wined3d: Create dummy 2D array textures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1507,6 +1507,12 @@ static void bind_dummy_textures(const struct wined3d_device *device, const struc
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gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_CUBE_MAP, device->dummy_texture_cube[i]);
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checkGLcall("glBindTexture");
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}
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if (gl_info->supported[EXT_TEXTURE_ARRAY])
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{
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gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D_ARRAY, device->dummy_texture_2d_array[i]);
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checkGLcall("glBindTexture");
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}
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}
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}
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@ -2343,6 +2349,10 @@ void context_bind_texture(struct wined3d_context *context, GLenum target, GLuint
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gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, device->dummy_texture_2d[unit]);
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checkGLcall("glBindTexture");
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break;
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case GL_TEXTURE_2D_ARRAY:
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gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D_ARRAY, device->dummy_texture_2d_array[unit]);
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checkGLcall("glBindTexture");
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break;
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case GL_TEXTURE_RECTANGLE_ARB:
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gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_RECTANGLE_ARB, device->dummy_texture_rect[unit]);
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checkGLcall("glBindTexture");
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@ -2356,7 +2366,7 @@ void context_bind_texture(struct wined3d_context *context, GLenum target, GLuint
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checkGLcall("glBindTexture");
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break;
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default:
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ERR("Unexpected texture target %#x\n", old_texture_type);
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ERR("Unexpected texture target %#x.\n", old_texture_type);
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}
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context->texture_type[unit] = target;
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@ -690,6 +690,7 @@ static void create_dummy_textures(struct wined3d_device *device, struct wined3d_
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count = min(MAX_COMBINED_SAMPLERS, gl_info->limits.combined_samplers);
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for (i = 0; i < count; ++i)
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{
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static const DWORD d3d10_color = 0x00000000;
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static const DWORD color = 0x000000ff;
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/* Make appropriate texture active */
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@ -749,6 +750,20 @@ static void create_dummy_textures(struct wined3d_device *device, struct wined3d_
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checkGLcall("glTexImage2D");
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}
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}
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if (gl_info->supported[EXT_TEXTURE_ARRAY])
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{
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gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_texture_2d_array[i]);
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checkGLcall("glGenTextures");
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TRACE("Dummy 2D array texture %u given name %u.\n", i, device->dummy_texture_2d_array[i]);
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gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D_ARRAY, device->dummy_texture_2d_array[i]);
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checkGLcall("glBindTexture");
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GL_EXTCALL(glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 1, 0,
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GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, &d3d10_color));
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checkGLcall("glTexImage3D");
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}
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}
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}
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@ -757,6 +772,12 @@ static void destroy_dummy_textures(struct wined3d_device *device, const struct w
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{
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unsigned int count = min(MAX_COMBINED_SAMPLERS, gl_info->limits.combined_samplers);
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if (gl_info->supported[EXT_TEXTURE_ARRAY])
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{
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gl_info->gl_ops.gl.p_glDeleteTextures(count, device->dummy_texture_2d_array);
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checkGLcall("glDeleteTextures(count, device->dummy_texture_2d_array)");
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}
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if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
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{
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gl_info->gl_ops.gl.p_glDeleteTextures(count, device->dummy_texture_cube);
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@ -778,6 +799,7 @@ static void destroy_dummy_textures(struct wined3d_device *device, const struct w
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gl_info->gl_ops.gl.p_glDeleteTextures(count, device->dummy_texture_2d);
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checkGLcall("glDeleteTextures(count, device->dummy_texture_2d)");
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memset(device->dummy_texture_2d_array, 0, count * sizeof(*device->dummy_texture_2d_array));
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memset(device->dummy_texture_cube, 0, count * sizeof(*device->dummy_texture_cube));
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memset(device->dummy_texture_3d, 0, count * sizeof(*device->dummy_texture_3d));
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memset(device->dummy_texture_rect, 0, count * sizeof(*device->dummy_texture_rect));
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@ -2305,10 +2305,11 @@ struct wined3d_device
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struct wined3d_texture *logo_texture;
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/* Textures for when no other textures are mapped */
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UINT dummy_texture_2d[MAX_COMBINED_SAMPLERS];
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UINT dummy_texture_rect[MAX_COMBINED_SAMPLERS];
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UINT dummy_texture_3d[MAX_COMBINED_SAMPLERS];
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UINT dummy_texture_cube[MAX_COMBINED_SAMPLERS];
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GLuint dummy_texture_2d[MAX_COMBINED_SAMPLERS];
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GLuint dummy_texture_rect[MAX_COMBINED_SAMPLERS];
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GLuint dummy_texture_3d[MAX_COMBINED_SAMPLERS];
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GLuint dummy_texture_cube[MAX_COMBINED_SAMPLERS];
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GLuint dummy_texture_2d_array[MAX_COMBINED_SAMPLERS];
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/* Default sampler used to emulate the direct resource access without using wined3d_sampler */
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GLuint default_sampler;
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