Commit Graph

474 Commits

Author SHA1 Message Date
Alexandre Julliard 506a62776c d3d9/tests: Fix some pointer cast warnings on 64-bit. 2009-12-09 12:04:27 +01:00
Huw Davies 14b343fcd0 d3d9/tests: Destroy the window after we release the device.
Although either order is supposed to work, the former crashes with Wine.
2009-12-03 15:26:52 +01:00
Henri Verbeet b644d11333 d3d9/tests: Add a small test for IDirect3D9Ex::GetAdapterLUID(). 2009-12-02 13:06:08 +01:00
Henri Verbeet bdad5ace2a d3d9/tests: Trace the viewport in clear_test().
There are some failures in this test on Win7 that appear to be related to the
initial viewport. Perhaps this trace will help narrow it down.
2009-12-01 13:16:22 +01:00
Stefan Dösinger 7f961c0796 d3d9: Abort the x8l8v8u8 test if the format is not supported. 2009-11-12 15:18:09 +01:00
Henri Verbeet 5f8e6cb5e0 d3d9/tests: Don't require dynamic usage for textures in the stateblock tests. 2009-11-12 13:13:37 +01:00
Stefan Dösinger b49a9cbfd2 d3d9: Run the visual tests in a window. 2009-11-09 19:59:33 +01:00
Stefan Dösinger 69612bb241 d3d9: Make the visual test read the backbuffer. 2009-11-09 19:59:29 +01:00
Henri Verbeet fff8b09fb4 d3d9/tests: Release the IDirect3D9Ex interface in test_qi_ex_to_base(). 2009-10-23 12:03:08 +02:00
Louis Lenders 786271e1a1 d3d9/tests: Test {IDirect3DTexture9, IDirect3DSurface9}::UnlockRect for rectangles that are not locked. 2009-10-20 15:00:40 +02:00
Henri Verbeet d17cd37d3b d3d9/tests: Remove an unused color result. 2009-10-19 11:45:30 +02:00
Henri Verbeet 023446f109 d3d9/tests: Check some more return values (LLVM/Clang). 2009-10-16 13:37:12 +02:00
James Helferty 2b5ff09160 d3d9/tests: Fix position of EndScene in visual test. 2009-10-15 12:06:17 +02:00
Henri Verbeet aa96a4559e d3d9: Add some stateblock tests for device resources. 2009-10-13 11:38:28 +02:00
Henri Verbeet 803eab27c7 d3d9: Cleanup the stateblock test callbacks a bit. 2009-10-12 12:36:05 +02:00
Henri Verbeet 8f91327b89 d3d9: Only run the vertex/pixel shader constant apply tests when the implementation supports them. 2009-10-12 12:35:47 +02:00
Henri Verbeet de45a38003 d3d9: Add tests for D3DSBT_PIXELSTATE stateblocks. 2009-10-09 11:50:30 +02:00
Henri Verbeet 489264d495 d3d9: Add tests for D3DSBT_VERTEXSTATE stateblocks. 2009-10-09 11:50:30 +02:00
Henri Verbeet 50e1106eca d3d9: Add some tests for CreateStateBlock(). 2009-10-08 13:53:59 +02:00
Henri Verbeet dfe07023c4 d3d9: Don't test D3DRS_DEBUGMONITORTOKEN in the stateblock tests. 2009-10-08 13:53:39 +02:00
Henri Verbeet ffcfbc2aeb d3d8: Rename abort_stateblock() to release_stateblock() in the stateblock tests. 2009-10-08 13:53:24 +02:00
Stefan Dösinger fcd0bc8f54 d3d9: Reduce the YUV test precision. 2009-10-08 12:03:20 +02:00
Henri Verbeet 3cb7e87284 d3d9: Use separate fields for data to check/apply in the stateblock tests. 2009-10-07 12:24:21 +02:00
Henri Verbeet 063d3d181b d3d9: Get rid of the unused "return_data_buffer" in the stateblock tests. 2009-10-07 12:24:09 +02:00
Henri Verbeet 7d0d8c0245 d3d9: Make the individual stateblock tests responsible for checking data. 2009-10-06 12:02:41 +02:00
Henri Verbeet 54e28991fc d3d9: Always pass "struct event_data" to "event_fn" in the stateblock tests. 2009-10-05 13:46:01 +02:00
Henri Verbeet 9f4f29fd03 d3d9: Remove useless typedefs from the stateblock tests. 2009-10-05 13:46:01 +02:00
Henri Verbeet 3caba01ec9 d3d9: Remove D3D9_RENDER_STATES from the stateblock tests. 2009-10-05 13:46:01 +02:00
Stefan Dösinger eda00d97ad d3d9: Test viewports that are bigger than the surface. 2009-10-02 15:06:38 +02:00
Stefan Dösinger dc45657f2c wined3d: Fix vs_2_0 sgn.
vs_2_0's sgn has two extra parameters - temporary registers for the
instruction. This patch fixes the crash of the d3d9:visual test on windows and
properly handles the vs_2_0 version of sgn.
2009-10-02 12:36:59 +02:00
Stefan Dösinger 0c70291c2c wined3d: Fix a contradicting comment.
The test was adopted from the ddraw test, where GetPrivateData does not
addref. The test code was adjusted, the comment apparently not.
2009-10-01 13:47:53 +02:00
James Helferty 6fa09d1d22 d3d9: Fix some typos in visual test. 2009-09-22 20:19:58 +02:00
Stefan Dösinger e1469961d4 wined3d: Test and fix ddraw and d3d9 GetDC differences.
The MSDN is not totally correct: A8R8G8B8 and A1R5G5B5 also allow GetDC. The
main differences that have to be filtered out in d3d9.dll are GetDC on
A8B8G8R8, X8B8G8R8 and P8.
2009-09-08 13:04:52 +02:00
Stefan Dösinger 9281bdb478 wined3d: SetLOD is ignored on D3DPOOL_DEFAULT textures.
I am not testing SYSTEMMEM and SCRATCH textures. SCRATCH textures
cannot be created, SYSTEMMEM ones cannot be used for texturing on
Windows.
2009-08-31 12:18:56 +02:00
Stefan Dösinger edf1c50b54 wined3d: Handle per-texture max LOD level.
GL_TEXTURE_BASE_LEVEL matches the basetexture::SetLOD functionality.
D3DSAMP_MAXMIPLEVEL essentially does the same as SetLOD. The test included in
this patch shows that the smallest mipmap level is used.
2009-08-31 12:18:41 +02:00
Henri Verbeet e7d14d02d0 d3d9: Remove trailing spaces. 2009-08-28 11:54:50 +02:00
Henri Verbeet ada3e059e8 d3d9: Remove stray tabs. 2009-08-26 12:10:49 +02:00
Jörg Höhle f2a4c6eeab d3d9/tests: SetAutoGenFilterType tests. 2009-08-20 17:39:45 +02:00
Henri Verbeet ffb38da024 wined3d: Try to force a top-left filling convention. 2009-08-19 14:45:09 +02:00
Jörg Höhle ba87299402 d3d9/tests: Detect empty graphics driver name. 2009-08-14 11:26:44 +02:00
Henri Verbeet 3b06fc92f4 wined3d: Use EXT_provoking_vertex to match Direct3D's provoking vertex convention. 2009-08-10 13:52:50 +02:00
Henri Verbeet 3115f3357f d3d9/tests: Use color_match() in a few more places. 2009-07-10 12:13:32 +02:00
Paul Vriens f96e210ed7 d3d9/tests: Skip a test on failure. 2009-07-06 14:35:26 +02:00
Henri Verbeet 17c0e99106 d3d9/tests: Add a small test for having multiple device active at the same time.
This is essentially the situation that caused problems with reusing the
initial GL context.
2009-07-03 13:05:52 +02:00
Henri Verbeet 7d3beb6b79 d3d: Add a test for releasing the device after destroying the window. 2009-06-29 12:30:32 +02:00
Henri Verbeet c672071db7 d3d9/tests: Make sure the device is released properly. 2009-06-23 11:47:59 +02:00
Henri Verbeet ad05c39fd7 d3d9/tests: Release the query in test_occlusion_query_states(). 2009-06-23 11:47:53 +02:00
Henri Verbeet 6cc2f9573a d3d9/tests: Release the vertex buffer in test_null_stream(). 2009-06-23 11:47:49 +02:00
Paul Vriens d8669f9e41 d3d9/tests: Use color_match ((logical || with non-zero constant). 2009-06-23 11:47:38 +02:00
Gerald Pfeifer 9b043744cd d3d9/tests: Fix three incorrect logic conditions. 2009-06-22 11:44:37 +02:00
Stefan Dösinger 2364ce08e5 d3d9: Add a SGN test. 2009-06-22 11:26:14 +02:00
Stefan Dösinger b93136e0c3 d3d9: Add an aL indexing test. 2009-06-22 11:26:07 +02:00
Henri Verbeet 1e0b1e5487 d3d9: Use color_match() in the fog test. 2009-06-19 13:52:56 +02:00
Stefan Doesinger f75dadfeb7 d3d9: Accept an alternative oFog->ps_3_0 handling. 2009-06-17 12:19:57 +02:00
Alexandre Julliard 2449eea0fd d3d9/tests: Skip CheckDeviceMultiSampleType test if not available. 2009-06-01 16:16:04 +02:00
Louis Lenders 06936f04c0 wined3d: Fix CheckDeviceMultiSampleType when queried with D3DMULTISAMPLE_NONE. 2009-05-28 15:02:08 +02:00
Stefan Dösinger 6492622350 wined3d: sincos for vertex shaders.
SCS is unfortunately a fragment program only instruction. If we have the NV
extensions we can use SIN and COS. Otherwise we have to approximate sine and
cosine with a taylor series. Luckily we're provided with the necessary
constants by the application.
2009-05-27 11:56:53 +02:00
Louis Lenders f9b9f73991 d3d9/tests: Add simple test to show that QualityLevels is not zero, when we call CheckDeviceMultiSampleType with D3DMULTISAMPLE_NONE. 2009-05-27 11:55:04 +02:00
Austin English 68ccd08952 d3d9/tests: Sign compare fix. 2009-05-08 14:30:51 +02:00
Stefan Dösinger 31f5b01f9a wined3d: Add a point size test.
It shows that our current behavior (enabling coord_replace on all
units) is correct.
2009-05-08 12:17:04 +02:00
David Adam 758777d1e2 d3d9: Fix a copy/paste error in test. 2009-04-27 13:23:19 +02:00
David Adam 33eb939390 wined3d: SetDepthStencilSurface is always called when AutoDepthStencil is enabled. 2009-04-24 11:51:27 +02:00
David Adam d993f85167 d3d9: Add tests for IDirect3D9Device_Reset. 2009-04-22 12:55:48 +02:00
Henri Verbeet 8a0fc70584 d3d9: Don't depend on specific display modes in test_reset(). 2009-03-26 14:47:42 +01:00
Henri Verbeet 49c22d6100 d3d9: Properly initialize the viewport dimensions. 2009-03-26 14:47:34 +01:00
Henri Verbeet db9bd91893 d3d9: Fix some indentation. 2009-03-26 14:47:28 +01:00
Michael Stefaniuc 2df012a01a d3d9/tests: Use LONG instead of long. 2009-03-23 12:41:14 +01:00
Michael Stefaniuc 8e64efeeec d3d9/tests: Fix some ok() strings in the fog test. 2009-03-12 13:09:54 +01:00
Michael Stefaniuc a242d601cc d3d9/tests: Limit the back buffer to 800x600 in the scissor size test. 2009-03-12 13:09:54 +01:00
Henri Verbeet 1b9a6fb4e9 d3d9: Fix some sign compare warnings. 2009-03-09 14:44:09 +01:00
Jörg Höhle 7a4ed15884 d3d9/tests: Fix typos in text. 2009-03-04 15:45:43 +01:00
Francois Gouget 3be6654259 d3d9/tests: Use win_skip() to skip over unimplemented functionality. 2009-02-25 12:49:30 +01:00
Stefan Dösinger 4aa0591c96 d3d9: Add an alpha blending test. 2009-02-24 16:57:30 +01:00
Stefan Dösinger e51f2a0e6e d3d9: Test table fog and exp fog in the shader fog test. 2009-02-11 12:22:00 +01:00
Stefan Dösinger 693d9ded47 wined3d: Properly set the fog frag coord according to the FOGTABLEMODE.
This also fixes the test that an earlier patch broke, so the todo_wine can be
removed again.
2009-02-11 12:21:44 +01:00
Michael Stefaniuc bca813a5a6 d3d9: Remove superfluous pointer casts. 2009-01-29 14:06:18 +01:00
Marcus Meissner 7111ca5506 d3d9: Remove useless NULL check in stateblock test (Coverity). 2009-01-28 12:30:48 +01:00
Alasdair Sinclair f95b0209ab d3d9/tests: Fix missing void in empty parameter list. 2009-01-28 12:10:47 +01:00
Marcus Meissner ace65a527f d3d9: Initialize hr (Coverity). 2009-01-28 12:10:28 +01:00
Stefan Dösinger 50109aa969 wined3d: Get rid of last_was_foggy_shader & friends.
The fog settings do not depend on wether the shader writes to oFog or not,
instead they depend on the FOGVERTEXMODE and FOGTABLEMODE settings, and if a
vertex shader is bound at all.

It works the same way as with the fixed function, and having a vertex shader
is the same as using pretransformed vertices, just that the fog coord comes
from the shader instead of the specular color:

FOGTABLEMODE != NONE: The Z coord is used, oFog is ignored
FOGTABLEMODE == NONE, with VS: oFog is used
FOGTABLEMODE == NONE, no VS, XYZ: Z is used
FOGTABLEMODE == NONE, no VS, XYZRHW: diffuse color is used
2009-01-20 12:45:40 +01:00
Henri Verbeet 9e7b5676a7 d3d9: Remove some superfluous pointer casts. 2009-01-20 12:34:12 +01:00
Stefan Dösinger 903c774263 d3d9: Use D3DFOG_* constants instead of plain integers. 2009-01-13 17:33:08 +01:00
Henri Verbeet 04808cc5aa d3d9: Don't test invalid texture stages. 2009-01-06 12:45:14 +01:00
Roderick Colenbrander a6d28bcc52 d3d9: Relax color matching in bumpmap test. 2009-01-02 11:53:56 +01:00
Henri Verbeet 1d9c8a2df7 d3d9: Use a HAL device for the stateblock tests. 2008-12-29 12:16:47 +01:00
Henri Verbeet de494ffe3c wined3d: The initial value for D3DRS_POINTSIZE_MAX depends on the pointsize limit. 2008-12-29 12:16:42 +01:00
Henri Verbeet 664b58dc6f d3d: Make sure the device is properly released when exiting the tests. 2008-12-29 12:16:35 +01:00
Chris Robinson 0bdab5f80c d3d9: Use the correct size for D3DFVF_XYZW. 2008-12-29 11:49:54 +01:00
Rico Schüller bf5912208f d3d9/tests: Don't create a Null-shader in d3d9, it will crash. 2008-12-22 14:14:52 +01:00
Henri Verbeet c889bab8e6 d3d9: Add a test for shader constant application through IDirect3DStateBlock9_Apply().
We already behave correctly here, the test just verifies it.
2008-12-18 13:16:38 +01:00
Henri Verbeet 1e1cf78073 d3d9: Fix the shader constant test.
Using the same values for the test data and the default data masks
potential failures.
2008-12-17 14:02:17 +01:00
Henri Verbeet 4adb342327 wined3d: Remove GetFVF() and SetFVF() from IWineD3DDevice. 2008-12-17 14:02:03 +01:00
Henri Verbeet 46572f682c wined3d: Refuse to create shaders with a NULL function. 2008-12-16 12:51:49 +01:00
Francois Gouget 287dee6e78 d3d9/tests: Make some functions static. 2008-12-12 11:41:53 +01:00
Huw Davies 12b9d37120 d3d9/tests: Skip tests if we can't create the D3D9 object. 2008-12-04 12:51:20 +01:00
Stefan Dösinger e04556bb16 wined3d: Fix D3DFMT_R32F, R16F, G16R16F, ... in the pixel shader.
This allows us to drop the load time conversion and the clear
readback hack and replaces it with a color fixup in the fixed
function pipeline replacement.
2008-12-04 12:00:15 +01:00
Stefan Dösinger cd011661e6 d3d9: Test psize_min vs psize_max vs psize behavior.
Add a test that checks what happens if D3DRS_POINTSIZE, D3DRS_POINTSIZE_MIN
and POINTSIZE_MAX have conflicting values. D3DRS_POINTSIZE_MAX trumps
D3DRS_POINTSIZE_MIN, and both MIN and MAX clamp the D3DRS_POINTSIZE value if it is
outside of their range.
2008-11-20 12:17:18 +01:00
Stefan Dösinger 40c06ea296 d3d9: Add a test for GetTexture with no texture set. 2008-11-04 11:41:20 +01:00
Michael Stefaniuc 4f199a10ad Remove the remaining casts of NULL. 2008-11-03 13:42:09 +01:00
Stefan Dösinger 561ebb355f d3d9: Test the effect of lighting on the result alpha. 2008-11-03 13:34:13 +01:00
Henri Verbeet eb0c0b3f25 d3d9: Don't ignore the GetCursorInfo() return value (LLVM/Clang). 2008-11-03 11:49:31 +01:00
Alexandre Julliard 90fd6a2f4d d3d9: Convert source files to utf-8. 2008-10-18 19:19:23 +02:00
Detlef Riekenberg 7cfaf4aca0 d3d9/tests: Fix test for old gfx-card. 2008-10-13 12:03:43 +02:00
Detlef Riekenberg c27b37a77e d3d9/tests: Fix test on win9x. 2008-10-13 12:03:38 +02:00
Francois Gouget 0f38a60dd3 Assorted spelling fixes. 2008-10-10 14:14:05 +02:00
Michael Stefaniuc 6a908eb149 d3d9/tests: Use FAILED instead of !SUCCEEDED. 2008-10-08 13:42:25 +02:00
Henri Verbeet 5780b9b56d d3d9: Use more reasonable texture dimensions.
caps.MaxTextureWidth / caps.MaxTextureHeight can potentially be very
large, which could cause a driver to run out of memory. Arguably the
driver shouldn't report such large limits, but there's no reason for
us to create a texture larger than 1024x1024 either.
2008-10-07 12:11:40 +02:00
Stefan Dösinger 631f751fe1 wined3d: Add a test for zenable=false, zwriteenable=false.
I suspected that in this situation d3d writes to the z buffer, but the
test shows that I was mistaken
2008-09-11 11:43:42 +02:00
Henri Verbeet 3783c5c029 d3d9: Add a test for auto depth stencil reset. 2008-09-10 12:05:41 +02:00
Henri Verbeet 8a77aa03e0 d3d9: Only run the reset test once. 2008-09-10 12:05:36 +02:00
Rico Schüller 525e30e6b7 wined3d/d3d9: Set the initial scissorrect to the dimesions of the backbuffer from the first swapchain of the device. 2008-09-04 12:26:59 +02:00
Stefan Dösinger 8b1727ae62 wined3d: Report incorrect filtering settings in ValidateDevice. 2008-09-02 14:56:06 +02:00
Stefan Dösinger b294e43206 wined3d: D3DTOP_DOTPRODUCT3 colorop overrides the alphaop.
Note that the fix is only implemented in the arbfp and atifs fragment
pipeline. Unfortunately nvrc doesn't support dot3 as alpha operation.
2008-08-27 13:21:24 +02:00
Stefan Dösinger 4767be8cde wined3d: The final luminance factor is clamped. 2008-08-26 12:07:41 +02:00
Stefan Dösinger 6c6a6a2e61 wined3d: Implement D3DTA_ALPHAREPLICATE in arbfp and atifs.
Also adds a simple test for this. In the fixed function and nvrc/nvts
code this already works properly.
2008-08-26 12:07:41 +02:00
Stefan Dösinger 6c12b81552 wined3d: Implement D3DTOP_BUMPENVMAPLUMINANCE. 2008-08-26 12:07:41 +02:00
David Adam acaeb92042 d3d8/d3d9: Remove unconsistent tests for SetMaterial. 2008-08-22 11:32:09 +02:00
Stefan Dösinger b692e86104 wined3d: De-pickify the texbem test. 2008-08-21 13:34:06 +02:00
Stefan Dösinger a901f0966d d3d9: Make the bumpmap test less picky. 2008-08-21 13:33:58 +02:00
Stefan Dösinger bbf313e76a d3d9: Test for fixed function value clamping. 2008-08-21 13:27:58 +02:00
Stefan Dösinger 6a24b28b75 wined3d: Support YUV formats with GL_APPLE_ycbcr_422. 2008-08-20 12:25:00 +02:00
Stefan Dösinger ef647c9ad9 d3d9: Skip gracefully if A16R16G16B16 is not supported. 2008-08-04 13:12:20 +02:00
Stefan Dösinger b554cdbb5a d3d: D3DDECLTYPE_UNUSED is not valid in vertex declarations. 2008-07-24 11:55:42 +02:00
H. Verbeet d1c835f890 d3d9: Use color_match() in test_vshader_input(). 2008-07-24 11:55:27 +02:00
Gerald Pfeifer 971a1e66f4 d3d9: Fix type of loop variable in stream_test() and texop_test(). 2008-07-21 15:06:35 +02:00
Stefan Dösinger 3a224fe289 d3d9: Unset the vertex shader in the compare_instructions test. 2008-07-18 11:40:26 +02:00
H. Verbeet c876c929a2 d3d9: Correct some shader comments. 2008-07-18 11:11:53 +02:00
H. Verbeet 0bebad66f7 d3d9: Replace color_near() with color_match(). 2008-07-18 11:11:49 +02:00
H. Verbeet f902b044d3 d3d9: Use color_match() in vshader_version_varying_test().
Also fixes the range on the test, 0x19 plus 1 equals 0x1a, and
0x003c0000 should've been 0x004c0000.
2008-07-17 11:36:51 +02:00
Alexandre Julliard a08bb2f04c d3d9: Don't depend on the dxerr9 static library in the tests. 2008-07-08 17:51:46 +02:00
Alexandre Julliard 79c64acc7b tests: Don't depend on the static uuid libraries in the tests.
This avoids trouble with the broken MingW libraries when
cross-compiling the tests.
2008-07-08 17:51:45 +02:00
James Hawkins 7d22101e6b d3d9: Fix a failing test for broken drivers. 2008-07-08 10:48:10 +02:00
Stefan Dösinger c4eae160d7 wined3d: RENDERTARGET | AUTOGENMIPMAP are compatible.
The test used D3DPOOL_MANAGED which is mutually exclusive with
RENDERTARGET usage, thus the call failed.
2008-07-02 12:24:12 +02:00
James Hawkins 74bb01f4a9 d3d9: Fix a test that fails with broken drivers. 2008-07-02 12:16:44 +02:00
H. Verbeet 674b3b84e9 d3d9: Unset the pixel shader at the end of cnd_test().
This prevents failures in subsequent tests when no PS2.0 support is present.
2008-06-25 20:29:12 +02:00
H. Verbeet 873c0afb82 d3d: Allow more imprecision in the texop test. 2008-06-25 20:29:05 +02:00
H. Verbeet 079686b707 d3d9: Use color_match() in fog_with_shader_test(). 2008-06-25 10:43:13 +02:00
H. Verbeet 60b5581e1c d3d9: Use color_match() in alpha_test().
Also fixes some of the messages.
2008-06-24 11:48:38 +02:00
Alexandre Julliard 15a5da9790 d3d9/tests: Test for Direct3DCreate9 failure. 2008-06-24 11:09:47 +02:00
Paul Vriens 189603a995 d3d9/tests: Fix a few typos. 2008-06-11 12:55:43 +02:00
Dmitry Timoshkov 1c8994247e d3d9: Avoid a not needed address-of operator. 2008-06-06 10:29:18 +02:00
Michael Karcher a6e515af83 d3d9/tests: Keep swapchain while its backbuffer is in use. 2008-06-03 11:11:20 +02:00
Maarten Lankhorst 06f65e65d0 d3d9: Add a test to see whether offscreen surfaces can be locked while a reset occurs. 2008-05-29 12:08:20 +02:00
H. Verbeet 8c79f13663 d3d9: Test our texop implementation. 2008-05-27 12:04:33 +02:00
H. Verbeet 14b13d0687 d3d: Use an alpha capable backbuffer format in the visual tests. 2008-05-27 12:04:05 +02:00
Dan Kegel 83da377494 d3d9/tests: Another wee bit of slop. 2008-05-21 11:38:14 +02:00
Dan Kegel 480297336b d3d9/tests: Add missing skip(). 2008-05-19 13:35:31 +02:00
Dan Kegel 7d989b7f71 d3d9: shademode_test: Increase slop in color comparison. 2008-05-13 11:24:47 +02:00
Francois Gouget 58665f5db7 d3d9/tests: Fix compilation on systems that don't support nameless unions. 2008-05-06 16:10:07 +02:00
Alexandre Julliard dad21bbcbf makefiles: List the static libraries as normal imports instead of extra libs. 2008-04-30 14:23:55 +02:00