Matteo Bruni
|
454dce9162
|
d3dx9: Report usage of unsupported sprite flags.
|
2010-10-18 11:45:42 +02:00 |
Matteo Bruni
|
40d57b70ed
|
d3dx9: Store transform matrix per-sprite.
|
2010-10-18 11:45:32 +02:00 |
Matteo Bruni
|
550abd41a2
|
d3dx9: Fix D3DXFilterTexture return value.
|
2010-10-18 11:45:26 +02:00 |
Matteo Bruni
|
ebbf519b78
|
d3dx9: Search for a compatible pixel format in D3DXCheckTextureRequirements.
|
2010-10-18 11:45:21 +02:00 |
Christian Costa
|
128cf64371
|
d3dx9: Constant table parsing foundations.
|
2010-10-13 12:03:05 +02:00 |
Matteo Bruni
|
b4736bd767
|
d3dx9/tests: Fix a shader test failure.
|
2010-10-13 12:01:03 +02:00 |
Misha Koshelev
|
09af2a2bf9
|
d3dx9_36: Implement D3DXCreateCylinder.
|
2010-09-28 17:33:17 +02:00 |
Misha Koshelev
|
63dbf6ee3f
|
d3dx9_36/tests: Add tests for D3DXCreateCylinder.
|
2010-09-27 14:10:46 +02:00 |
Misha Koshelev
|
fe9db6faf7
|
d3dx9_36: Add stub for D3DXCreateCylinder.
|
2010-09-27 14:10:46 +02:00 |
Misha Koshelev
|
d7d9cd5eb2
|
d3dx9_36: Implement D3DXCreateSphere.
|
2010-09-24 15:45:54 +02:00 |
Misha Koshelev
|
99e2aedbf7
|
d3dx9_36: Implement ID3DXMesh_Lock/UnlockVertexBuffer and ID3DXMesh_Lock/UnlockIndexBuffer.
|
2010-09-24 15:45:53 +02:00 |
Misha Koshelev
|
10af823fd5
|
d3dx9_36: Add stub for D3DXCreateTeapot.
|
2010-09-24 15:45:53 +02:00 |
Misha Koshelev
|
e4182ead47
|
d3dx9_36: Implement D3DXCreateMeshFVF.
|
2010-09-23 19:22:41 +02:00 |
Misha Koshelev
|
a6f2c003a3
|
d3dx9_36: D3DXDeclaratorFromFVF returns D3DERR_INVALIDCALL when an invalid declarator is passed.
|
2010-09-23 19:22:38 +02:00 |
Misha Koshelev
|
af0c074d7b
|
d3dx9_36: Implement D3DXCreateMesh and initial ID3DXMesh methods.
|
2010-09-21 20:16:16 +02:00 |
Alexandre Julliard
|
81b8ee863e
|
makefiles: Add a standard header for all makefiles to replace the common variable initializations.
|
2010-09-19 12:36:48 +02:00 |
Misha Koshelev
|
fffe37aa00
|
d3dx9_36: Implement D3DXGetDeclLength with tests.
|
2010-09-16 11:18:58 -05:00 |
Joris Huizer
|
5815b63979
|
d3dx9_36: D3DXPreprocessShaderFromFileW: remove unneeded code.
|
2010-09-14 15:33:54 -05:00 |
Matteo Bruni
|
8d7a0d5027
|
d3dx9: D3DXPreprocessShader implementation with tests.
|
2010-09-13 14:43:53 -05:00 |
Owen Rudge
|
0d6f4d2406
|
d3dx9/tests: Add D3DXCreateTextureFromResource tests.
|
2010-09-09 12:44:48 +02:00 |
Owen Rudge
|
78bd619c7c
|
d3dx9: Implement D3DXCreateTextureFromResource*.
|
2010-09-09 12:44:43 +02:00 |
Matteo Bruni
|
d82255575b
|
d3dx9: Fix D3DXAssembleShader tests.
|
2010-09-08 19:54:29 +02:00 |
Matteo Bruni
|
d6ead897e2
|
d3dx9: Fix D3DXCompileShaderFromFileW.
|
2010-09-08 19:54:14 +02:00 |
Misha Koshelev
|
b9b9d7ccca
|
d3dx9_36: Fix the D3DXCreateMesh() prototype.
|
2010-09-08 13:31:03 +02:00 |
Andrew Nguyen
|
b42a243fec
|
d3dx9_36: Fix D3DXCompileShader* spec file prototypes.
|
2010-09-07 16:01:18 +02:00 |
Misha Koshelev
|
5fa3a6cf78
|
d3dx9: Implement D3DXFVFFromDeclarator.
|
2010-09-06 19:45:47 +02:00 |
Matteo Bruni
|
5a5af75f04
|
d3dx9: Implement D3DXCompileShaderFromResource.
|
2010-09-02 18:05:23 +02:00 |
Matteo Bruni
|
de8f35bba8
|
d3dx9: Implement D3DXCompileShaderFromFile.
|
2010-09-02 18:05:23 +02:00 |
Owen Rudge
|
258dba1a52
|
d3dx9: Implement D3DXLoadSurfaceFromFileInMemory.
|
2010-09-01 14:01:02 +02:00 |
Owen Rudge
|
3604671a3a
|
d3dx9: Implement D3DXCreateTextureFromFileInMemoryEx.
|
2010-09-01 14:01:02 +02:00 |
Alexandre Julliard
|
f161990eef
|
d3dx9: Use float instead of long in the spec files for 32-bit floating point values.
|
2010-08-31 14:23:49 +02:00 |
Owen Rudge
|
ae695bdfaa
|
d3dx9: Implement missing D3DXCreateTextureFromFile functions.
|
2010-08-31 12:10:45 +02:00 |
Matteo Bruni
|
3a6050b6ab
|
d3dx9: Forward D3DXCompileShader to d3dcompiler.
|
2010-08-30 11:26:28 +02:00 |
Henri Verbeet
|
ff7dc44525
|
d3dx9_36: Implement D3DXDeclaratorFromFVF().
|
2010-08-27 11:58:57 +02:00 |
Henri Verbeet
|
79e4f66090
|
d3dx9_36/tests: Add some more FVF position handling tests.
|
2010-08-27 11:58:50 +02:00 |
Henri Verbeet
|
6e518a1d06
|
d3dx9_36/tests: Cleanup / simplify test_fvf_decl_conversion().
|
2010-08-27 11:58:43 +02:00 |
Francois Gouget
|
2f8f70bca7
|
d3dx9_36: Make {is,make}_pow2() static.
|
2010-08-26 13:40:34 +02:00 |
Henri Verbeet
|
1bfd89986c
|
d3dx9_36/tests: Avoid a redundant vertex declaration copy in test_decl_to_fvf().
|
2010-08-26 12:41:58 +02:00 |
Henri Verbeet
|
5ed9403c74
|
d3dx9_36: Fix the D3DXFVFFromDeclarator() prototype.
The current version matches MSDN, but not the actual SDK header.
|
2010-08-26 12:41:53 +02:00 |
Matteo Bruni
|
53a15436f8
|
d3dcompiler: Move D3DAssemble tests from d3dx9_36.
|
2010-08-25 17:35:19 +02:00 |
Matteo Bruni
|
5dcb2e4b7e
|
d3dcompiler: Move shader assembler implementation from d3dx9_36.
|
2010-08-25 17:34:24 +02:00 |
Henri Verbeet
|
5655c6f0bb
|
d3dx9_36/tests: Use the proper D3DFVF_PSIZE constant in test_fvf_decl_conversion().
|
2010-08-25 11:56:59 +02:00 |
Henri Verbeet
|
bcd452ab82
|
d3dx9_36/tests: Remove a (mostly) redundant test.
|
2010-08-25 11:56:50 +02:00 |
Henri Verbeet
|
31e8a20d88
|
d3dx9_36: Use a lookup table in D3DXGetDeclVertexSize().
|
2010-08-25 11:56:35 +02:00 |
Tony Wasserka
|
ecce9eebcf
|
d3dx9: Fix an off by one error in point_filter_simple_data.
|
2010-08-23 13:37:03 +02:00 |
Tony Wasserka
|
18b8916942
|
d3dx9: Black out pixels which are outside the source rect in D3DXLoadSurfaceFromMemory if no stretching is used.
|
2010-08-23 13:37:03 +02:00 |
Gerald Pfeifer
|
0fed73ef4b
|
d3dx9_36: Simplify instr_ps_1_0123_texld.
|
2010-08-23 11:52:34 +02:00 |
Misha Koshelev
|
46050fb377
|
d3dx9: Add tests for FVF <-> declaration conversion.
|
2010-08-19 17:32:18 +02:00 |
Gerald Pfeifer
|
f781be07fc
|
d3dx9_36: minwidth and minheight are set but not used in point_filter_simple_data; remove them.
|
2010-08-16 17:28:55 +02:00 |
Alexandre Julliard
|
277040d924
|
d3dx9: Fix some incorrect const typecasts.
|
2010-08-04 17:53:14 +02:00 |
Tony Wasserka
|
1905e93b54
|
d3dx9: Implement ARGB point filtering in D3DXLoadSurfaceFromMemory.
|
2010-08-04 17:49:43 +02:00 |
Tony Wasserka
|
5bdfd877a7
|
d3dx9: Return D3DERR_INVALIDCALL in D3DXLoadSurfaceFromMemory if pDestRect is invalid.
|
2010-08-04 17:48:45 +02:00 |
Tony Wasserka
|
295d2a6777
|
d3dx9: Move pixel sampling and recombination in copy_simple_data to separate helper functions.
|
2010-08-04 17:48:21 +02:00 |
Misha Koshelev
|
bf46b4fdfc
|
d3dx9: Add stub and tests for D3DXCreateMesh.
|
2010-08-04 13:19:00 +02:00 |
Henri Verbeet
|
24f522c520
|
d3dx9_36/tests: Avoid the non-portable NAN macro.
|
2010-08-03 11:06:14 +02:00 |
Misha Koshelev
|
cc1738ad3c
|
d3dx9: Complete test for D3DXCreateSphere.
|
2010-08-02 15:14:41 +02:00 |
Matteo Bruni
|
1b3376982d
|
d3dx9: Implement D3DXAssembleShaderFromFile.
|
2010-07-29 17:48:20 +02:00 |
Matteo Bruni
|
2a62616ac7
|
d3dx9: Handle parent_data parameter of D3DXInclude.Open() function.
|
2010-07-29 17:48:09 +02:00 |
Paul Chitescu
|
8068d4ee22
|
d3dx9_36: Provide an empty error message in the stub D3DXCompileShader.
|
2010-07-28 16:28:21 +02:00 |
Owen Rudge
|
54f049a656
|
d3dx9: Add basic implementation of D3DXFilterTexture, plus tests.
|
2010-07-24 11:16:43 +02:00 |
Owen Rudge
|
30d5e375e6
|
d3dx9: Implement D3DXCreateTexture plus tests.
|
2010-07-24 11:16:37 +02:00 |
Owen Rudge
|
a9fe0ccbd2
|
d3dx9/tests: Implement additional texture requirement tests.
|
2010-07-24 11:16:24 +02:00 |
Owen Rudge
|
b5c7675dd3
|
d3dx9: Implement D3DXCheckTextureRequirements.
|
2010-07-24 11:16:18 +02:00 |
Owen Rudge
|
79690ab1ea
|
d3dx9/tests: Add beginning of general tests for texture functions.
|
2010-07-22 16:27:52 +02:00 |
Matteo Bruni
|
d567a030ec
|
d3dx9: Shader assembler <= ps_1_3 support.
|
2010-07-22 10:11:14 +02:00 |
Matteo Bruni
|
8ce3ecea0d
|
d3dx9: Add <= ps_1_3 instruction parsing to the shader assembler.
|
2010-07-22 10:10:59 +02:00 |
Matteo Bruni
|
383a7fe3b1
|
d3dx9: Fix dst register handling in ps_1_4.
|
2010-07-22 10:10:53 +02:00 |
Alexandre Julliard
|
b86d515ed6
|
dlls: Remove explicit imports of kernel32 and ntdll.
|
2010-07-21 17:38:36 +02:00 |
Matteo Bruni
|
bfa3999284
|
d3dx9: Shader assembler ps_1_4 support.
|
2010-07-20 16:29:45 +02:00 |
Matteo Bruni
|
7c834e30d7
|
d3dx9: Add ps_1_4 instructions parsing to the shader assembler.
|
2010-07-20 16:29:45 +02:00 |
Matteo Bruni
|
949eca4012
|
d3dx9: Add shift modifiers parsing to the shader assembler.
|
2010-07-20 16:29:45 +02:00 |
Matteo Bruni
|
4c5954eaa4
|
d3dx9: Add ps_1_x source register modifiers to the shader assembler.
|
2010-07-20 16:29:45 +02:00 |
Misha Koshelev
|
242b4f3fe8
|
d3dx9: Add stub and basic test for D3DXCreateSphere.
|
2010-07-19 15:47:28 +02:00 |
Matteo Bruni
|
c2b0f200fa
|
d3dx9: Check dcl input instruction syntax against shader version.
|
2010-07-19 15:10:16 +02:00 |
Matteo Bruni
|
0ea6f7957a
|
d3dx9: Error out on dcl output instruction where not supported.
|
2010-07-19 15:10:10 +02:00 |
Matteo Bruni
|
d76e3ac9c6
|
d3dx9: Improve a FIXME.
|
2010-07-19 15:10:06 +02:00 |
Matteo Bruni
|
a5e55c157f
|
d3dx9: Remove unused parameter from get_regname().
|
2010-07-19 15:09:59 +02:00 |
David Adam
|
4771ee2c5f
|
d3dx9_36/test: Fix a copy/paste typo.
|
2010-07-09 09:52:15 +02:00 |
Misha Koshelev
|
cd72aef038
|
d3dx9: Test penultimate declaration element in D3DXDeclaratorFromFVFTest.
|
2010-07-07 17:38:15 +02:00 |
Francois Gouget
|
7649c75b40
|
Assorted typo and spelling fixes.
|
2010-06-24 10:37:05 +02:00 |
Francois Gouget
|
3133b71e92
|
d3dx9_36: Make assemble_shader() static.
|
2010-06-24 10:34:40 +02:00 |
Matteo Bruni
|
5a5844d458
|
d3dx9: Disallow sampler declarations where not supported.
|
2010-06-10 17:17:57 +02:00 |
Matteo Bruni
|
a74978dfef
|
d3dx9: Check register type in dcl input instruction.
|
2010-06-10 17:17:57 +02:00 |
Matteo Bruni
|
5bb403ceb2
|
d3dx9: Allow sampler declaration without sampler type.
|
2010-06-10 17:17:57 +02:00 |
Matteo Bruni
|
2fa119f765
|
d3dx9: Accept texture coordinate registers in dcl instruction.
|
2010-06-09 20:20:58 +02:00 |
Matteo Bruni
|
00951f84ed
|
d3dx9: Support ps_2_0-style dcl instruction in the shader assembler.
|
2010-06-09 20:20:58 +02:00 |
Matteo Bruni
|
9a8ffc916c
|
d3dx9: Mark builtin compatibility declarations in the shader assembler.
This way we can output declarations in the bytecode without polluting
them with the builtin ones.
|
2010-06-09 20:20:58 +02:00 |
Matteo Bruni
|
8094c5563e
|
d3dx9: Allow D3DXAssembleShader calls with NULL parameters.
|
2010-06-07 13:52:39 +02:00 |
Matteo Bruni
|
bc42217401
|
d3dx9: Make D3DXCompileShader stub more verbose.
|
2010-06-01 17:48:59 +02:00 |
Matteo Bruni
|
b45a17c7b3
|
d3dx9: Remove stray debug trace.
|
2010-06-01 17:48:54 +02:00 |
Matteo Bruni
|
a262fde88c
|
d3dx9: Fix get_regname debug function.
|
2010-06-01 17:48:50 +02:00 |
Matteo Bruni
|
25d4fe6817
|
d3dx9: Allow modifiers on the ps dcl sampler instruction.
|
2010-05-31 16:43:49 +02:00 |
Matteo Bruni
|
7de630ef2f
|
d3dx9: Allow modifiers on the ps dcl input instruction.
|
2010-05-31 16:43:46 +02:00 |
Matteo Bruni
|
913278c5cb
|
d3dx9: Shader assembler vs_1_0 and vs_1_1 support.
|
2010-05-27 14:46:42 +02:00 |
Marcus Meissner
|
41809d5833
|
d3dx9_36: Fixed off by 1 in the usage_idx check (Coverity).
|
2010-05-26 10:11:01 +02:00 |
Matteo Bruni
|
084d5f1f6c
|
d3dx9: Stricter checks for relative addressing in the shader assembler.
|
2010-05-25 12:13:24 +02:00 |
Matteo Bruni
|
5786d3a0c7
|
d3dx9: Shader assembler ps_2_x support.
|
2010-05-21 18:58:05 +02:00 |
Matteo Bruni
|
ce3e846f3b
|
d3dx9: Add some more tests on register number checking.
|
2010-05-21 18:58:05 +02:00 |
Matteo Bruni
|
5050f7c8d2
|
d3dx9: Shader assembler vs_2_x support.
|
2010-05-21 18:58:05 +02:00 |
Matteo Bruni
|
961db7964d
|
d3dx9: Check for oCx register number.
|
2010-05-21 18:58:04 +02:00 |