Henri Verbeet
|
0ffda86f76
|
d3d10core: Only create unique depthstencil state objects.
|
2012-12-14 11:49:28 +01:00 |
Henri Verbeet
|
d158289020
|
d3d10core: Implement d3d10_depthstencil_state_GetDesc().
|
2012-12-14 11:49:23 +01:00 |
Henri Verbeet
|
3cd98e15fa
|
d3d10core/tests: Add a small test for ID3D10Device_CreateBlendState().
|
2012-12-13 11:21:33 +01:00 |
Henri Verbeet
|
525e3da051
|
d3d10core: Only create unique blend state objects.
|
2012-12-13 11:21:28 +01:00 |
Henri Verbeet
|
9d86c8b07c
|
d3d10core: Implement d3d10_blend_state_GetDesc().
|
2012-12-13 11:21:22 +01:00 |
Henri Verbeet
|
4ec1c78ec4
|
d3d10core/tests: Add a small test for ID3D10Device_CreateSamplerState().
|
2012-12-12 11:59:17 +01:00 |
Henri Verbeet
|
a9e241e4fe
|
d3d10core: Only create unique sampler state objects.
|
2012-12-12 11:59:08 +01:00 |
Henri Verbeet
|
14eadb71bc
|
d3d10core: Implement d3d10_sampler_state_GetDesc().
|
2012-12-12 11:59:01 +01:00 |
Henri Verbeet
|
fc50e2b70b
|
d3d10core: Get rid of a FIXME in d3d10_device_CreateGeometryShader().
|
2012-12-11 12:03:38 +01:00 |
Henri Verbeet
|
9fbd3bbed6
|
d3d10core: Implement d3d10_device_PSGetSamplers().
|
2012-12-10 11:25:49 +01:00 |
Henri Verbeet
|
4c4131cd78
|
d3d10core: Implement d3d10_device_PSSetSamplers().
|
2012-12-10 11:25:46 +01:00 |
Henri Verbeet
|
2c01e11eca
|
d3d10core: Implement d3d10_device_GSGetSamplers().
|
2012-12-07 10:35:51 +01:00 |
Henri Verbeet
|
047d607e07
|
d3d10core: Implement d3d10_device_GSSetSamplers().
|
2012-12-07 10:35:44 +01:00 |
Henri Verbeet
|
c98767a425
|
d3d10core: Implement d3d10_device_VSGetSamplers().
|
2012-12-06 12:55:59 +01:00 |
Henri Verbeet
|
e5805c316c
|
d3d10core: Implement d3d10_device_VSSetSamplers().
|
2012-12-06 12:55:50 +01:00 |
Henri Verbeet
|
6ac3c48384
|
d3d10core: Implement d3d10_device_PSGetConstantBuffers().
|
2012-12-05 12:44:07 +01:00 |
Henri Verbeet
|
b034f49183
|
d3d10core: Implement d3d10_device_PSSetConstantBuffers().
|
2012-12-05 12:44:01 +01:00 |
Henri Verbeet
|
d906c94382
|
d3d10core: Implement d3d10_device_GSGetConstantBuffers().
|
2012-12-04 00:02:06 +01:00 |
Henri Verbeet
|
feda45279e
|
d3d10core: Implement d3d10_device_GSSetConstantBuffers().
|
2012-12-04 00:02:00 +01:00 |
Henri Verbeet
|
027ef4ccdb
|
d3d10core: Implement d3d10_device_VSGetConstantBuffers().
|
2012-11-30 11:42:54 +01:00 |
Henri Verbeet
|
ae5e15319e
|
d3d10core: Implement d3d10_device_VSSetConstantBuffers().
|
2012-11-30 11:42:48 +01:00 |
Henri Verbeet
|
7c722bea28
|
d3d10core/tests: Use the correct enum in test_create_shader_resource_view().
|
2012-11-28 14:42:35 +01:00 |
Henri Verbeet
|
be65d6ab3c
|
d3d10core/tests: Don't reuse the device.
|
2012-11-28 14:42:22 +01:00 |
Henri Verbeet
|
7f62678c16
|
d3d10core: Implement d3d10_device_DrawIndexedInstanced().
|
2012-11-27 16:54:57 +01:00 |
Henri Verbeet
|
86779241c6
|
d3d10core: Implement d3d10_device_IAGetInputLayout().
|
2012-11-26 11:50:30 +01:00 |
Henri Verbeet
|
dc67be012f
|
d3d10core: Implement d3d10_device_SOGetTargets().
|
2012-11-23 14:40:36 +01:00 |
Henri Verbeet
|
5b781d709d
|
d3d10core: Implement d3d10_device_SOSetTargets().
|
2012-11-23 14:40:30 +01:00 |
Henri Verbeet
|
9e97bff539
|
d3d10core: Implement d3d10_device_RSGetScissorRects().
|
2012-11-22 14:54:19 +01:00 |
Henri Verbeet
|
2a8359d44c
|
d3d10core: Implement d3d10_device_RSSetScissorRects().
|
2012-11-22 14:54:14 +01:00 |
Henri Verbeet
|
860c0eb24e
|
d3d10core: Implement d3d10_device_IAGetVertexBuffers().
|
2012-11-21 13:26:03 +01:00 |
Henri Verbeet
|
d0d213f7d1
|
d3d10core: Implement d3d10_device_IAGetIndexBuffer().
|
2012-11-21 13:25:57 +01:00 |
Andrew Talbot
|
608be1715b
|
d3d10core: Remove unused variables.
|
2012-11-21 13:25:11 +01:00 |
Henri Verbeet
|
e00f1590db
|
d3d10core: Fix the stream index in d3d10_device_IASetVertexBuffers().
|
2012-11-15 12:19:41 +01:00 |
Henri Verbeet
|
25c449247f
|
d3d10core: Implement d3d10_device_GSGetShader().
|
2012-11-14 11:27:44 +01:00 |
Henri Verbeet
|
9081f8afb1
|
d3d10core: Implement d3d10_device_GSSetShader().
|
2012-11-14 11:27:40 +01:00 |
Henri Verbeet
|
d2fa9a75b2
|
d3d10core: Implement d3d10_device_PSGetShader().
|
2012-11-13 16:54:53 +01:00 |
Henri Verbeet
|
5dc94d04a5
|
d3d10core: Implement d3d10_device_VSGetShader().
|
2012-11-13 16:54:53 +01:00 |
Henri Verbeet
|
2bf46c60fb
|
wined3d: Replace the face and level parameters to device_parent_create_texture_surface() with the sub-resource index.
|
2012-10-25 11:48:25 +02:00 |
Henri Verbeet
|
ddbe791d37
|
wined3d: Set texture_level in surface_set_texture_target() as well.
|
2012-10-24 11:24:22 +02:00 |
Henri Verbeet
|
272f63263e
|
d3d10core: Implement d3d10_device_OMGetBlendState().
|
2012-10-04 14:09:43 +02:00 |
Henri Verbeet
|
e69c28a0f7
|
d3d10core: Implement d3d10_device_OMSetBlendState().
|
2012-10-04 14:09:40 +02:00 |
Henri Verbeet
|
e4df956f95
|
d3d10core: Implement d3d10_device_OMGetDepthStencilState().
|
2012-10-03 11:19:40 +02:00 |
Henri Verbeet
|
a78fa40816
|
d3d10core: Implement d3d10_device_OMSetDepthStencilState().
|
2012-10-03 11:19:40 +02:00 |
Henri Verbeet
|
c7caabb864
|
d3d10core: Implement d3d10_device_RSGetState().
|
2012-10-01 23:07:46 +02:00 |
Henri Verbeet
|
fbcce6787a
|
d3d10core: Implement d3d10_device_RSSetState().
|
2012-10-01 23:07:43 +02:00 |
Henri Verbeet
|
2f350a5a2d
|
d3d10core: Add a missing return to d3d10_device_CreateGeometryShader().
|
2012-09-19 23:54:51 +02:00 |
Henri Verbeet
|
843db2c364
|
d3d10core: Replace a FIXME with a TRACE in d3d10_device_CreateSamplerState().
|
2012-09-19 13:04:37 +02:00 |
Henri Verbeet
|
9fb039bb01
|
d3d10core: Implement d3d10_device_RSGetViewports().
|
2012-09-18 10:18:33 +02:00 |
Henri Verbeet
|
69a63024ef
|
d3d10core: Implement d3d10_device_RSSetViewports().
|
2012-09-18 10:18:28 +02:00 |
Henri Verbeet
|
bf23df7980
|
d3d10core/tests: Add a small test for ID3D10Device_CreateShaderResourceView().
|
2012-09-14 15:43:16 +02:00 |
Henri Verbeet
|
83e21f8793
|
d3d10core: Implement d3d10_shader_resource_view_GetDesc().
|
2012-09-14 15:43:12 +02:00 |
Henri Verbeet
|
9235336894
|
d3d10core/tests: Add a small test for ID3D10Device_CreateDepthStencilView().
|
2012-09-13 10:23:05 +02:00 |
Henri Verbeet
|
05d1fbb392
|
d3d10core: Implement d3d10_depthstencil_view_GetDesc().
|
2012-09-13 10:22:59 +02:00 |
Henri Verbeet
|
b6b9c15696
|
d3d10core: Implement d3d10_shader_resource_view_GetResource().
|
2012-09-12 12:46:00 +02:00 |
Henri Verbeet
|
d2fdeaa4fe
|
d3d10core: Implement d3d10_depthstencil_view_GetResource().
|
2012-09-11 18:03:49 +02:00 |
Henri Verbeet
|
739e302e6f
|
d3d10core: Store the resource in the d3d10core rendertarget view.
|
2012-09-10 11:40:08 +02:00 |
Henri Verbeet
|
129ad9cbf5
|
d3d10core: Update the MipLevels field after texture creation.
|
2012-09-06 15:45:31 +02:00 |
Jacek Caban
|
57074556d2
|
d3d10core: Use proper helpers for iface calls.
|
2012-08-28 14:41:11 +02:00 |
Henri Verbeet
|
7e2999e70f
|
d3d10core: Implement d3d10_texture2d_Map().
|
2012-07-12 11:45:28 -05:00 |
Henri Verbeet
|
21a7b18311
|
d3d10core: Implement d3d10_texture2d_Unmap().
|
2012-07-12 11:45:25 -05:00 |
Henri Verbeet
|
2b4c72b13b
|
d3d10core: Always create a wined3d texture for d3d10core textures.
|
2012-07-12 11:45:21 -05:00 |
Henri Verbeet
|
0821c8024b
|
wined3d: Merge the device parent create_rendertarget() and create_depth_stencil() handlers.
|
2012-07-11 09:57:07 -05:00 |
Henri Verbeet
|
8ad98cdbee
|
wined3d: Get rid of the "discard" parameter to device_parent_create_depth_stencil().
|
2012-07-10 10:39:42 -05:00 |
Henri Verbeet
|
9b74ebd794
|
wined3d: Get rid of the "lockable" parameter to device_parent_create_rendertarget().
|
2012-07-10 10:39:34 -05:00 |
Henri Verbeet
|
0a9ac7e992
|
d3d10core: COM cleanup for the ID3D10Buffer interface.
|
2012-04-16 12:04:48 +02:00 |
Henri Verbeet
|
8cef8b3587
|
wined3d: Unify the wined3d_mapped_rect and wined3d_mapped_box structures.
|
2012-04-13 10:48:51 +02:00 |
Michael Stefaniuc
|
b01ce6b633
|
d3d10core: Standardize COM aggregation for d3d10_device.
|
2012-03-26 18:15:04 +02:00 |
Henri Verbeet
|
3769afa33d
|
wined3d: Get rid of the WINED3DSURFTYPE typedef.
|
2012-01-20 13:31:33 +01:00 |
Henri Verbeet
|
c35c30fa68
|
wined3d: Get rid of the WINED3DDECLMETHOD typedef.
|
2012-01-19 11:56:41 +01:00 |
Henri Verbeet
|
e53a277305
|
wined3d: Get rid of the WINED3DPOOL typedef.
|
2012-01-18 12:37:38 +01:00 |
Henri Verbeet
|
a44b062aed
|
wined3d: Get rid of the WINED3DCUBEMAP_FACES typedef.
|
2012-01-13 17:34:31 +01:00 |
Henri Verbeet
|
9a8491045e
|
wined3d: Get rid of the WINED3DMULTISAMPLE_TYPE typedef.
|
2012-01-09 12:22:17 +01:00 |
Henri Verbeet
|
e6a4a86608
|
wined3d: Get rid of the WINED3DPRIMITIVETYPE typedef.
|
2011-12-12 10:21:01 +01:00 |
Henri Verbeet
|
2fa5a22100
|
wined3d: Get rid of the WINED3DLOCKED_BOX typedef.
|
2011-12-06 15:50:58 +01:00 |
Henri Verbeet
|
94c9b0b4fc
|
wined3d: Get rid of the WINED3DPRESENT_PARAMETERS typedef.
|
2011-12-02 11:51:29 +01:00 |
Henri Verbeet
|
3430e11605
|
wined3d: Add a flags parameter to wined3d_surface_create().
|
2011-11-30 11:50:48 +01:00 |
Henri Verbeet
|
82dd612d50
|
ddraw: Resize the swapchain window on mode changes in exclusive mode.
|
2011-11-30 11:50:42 +01:00 |
Henri Verbeet
|
6a529e5847
|
wined3d: Get rid of the WINED3DVERTEXELEMENT typedef.
|
2011-11-25 16:21:57 +01:00 |
Henri Verbeet
|
7459180a51
|
wined3d: Get rid of the WINED3DCOLORVALUE typedef.
|
2011-11-16 09:41:50 +01:00 |
Matteo Bruni
|
7c65ab91ad
|
d3d10core/tests: Add some shader creation tests.
|
2011-09-26 17:57:57 +02:00 |
Matteo Bruni
|
d9c9b5c365
|
d3d10core: Fixup HRESULT in a bunch of error cases.
|
2011-09-26 17:57:50 +02:00 |
Matteo Bruni
|
2a146448f4
|
wined3d: When creating a new shader, check shader type and version.
|
2011-09-26 17:57:48 +02:00 |
Michael Stefaniuc
|
3808a6f371
|
d3d10core: COM cleanup for the ID3D10InputLayout iface.
|
2011-07-12 13:25:43 +02:00 |
Michael Stefaniuc
|
6c866e06bf
|
d3d10core: Use unsafe_impl_from_ID3D10InputLayout for an app provided iface.
|
2011-07-12 13:25:40 +02:00 |
Michael Stefaniuc
|
dc3ee8b947
|
d3d10core: COM cleanup for the ID3D10RenderTargetView iface.
|
2011-07-12 13:25:37 +02:00 |
Michael Stefaniuc
|
0b78866a0f
|
d3d10core: Use unsafe_impl_from_ID3D10RenderTargetView for app provided ifaces.
|
2011-07-12 13:25:34 +02:00 |
Michael Stefaniuc
|
f196050f28
|
d3d10core: COM cleanup for the ID3D10PixelShader iface.
|
2011-07-12 11:37:01 +02:00 |
Michael Stefaniuc
|
887a4ff3cc
|
d3d10core: Use unsafe_impl_from_ID3D10PixelShader for an app provided iface.
|
2011-07-12 11:36:57 +02:00 |
Michael Stefaniuc
|
cc0cc6a80f
|
d3d10core: COM cleanup for the ID3D10VertexShader iface.
|
2011-07-12 11:36:53 +02:00 |
Michael Stefaniuc
|
ec415eaf3c
|
d3d10core: Use unsafe_impl_from_ID3D10VertexShader for an app provided iface.
|
2011-07-12 11:36:49 +02:00 |
Michael Stefaniuc
|
eeacb8f2c9
|
d3d10core: COM cleanup for the ID3D10Device iface.
|
2011-07-11 18:32:23 +02:00 |
Michael Stefaniuc
|
2f76274df9
|
d3d10core: COM cleanup for the ID3D10Query iface.
|
2011-06-02 16:24:07 +02:00 |
Michael Stefaniuc
|
db9823e02a
|
d3d10core: COM cleanup for the ID3D10SamplerState iface.
|
2011-06-02 16:24:03 +02:00 |
Michael Stefaniuc
|
54ac05a871
|
d3d10core: COM cleanup for the ID3D10RasterizerState iface.
|
2011-06-02 16:24:00 +02:00 |
Michael Stefaniuc
|
815470e68b
|
d3d10core: COM cleanup for the ID3D10DepthStencilState iface.
|
2011-06-02 16:23:54 +02:00 |
Michael Stefaniuc
|
a4a4a420f8
|
d3d10core: COM cleanup for the ID3D10BlendState iface.
|
2011-06-01 15:16:36 +02:00 |
Michael Stefaniuc
|
2b1001907f
|
d3d10core: COM cleanup for the ID3D10GeometryShader iface.
|
2011-06-01 15:16:32 +02:00 |
Michael Stefaniuc
|
36de21b3a1
|
d3d10core: COM cleanup for the ID3D10ShaderResourceView iface.
|
2011-06-01 15:16:29 +02:00 |
Michael Stefaniuc
|
7aff686ea1
|
d3d10core: COM cleanup for the ID3D10DepthStencilView iface.
|
2011-06-01 15:16:23 +02:00 |
Michael Stefaniuc
|
a8712d5522
|
d3d10core: COM cleanup for the ID3D10Texture3D iface.
|
2011-06-01 15:16:19 +02:00 |