, mask_bits);
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cursor_info.hbmColor = CreateBitmap(cursor_image->resource.width,
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cursor_image->resource.height, 1, 32, map_desc.data);
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wined3d_surface_unmap(cursor_image);
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wined3d_resource_unmap(&texture->resource, sub_resource_idx);
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/* Create our cursor and clean up. */
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cursor = CreateIconIndirect(&cursor_info);
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