wined3d: Use wined3d_texture_blt() in resolve_depth_buffer().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2016-02-15 18:18:04 +01:00 committed by Alexandre Julliard
parent 9d7221b51d
commit c62fe153c6
1 changed files with 16 additions and 10 deletions

View File

@ -2013,20 +2013,26 @@ void CDECL wined3d_device_get_viewport(const struct wined3d_device *device, stru
static void resolve_depth_buffer(struct wined3d_state *state)
{
struct wined3d_texture *texture = state->textures[0];
struct wined3d_surface *depth_stencil, *surface;
struct wined3d_texture *dst_texture = state->textures[0];
struct wined3d_rendertarget_view *src_view;
RECT src_rect, dst_rect;
if (!texture || texture->resource.type != WINED3D_RTYPE_TEXTURE_2D
|| !(texture->resource.format_flags & WINED3DFMT_FLAG_DEPTH))
return;
surface = surface_from_resource(texture->sub_resources[0]);
if (!(depth_stencil = wined3d_rendertarget_view_get_surface(state->fb->depth_stencil)))
if (!dst_texture || dst_texture->resource.type != WINED3D_RTYPE_TEXTURE_2D
|| !(dst_texture->resource.format_flags & WINED3DFMT_FLAG_DEPTH))
return;
SetRect(&dst_rect, 0, 0, surface->resource.width, surface->resource.height);
SetRect(&src_rect, 0, 0, depth_stencil->resource.width, depth_stencil->resource.height);
wined3d_surface_blt(surface, &dst_rect, depth_stencil, &src_rect, 0, NULL, WINED3D_TEXF_POINT);
if (!(src_view = state->fb->depth_stencil))
return;
if (src_view->resource->type == WINED3D_RTYPE_BUFFER)
{
FIXME("Not supported on buffer resources.\n");
return;
}
SetRect(&dst_rect, 0, 0, dst_texture->resource.width, dst_texture->resource.height);
SetRect(&src_rect, 0, 0, src_view->width, src_view->height);
wined3d_texture_blt(dst_texture, 0, &dst_rect, wined3d_texture_from_resource(src_view->resource),
src_view->sub_resource_idx, &src_rect, 0, NULL, WINED3D_TEXF_POINT);
}
void CDECL wined3d_device_set_render_state(struct wined3d_device *device,