Matteo Bruni
1b3376982d
d3dx9: Implement D3DXAssembleShaderFromFile.
2010-07-29 17:48:20 +02:00
Matteo Bruni
2a62616ac7
d3dx9: Handle parent_data parameter of D3DXInclude.Open() function.
2010-07-29 17:48:09 +02:00
Paul Chitescu
8068d4ee22
d3dx9_36: Provide an empty error message in the stub D3DXCompileShader.
2010-07-28 16:28:21 +02:00
Owen Rudge
54f049a656
d3dx9: Add basic implementation of D3DXFilterTexture, plus tests.
2010-07-24 11:16:43 +02:00
Owen Rudge
30d5e375e6
d3dx9: Implement D3DXCreateTexture plus tests.
2010-07-24 11:16:37 +02:00
Owen Rudge
a9fe0ccbd2
d3dx9/tests: Implement additional texture requirement tests.
2010-07-24 11:16:24 +02:00
Owen Rudge
b5c7675dd3
d3dx9: Implement D3DXCheckTextureRequirements.
2010-07-24 11:16:18 +02:00
Owen Rudge
79690ab1ea
d3dx9/tests: Add beginning of general tests for texture functions.
2010-07-22 16:27:52 +02:00
Matteo Bruni
d567a030ec
d3dx9: Shader assembler <= ps_1_3 support.
2010-07-22 10:11:14 +02:00
Matteo Bruni
8ce3ecea0d
d3dx9: Add <= ps_1_3 instruction parsing to the shader assembler.
2010-07-22 10:10:59 +02:00
Matteo Bruni
383a7fe3b1
d3dx9: Fix dst register handling in ps_1_4.
2010-07-22 10:10:53 +02:00
Alexandre Julliard
b86d515ed6
dlls: Remove explicit imports of kernel32 and ntdll.
2010-07-21 17:38:36 +02:00
Matteo Bruni
bfa3999284
d3dx9: Shader assembler ps_1_4 support.
2010-07-20 16:29:45 +02:00
Matteo Bruni
7c834e30d7
d3dx9: Add ps_1_4 instructions parsing to the shader assembler.
2010-07-20 16:29:45 +02:00
Matteo Bruni
949eca4012
d3dx9: Add shift modifiers parsing to the shader assembler.
2010-07-20 16:29:45 +02:00
Matteo Bruni
4c5954eaa4
d3dx9: Add ps_1_x source register modifiers to the shader assembler.
2010-07-20 16:29:45 +02:00
Misha Koshelev
242b4f3fe8
d3dx9: Add stub and basic test for D3DXCreateSphere.
2010-07-19 15:47:28 +02:00
Matteo Bruni
c2b0f200fa
d3dx9: Check dcl input instruction syntax against shader version.
2010-07-19 15:10:16 +02:00
Matteo Bruni
0ea6f7957a
d3dx9: Error out on dcl output instruction where not supported.
2010-07-19 15:10:10 +02:00
Matteo Bruni
d76e3ac9c6
d3dx9: Improve a FIXME.
2010-07-19 15:10:06 +02:00
Matteo Bruni
a5e55c157f
d3dx9: Remove unused parameter from get_regname().
2010-07-19 15:09:59 +02:00
David Adam
4771ee2c5f
d3dx9_36/test: Fix a copy/paste typo.
2010-07-09 09:52:15 +02:00
Misha Koshelev
cd72aef038
d3dx9: Test penultimate declaration element in D3DXDeclaratorFromFVFTest.
2010-07-07 17:38:15 +02:00
Francois Gouget
7649c75b40
Assorted typo and spelling fixes.
2010-06-24 10:37:05 +02:00
Francois Gouget
3133b71e92
d3dx9_36: Make assemble_shader() static.
2010-06-24 10:34:40 +02:00
Matteo Bruni
5a5844d458
d3dx9: Disallow sampler declarations where not supported.
2010-06-10 17:17:57 +02:00
Matteo Bruni
a74978dfef
d3dx9: Check register type in dcl input instruction.
2010-06-10 17:17:57 +02:00
Matteo Bruni
5bb403ceb2
d3dx9: Allow sampler declaration without sampler type.
2010-06-10 17:17:57 +02:00
Matteo Bruni
2fa119f765
d3dx9: Accept texture coordinate registers in dcl instruction.
2010-06-09 20:20:58 +02:00
Matteo Bruni
00951f84ed
d3dx9: Support ps_2_0-style dcl instruction in the shader assembler.
2010-06-09 20:20:58 +02:00
Matteo Bruni
9a8ffc916c
d3dx9: Mark builtin compatibility declarations in the shader assembler.
...
This way we can output declarations in the bytecode without polluting
them with the builtin ones.
2010-06-09 20:20:58 +02:00
Matteo Bruni
8094c5563e
d3dx9: Allow D3DXAssembleShader calls with NULL parameters.
2010-06-07 13:52:39 +02:00
Matteo Bruni
bc42217401
d3dx9: Make D3DXCompileShader stub more verbose.
2010-06-01 17:48:59 +02:00
Matteo Bruni
b45a17c7b3
d3dx9: Remove stray debug trace.
2010-06-01 17:48:54 +02:00
Matteo Bruni
a262fde88c
d3dx9: Fix get_regname debug function.
2010-06-01 17:48:50 +02:00
Matteo Bruni
25d4fe6817
d3dx9: Allow modifiers on the ps dcl sampler instruction.
2010-05-31 16:43:49 +02:00
Matteo Bruni
7de630ef2f
d3dx9: Allow modifiers on the ps dcl input instruction.
2010-05-31 16:43:46 +02:00
Matteo Bruni
913278c5cb
d3dx9: Shader assembler vs_1_0 and vs_1_1 support.
2010-05-27 14:46:42 +02:00
Marcus Meissner
41809d5833
d3dx9_36: Fixed off by 1 in the usage_idx check (Coverity).
2010-05-26 10:11:01 +02:00
Matteo Bruni
084d5f1f6c
d3dx9: Stricter checks for relative addressing in the shader assembler.
2010-05-25 12:13:24 +02:00
Matteo Bruni
5786d3a0c7
d3dx9: Shader assembler ps_2_x support.
2010-05-21 18:58:05 +02:00
Matteo Bruni
ce3e846f3b
d3dx9: Add some more tests on register number checking.
2010-05-21 18:58:05 +02:00
Matteo Bruni
5050f7c8d2
d3dx9: Shader assembler vs_2_x support.
2010-05-21 18:58:05 +02:00
Matteo Bruni
961db7964d
d3dx9: Check for oCx register number.
2010-05-21 18:58:04 +02:00
Matteo Bruni
a9118ba171
d3dx9: Use separate opcodes for TEXLDP and TEXLDB.
...
There is no reason we have to strictly follow D3D bytecode format in our
intermediate representation.
2010-05-21 18:58:04 +02:00
Matteo Bruni
1d3f462fef
d3dx9: Add missing texkill instruction parsing.
2010-05-21 18:58:04 +02:00
Matteo Bruni
5cc00e82b6
d3dx9: Shader assembler ps_3_0 support.
2010-05-19 16:58:00 +02:00
Matteo Bruni
abb489b29d
d3dx9: Add ps_3_0 instructions parsing to the shader assembler.
2010-05-19 16:58:00 +02:00
Matteo Bruni
c1f7faca45
d3dx9: Add some version-specific checks in the shader assembler.
2010-05-18 18:42:09 +02:00
Owen Rudge
00eb092e4d
d3dx9: Implement CreateEffectFromFile/Resource functions.
2010-05-18 08:47:38 +02:00
Owen Rudge
b3523a447c
d3dx9: Implement D3DXCreateEffectCompilerFromFile/Resource.
2010-05-18 08:47:35 +02:00
Matteo Bruni
1371e71f61
d3dx9: Add DEFB instruction support in the shader assembler.
...
This completes vs_3_0 assembler language support.
2010-05-17 12:42:32 +02:00
Matteo Bruni
fa44f242b5
d3dx9: Add DEFI instruction support in the shader assembler.
2010-05-17 12:42:32 +02:00
Matteo Bruni
dc1fa014ac
d3dx9: Add DEF instruction support in the shader assembler.
2010-05-17 12:42:32 +02:00
Octavian Voicu
8921d8c730
d3dx9_36: Export D3DXCreateEffectEx stub.
2010-05-17 12:42:32 +02:00
Matteo Bruni
745b5fe8f1
d3dx9: Add sampler dcl instruction support to the shader assembler.
2010-05-13 19:44:13 +02:00
Matteo Bruni
6cbd511475
d3dx9: Add input dcl instruction support to the shader assembler.
2010-05-13 19:44:08 +02:00
Matteo Bruni
efec8bb361
d3dx9: Complete output dcl instruction support.
2010-05-13 19:44:01 +02:00
Matteo Bruni
b627d13ea8
d3dx9: Add output dcl instruction partial support to the shader assembler.
2010-05-13 19:43:55 +02:00
Matteo Bruni
9847d28753
d3dx9: Add predicate support to the shader assembler.
2010-05-12 14:13:15 +02:00
Matteo Bruni
93b2648c49
d3dx9: Add other flow control instructions in the shader assembler.
2010-05-12 14:13:15 +02:00
Matteo Bruni
25c929ab61
d3dx9: Support some flow control instructions in the shader assembler.
2010-05-12 14:13:15 +02:00
Gerald Pfeifer
c45c226de4
d3dx9_36/tests: Remove variable scaling which is not really used from D3DXMatrixTest.
2010-05-10 10:17:14 +02:00
Matteo Bruni
fb3ee6e0a6
d3dx9: Support some more vs_3_0 instructions in the shader assembler.
2010-05-06 14:45:16 +02:00
Matteo Bruni
399bde576e
d3dx9: Add relative addressing support to the shader assembler.
2010-05-06 14:45:06 +02:00
Matteo Bruni
5f934aca62
d3dx9: Support all the remaining register types in the shader assembler.
2010-05-06 14:44:57 +02:00
Matteo Bruni
ce3c1dfcb6
d3dx9: Add source register modifiers (sm 2+) support to the shader assembler.
2010-04-28 15:04:40 -05:00
Matteo Bruni
004a30a5c3
d3dx9: Add instruction modifiers (sm 2.0+) support to the shader assembler.
2010-04-28 15:04:40 -05:00
Matteo Bruni
9019267bfa
d3dx9: Add swizzle and writemask support to the shader assembler.
2010-04-28 15:04:40 -05:00
Gerald Pfeifer
d30629ff74
d3dx9_36: Remove variable nul which is not really used from D3DXVector4Test.
2010-04-26 07:02:11 -05:00
Tony Wasserka
7746136f9a
d3dx9: Add tests for D3DXDeclaratorFromFVF.
2010-04-20 18:13:56 +02:00
Tony Wasserka
a1945388f5
d3dx9: Add a stubbed D3DXDeclaratorFromFVF.
2010-04-20 18:13:41 +02:00
Christian Costa
d862b40aeb
d3dx9_36: Check wnd just after CreateWindow. Remove useless wnd check before calling DestroyWindow.
2010-04-15 14:21:07 +02:00
Christian Costa
79b8de1263
d3dx9_36/tests: Move surface tests into surface.c.
2010-04-14 18:00:48 +02:00
Christian Costa
9e67f954f1
d3dx9_36: Add support for 32-bit BGRA in D3DXGetImageInfoFromFileInMemory.
2010-04-12 15:39:57 +02:00
Christian Costa
3a98a6295a
d3dx9_36: Implement D3DXGetImageInfoFromFileInMemory using WindowsCodecs (based on work from Tony Wasserka).
2010-04-09 11:42:10 +02:00
Christian Costa
83680cd094
d3dx9_36: Fix indentation.
2010-04-07 18:12:25 +02:00
Christian Costa
5046858528
d3dx9_36: Add stub for D3DXCreateTextureFromFileA.
2010-04-07 18:12:20 +02:00
Christian Costa
36ef502e2f
d3dx9_36: Forward D3DXCreateTextureFromFileExW to D3DXCreateTextureFromFileInMemoryEx.
2010-04-07 18:12:05 +02:00
Christian Costa
24b37eaca0
d3dx9_36: Improve FIXMEs and TRACEs for surface.
2010-04-06 14:09:31 +02:00
Christian Costa
7444b682d0
d3dx9_36: Add stub for D3DXCreateBox.
2010-04-06 14:01:06 +02:00
Christian Costa
adc1aaf06b
d3dx9_36: Add stub for D3DXCheckTextureRequirements.
2010-04-05 16:46:40 +02:00
Alexandre Julliard
4bfc99b86c
d3dx9_36: Don't include the bison-generated header from the bison source file.
2010-04-05 15:30:48 +02:00
Christian Costa
b3ad91f699
d3dx9_36: Improve FIXMEs and TRACEs for font.
2010-04-02 10:45:28 +02:00
Christian Costa
c1f6857636
d3dx9_36: Improve FIXMEs and TRACEs for sprite.
2010-04-02 10:45:25 +02:00
Christian Costa
cf2315bd52
d3dx9_36: Implement D3DXCreateLine and add stubbed interface for ID3DXLine + tests.
2010-04-02 10:45:22 +02:00
Christian Costa
60f736af87
d3dx9_36: Add stub for D3DXLoadVolumeFromMemory.
2010-04-01 18:12:27 +02:00
Matteo Bruni
18c6f23a94
d3dx9: Implement a basic bytecode writer.
...
Now the shader assembler is structurally complete and it correctly
assembles one trivial shader program.
2010-03-30 15:52:57 +02:00
Matteo Bruni
95afbeadf5
d3dx9: Implement D3DXAssembleShader function, really basic shader assembler.
...
Currently it only accepts a minimal subset of the syntax (e.g. just an
instruction and two register types supported) and doesn't produce any
real output (i.e. shader bytecode).
2010-03-30 15:52:57 +02:00
Matteo Bruni
7545416133
d3dx9: Partial implementation of D3DXAssembleShader function.
...
This only executes the preprocessing pass. No parsing of the shader yet.
2010-03-30 15:52:56 +02:00
Mikhail Maroukhine
adf09ce66e
d3dx9_36: Fix compiler warnings with flag -Wcast-qual.
2010-03-29 12:12:36 +02:00
Christian Costa
39b60870ff
d3dx9_36: Implement D3DXCreateEffectEx and make D3DXCreateEffect use it.
2010-03-25 10:01:32 +01:00
Christian Costa
947fe3a564
d3dx9_36: Add stub for D3DXCreateEffectCompiler.
2010-03-25 10:01:28 +01:00
Christian Costa
978d51b29c
d3dx9_36: Remove useless includes.
2010-03-25 10:01:20 +01:00
Christian Costa
b5f7ca9ed9
d3dx9_36: Implement D3DXCreateEffectPool and ID3DXEffectPool interface.
2010-03-25 10:01:16 +01:00
Christian Costa
4082920c3a
d3dx9_36: Add stubbed interface for ID3DXEffect.
2010-03-22 12:16:15 +01:00
Francois Gouget
3428b94a8d
Assorted spelling and case fixes.
2010-03-22 10:49:13 +01:00
Francois Gouget
381d73e423
d3dx9_36: Add a trailing '\n' to a TRACE().
2010-03-22 10:48:23 +01:00
Christian Costa
62981582dd
d3dx9_36: Add stub for D3DXCreateEffect.
2010-03-19 14:31:33 +01:00
Christian Costa
8da1d69c22
d3dx9_36: Use %u to print unsigned integer.
2010-03-19 13:17:31 +01:00