Commit Graph

2852 Commits

Author SHA1 Message Date
Henri Verbeet d099dde7a9 wined3d: Track shader constants in the shader backend. 2008-12-18 13:17:02 +01:00
Henri Verbeet a14dab4937 wined3d: Don't mark shader constants dirty when we're recording a stateblock. 2008-12-18 13:16:52 +01:00
Henri Verbeet 0968cb9b6c wined3d: Fix constant setting for the ARB backend. 2008-12-18 13:16:46 +01:00
Francois Gouget cf7c8a2425 wined3d: Fix double const. 2008-12-17 15:28:39 +01:00
Henri Verbeet 73823ef5f6 wined3d: Remove the shader_cleanup() method from the shader backend. 2008-12-17 14:02:24 +01:00
Henri Verbeet 78ad5de8da wined3d: Record floating point pixel shader constants in EndStateBlock() as well. 2008-12-17 14:02:09 +01:00
Henri Verbeet 4adb342327 wined3d: Remove GetFVF() and SetFVF() from IWineD3DDevice. 2008-12-17 14:02:03 +01:00
Stefan Dösinger 704f9ea5d1 wined3d: Get rid of IWineD3DPixelShaderImpl_GenerateShader. 2008-12-16 14:36:25 +01:00
Stefan Dösinger 2aa7a7fe16 wined3d: Avoid loading opengl32.dll.
This confuses applications like Steam, which hook d3d9 and opengl
functions. It sees that the application uses opengl32, but it doesn't
realize that d3d9 is wrapped to opengl. Thus it starts messing around
with wined3d's wgl context. It usually tries to draw geometry with the
context, but cannot deal with some of the obscure extensions we have
activated.
2008-12-16 14:36:17 +01:00
Stefan Dösinger 4bc5e760b6 wined3d: Initialize max_combined_samplers properly.
Otherwise it will be 0 if GL_ARB_multitexture is not available.
2008-12-16 14:36:02 +01:00
Stefan Dösinger 5315b7992d wined3d: Correct a stage number. 2008-12-16 14:34:20 +01:00
Stefan Dösinger 31da3c0578 wined3d: Emulate GL_EXT_fog_coord. 2008-12-16 14:34:11 +01:00
Stefan Dösinger d707f018df wined3d: Remove some needless initializations.
They're not needed, they are handled by the state management anyway.
2008-12-16 14:32:43 +01:00
Stefan Dösinger 4b268c79d7 wined3d: Some GL_EXT_fog_coord prototype fixes. 2008-12-16 14:32:29 +01:00
Stefan Dösinger 0dc0444c14 wined3d: Reinstall the G16R16F format surface load fixup.
We cannot remove this because we still have to load the surface as
RGB. The shader may take care of setting the blue channel to 1.0 now,
but we still get the red and green channels loaded incorrectly if we
don't insert a blue channel before loading.
2008-12-16 14:32:11 +01:00
Stefan Dösinger 6ec741e766 wined3d: Set up the shaders when delaying fixed func applying. 2008-12-16 14:31:39 +01:00
Stefan Dösinger 199a3468bf wined3d: Fake GL_ARB_multitexture. 2008-12-16 14:31:25 +01:00
Henri Verbeet 143fb431e0 wined3d: Fix use_vs() usage in vertexdeclaration(). 2008-12-16 12:52:10 +01:00
Henri Verbeet f3743fb402 wined3d: Shaders will never have a NULL function. 2008-12-16 12:52:04 +01:00
Henri Verbeet 46572f682c wined3d: Refuse to create shaders with a NULL function. 2008-12-16 12:51:49 +01:00
Henri Verbeet 9011452243 wined3d: Simplify shader_generate_main() a bit. 2008-12-15 14:00:29 +01:00
Henri Verbeet 8553665cb1 wined3d: Move the shader version to reg_maps. 2008-12-15 14:00:26 +01:00
Henri Verbeet dd094fe69d wined3d: Explicitly pass the shader version to some more functions. 2008-12-15 14:00:21 +01:00
Stefan Dösinger c0a715977d wined3d: Remove a blank line in state.c. 2008-12-15 12:24:52 +01:00
Stefan Dösinger c937278262 wined3d: Give ATIFS a pixel shader handler. 2008-12-15 12:24:38 +01:00
Henri Verbeet 3e035ddf05 wined3d: Don't leak memory on failure in allocate_shader_constants(). 2008-12-12 11:40:44 +01:00
Henri Verbeet 7d29aecd6f wined3d: Use a simpler way to calculate the number of texture levels.
It's probably slightly faster too.
2008-12-12 11:40:39 +01:00
Henri Verbeet 70ed814b95 wined3d: Get rid of the textureDimensions field in the state block. 2008-12-12 11:40:32 +01:00
Henri Verbeet f36c377d0e wined3d: We only care is a sampler is sampled at all in device_map_vsamplers(), not the specific type. 2008-12-12 11:40:26 +01:00
Henri Verbeet fb475c7c29 wined3d: Don't reparse the entire shader just to update the sampler types. 2008-12-12 11:40:20 +01:00
Stefan Dösinger f2f90b6965 wined3d: Fix ARG_UNUSED and use it properly.
That bug was uncovered by Henri's change of the bitfield sizes.
2008-12-11 14:07:31 +01:00
Stefan Dösinger fef73782ce WineD3D: Abstract some ATIfs op debug TRACEs.
It makes the code more readable and will help us to merge the ALPHAOP
and COLOROP code.
2008-12-11 14:07:21 +01:00
Stefan Dösinger 4916cd5478 wined3d: Don't load INT and BOOL constants needlessly. 2008-12-11 14:06:04 +01:00
Henri Verbeet 441f515d08 wined3d: Don't trace the shader if nobody's looking. 2008-12-11 12:14:55 +01:00
Henri Verbeet 8124f5e14a wined3d: shader_trace_init() shouldn't have side effects.
This moves setting baseShader.hex_version and baseShader.functionLength to
shader_get_registers_used(), where it's more appropriate.
2008-12-11 12:14:50 +01:00
Henri Verbeet 9541c346b3 wined3d: Remove some more unused code. 2008-12-11 12:14:40 +01:00
Henri Verbeet 15d497cb26 wined3d: baseShader.functionLength should be 0 when a NULL pFunction is passed. 2008-12-11 12:14:36 +01:00
Henri Verbeet a2f259afff wined3d: Get rid of the "len" variable in shader_trace_init(). 2008-12-11 12:14:30 +01:00
Henri Verbeet b409061337 wined3d: Make some constant arrays also static.
As pointed out by Dan Kegel.
2008-12-10 10:50:37 +01:00
Henri Verbeet bcf0b4b128 wined3d: Compare & copy with the correct clipplane size in IWineD3DStateBlockImpl_Capture(). 2008-12-10 10:50:30 +01:00
Henri Verbeet 4aa00e8a21 wined3d: Rename texture_stage_op.color_correction to texture_stage_op.color_fixup.
This is consistent with other uses of struct color_fixup_desc.
2008-12-10 10:50:24 +01:00
Henri Verbeet 4aeaba0d29 wined3d: Use the actual fixup for the stage in gen_ati_shader().
This fixes a regression introduced by commit
89139b7589.
2008-12-10 10:50:18 +01:00
Henri Verbeet ce4d03318b wined3d: Fix some spelling errors. 2008-12-09 11:27:51 +01:00
Henri Verbeet 50a87e23e7 wined3d: Fix the IWineD3DVertexShader and IWineD3DPixelShader IUnknown methods.
IWineD3DVertexShader isn't supposed to implement IWineD3DPixelShader.
2008-12-09 11:27:32 +01:00
Henri Verbeet 4997bee1bf wined3d: Add functions to initialize and free shader buffers. 2008-12-09 11:27:13 +01:00
Henri Verbeet acbdd807b6 wined3d: Don't leak memory in IWineD3DPixelShaderImpl_GenerateShader().
This fixes a regression introduced by commit
0bf32b12f5.
2008-12-09 11:27:02 +01:00
Henri Verbeet f1f62fb5ce wined3d: Remove some unused code. 2008-12-09 11:26:49 +01:00
Andrew Talbot c3cdc671a4 wined3d: Remove unneeded address-of operators from array names. 2008-12-08 22:03:06 +01:00
Henri Verbeet 5ad3bbabda wined3d: Avoid disabling numbered arrays if we're going to enable them afterwards anyway. 2008-12-08 12:28:31 +01:00
Henri Verbeet 9887d66dad wined3d: Return early from shader_trace_init() when a NULL pFunction is passed.
This is mainly to reduce the size and indentation level of the if-block.
2008-12-08 12:28:27 +01:00
Henri Verbeet e18629bedd wined3d: Explicitly pass the shader version to shader_skip_unrecognized(). 2008-12-08 12:28:20 +01:00
Henri Verbeet 6e677775ce wined3d: Explicitly pass the shader version to shader_get_param(). 2008-12-08 12:28:17 +01:00
Henri Verbeet afd5a53bd0 wined3d: Load texture coordinates from the correct streams.
This fixes a regression introduced by commit
a2febdd200.
2008-12-08 12:28:11 +01:00
Henri Verbeet 0c954ef743 wined3d: Explicitly pass the shader version to shader_dump_param() and shader_dump_arr_entry(). 2008-12-05 11:59:09 +01:00
Henri Verbeet 71a8a77cf9 wined3d: Explicitly pass the shader version to shader_dump_decl_usage(). 2008-12-05 11:59:06 +01:00
Henri Verbeet a13df0e4ef wined3d: Explicitly pass the version and instruction table to shader_get_opcode(). 2008-12-05 11:59:02 +01:00
Henri Verbeet af1bc3d9ed wined3d: Remove a redundant condition in shader_get_opcode(). 2008-12-05 11:58:58 +01:00
Henri Verbeet a2febdd200 wined3d: Slightly improve drawStridedSlow() performance.
This moves a couple of checks outside of the main drawing loop, since
they're not going to change anyway.
2008-12-05 11:58:53 +01:00
Henri Verbeet 74acbf9c16 wined3d: Get rid of vcheckGLcall.
Everywhere it's used a regular checkGLcall will do just as well.
2008-12-04 12:00:29 +01:00
Stefan Dösinger e04556bb16 wined3d: Fix D3DFMT_R32F, R16F, G16R16F, ... in the pixel shader.
This allows us to drop the load time conversion and the clear
readback hack and replaces it with a color fixup in the fixed
function pipeline replacement.
2008-12-04 12:00:15 +01:00
Henri Verbeet 89139b7589 wined3d: Make shader texture format fixups more generic.
Based on a patch by Stefan Dösinger. This is more flexible, and allows
the shader backend implementation to be simpler, since it doesn't have
to know about specific formats. The next patch makes use of this.
2008-12-04 11:59:58 +01:00
Henri Verbeet 9f2fa8ba25 wined3d: Remove sampled_format from IWineD3DBaseShaderClass, it isn't used anywhere. 2008-12-04 11:59:14 +01:00
Henri Verbeet b451048eb7 wined3d: Move GlPixelFormatDesc to wined3d_private.h where it belongs.
Also remove the silly typedef.
2008-12-04 11:59:06 +01:00
Chris Robinson 7806e4d85a wined3d: Make sure a context is set for query object generation. 2008-12-03 10:59:49 +01:00
Alexandre Julliard 6800d3dbb7 wined3d: Fix some macros definitions to make them proper C statements. 2008-12-03 10:03:45 +01:00
Henri Verbeet 5284fce1ac wined3d: Disable checkGLcall when WINE_NO_DEBUG_MSGS is specified. 2008-12-03 09:49:14 +01:00
Henri Verbeet 70968e69ac wined3d: Use a bitmask to store which bool and int constants are set.
Note that constants_set was never actually NULL for
shader_glsl_load_constantsB() and shader_glsl_load_constantsI().
2008-12-03 09:49:10 +01:00
Henri Verbeet 0ae60765de wined3d: Make functions static where possible. 2008-12-03 09:47:35 +01:00
Henri Verbeet 2acf8d7947 wined3d: Rename resource functions to reflect that they're not COM functions. 2008-12-03 09:47:26 +01:00
Henri Verbeet 4d60b6633c wined3d: Rename basetexture functions to reflect that they're not COM functions. 2008-12-03 09:47:16 +01:00
Alexandre Julliard 9c306e9871 wined3d: Make some functions and variables static. 2008-12-02 15:31:17 +01:00
Andrew Talbot 33e0d1610a wined3d: Sign-compare warnings fix. 2008-12-02 14:12:39 +01:00
Henri Verbeet 92b93172df wined3d: Remove some unused code. 2008-12-02 14:04:40 +01:00
Henri Verbeet 89241081f6 wined3d: IWineD3DBaseTexture and IWineD3DResource don't need Vtbl's. 2008-12-02 14:04:27 +01:00
Henri Verbeet 5532c990b6 wined3d: Const correctness fixes. 2008-12-02 14:04:15 +01:00
Henri Verbeet 7c0cb8c0c3 wined3d: Const correctness fixes for state.c. 2008-12-02 14:04:08 +01:00
Henri Verbeet fec9820e56 wined3d: Handle a few "silent" FIXMEs more consistent with the rest of the code.
Also avoids needlessly initializing static variables.
2008-12-02 14:04:00 +01:00
Andrew Talbot 89509eb628 wined3d: Sign-compare warnings fix. 2008-12-01 14:25:52 +01:00
Marcus Meissner f1271f846b wined3d: Output the rectangles in the debug message. 2008-12-01 14:01:21 +01:00
Henri Verbeet 6f98f19703 wined3d: Const correctness fixes for drawprim.c. 2008-12-01 12:45:29 +01:00
Henri Verbeet 21b8535902 wined3d: Make the lpData member of WineDirect3DStridedData const. 2008-12-01 12:45:23 +01:00
Henri Verbeet 657a016ac5 wined3d: Fix the glWeightPointerARB prototype. 2008-12-01 12:45:18 +01:00
Henri Verbeet 50ebf26894 wined3d: Const correctness fixes for directx.c. 2008-12-01 12:45:10 +01:00
Henri Verbeet 942f82100a wined3d: Remove some superfluous casts. 2008-12-01 12:45:01 +01:00
Andrew Talbot f40afa87c6 wined3d: Sign-compare warnings fix. 2008-11-28 12:57:25 +01:00
Henri Verbeet 5326038aa8 wined3d: Const correctness fixes for surface_base.c. 2008-11-28 12:54:02 +01:00
Henri Verbeet c7880e8916 wined3d: Make minMipLookup_noFilter and magLookup_noFilter const.
Note that minMipLookup and magLookup aren't particularly safe to use,
they're global arrays initialized from IWineD3DImpl_FillGLCaps(). The same
goes for the other global dynamic lookup tables.
2008-11-28 12:53:57 +01:00
Henri Verbeet 449c219eb0 wined3d: Const correctness fixes for device.c. 2008-11-28 12:53:41 +01:00
Henri Verbeet f2b34c97cc wined3d: Remove some unnecessary casts in process_vertices_strided().
lpData is already a pointer to BYTE. Note that the cast for the normal
data was actually wrong.
2008-11-28 12:53:33 +01:00
Henri Verbeet 31d8b27625 wined3d: Const correctness fixes for ati_fragment_shader.c. 2008-11-28 12:53:27 +01:00
Henri Verbeet 4cea13dec7 wined3d: Const correctness fixes for surface.c. 2008-11-26 12:05:27 +01:00
Henri Verbeet fecfddfb3a wined3d: Const correctness fixes for glsl_shader.c. 2008-11-26 12:05:21 +01:00
Henri Verbeet d8f6e63541 wined3d: Const correctness fixes for arb_program_shader.c. 2008-11-26 12:05:14 +01:00
Henri Verbeet cfb3bea895 wined3d: Make the SHADER_OPCODE_ARG parameter to shader handlers const. 2008-11-26 12:05:06 +01:00
Henri Verbeet eb78c2a082 wined3d: Const correctness fixes for utils.c. 2008-11-26 12:04:56 +01:00
Henri Verbeet f552c90c30 wined3d: Make some functions static. 2008-11-25 13:37:55 +01:00
Henri Verbeet f0a816e8cb wined3d: Slightly reduce the scope of fragment_palette_conversion. 2008-11-25 13:37:50 +01:00
Henri Verbeet 49b55f677e wined3d: Don't call IWineD3DSurfaceImpl_GetData() from surface_gdi.c. 2008-11-25 13:37:45 +01:00
Henri Verbeet b4f0b5bdd0 wined3d: Const correctness fixes. 2008-11-25 13:37:39 +01:00
Henri Verbeet a6917b143d wined3d: Use IDL to generate wined3d.h. 2008-11-25 13:37:22 +01:00
Stefan Dösinger 2f98fce9cf wined3d: Put the ps compile parameters into the glsl program hashmap.
This avoids the double search for a pixel shader. The pixel shader
compilation parameter structure is recorded in the GLSL program
hashmap, together with the WineD3D pixel shader.
2008-11-25 13:07:23 +01:00
Stefan Dösinger 33482a732e wined3d: Enable blue = 1.0 fixup for D3DFMT_V8U8.
The dx7 sdk demos need this.
2008-11-25 13:07:14 +01:00
Stefan Dösinger 0bf32b12f5 wined3d: Add the ability to duplicate GL pixel shaders.
Some stateblock parameters have to be compiled into the GL pixel
shader code, like lines for pixelformat fixups. This leads to problems
when applications switch those settings, requiring a recompilation of
the shader. This patch enables wined3d to have multiple GL shaders for
a D3D shader(pixel shaders only so far) to handle this more
efficiently.
2008-11-25 13:07:03 +01:00
Stefan Dösinger aed9305c78 wined3d: Store shader IDs in the vs and ps impl structures. 2008-11-25 13:06:45 +01:00
Stefan Dösinger dd8905543b wined3d: Pass some stateblock values around directly.
This was suggested by Ivan quite a while ago, and we need it to better
handle conflicting texture format corrections and similar stateblock
value changes which until now required a recompilation of the entire
shader
2008-11-25 13:06:35 +01:00
Stefan Dösinger ff767f4984 wined3d: Make the shader backend call CompileShader.
A number of considerations contribute to this:

1) The shader backend knows best which shader(s) it needs. GLSL needs
both, arb only one
2) The shader backend may pass some parameters to the compilation
code(e.g. which pixel format fixup to use)
3) The structures used in (2) are different in vs and ps, so a
baseshader::Compile won't work
4) The structures in (2) are wined3d-private structures, so
having a public method in the vtable won't work(its a bad idea
anyway).
2008-11-25 13:06:23 +01:00
Francois Gouget c0e271c4de wined3d: Remove WINAPI on static functions where not needed. 2008-11-25 11:49:57 +01:00
Roderick Colenbrander 273357264a wined3d: Add registry key for overriding the pci vendor id. 2008-11-24 14:52:32 +01:00
Roderick Colenbrander 52d59718c7 wined3d: Add registry key for overriding pci device id. 2008-11-24 14:52:25 +01:00
Vincent Pelletier f442bafb8a wined3d: Add detection for NVIDIA's GTX 280. 2008-11-24 14:41:58 +01:00
Christian Costa 632d34651f wined3d: Implement CONVERT_CK_RGB24 in d3dfmt_convert_surface. 2008-11-24 14:18:41 +01:00
Andrew Talbot fdba8b8593 wined3d: Sign-compare warnings fix. 2008-11-21 11:29:12 +01:00
Henri Verbeet ba78f072e2 wined3d: Remove some unused code. 2008-11-20 14:25:11 +01:00
Henri Verbeet 8899f3412b wined3d: wined3d_gl.h should be internal to wined3d. 2008-11-20 14:24:56 +01:00
Stefan Dösinger 5c79a9f437 wined3d: Rename the fragment ffp desc structures.
This reflects the fact that they describe the fragment pipeline.
The vertex pipeline will use its own structures.
2008-11-20 12:17:45 +01:00
Stefan Dösinger cd011661e6 d3d9: Test psize_min vs psize_max vs psize behavior.
Add a test that checks what happens if D3DRS_POINTSIZE, D3DRS_POINTSIZE_MIN
and POINTSIZE_MAX have conflicting values. D3DRS_POINTSIZE_MAX trumps
D3DRS_POINTSIZE_MIN, and both MIN and MAX clamp the D3DRS_POINTSIZE value if it is
outside of their range.
2008-11-20 12:17:18 +01:00
Stefan Dösinger 234e995bdc wined3d: Make sure the arbfp pipeline replacement constants are loaded.
The code here skipped constant loading when a pixel shader was in use,
and only reloaded them on ffp use if the shader implementation used
ARB too. This way a e.g. texfactor change could get lost if GLSL
shaders are used, and the texfactor changed while a pixel shader was
in use.
2008-11-20 12:16:57 +01:00
Henri Verbeet 495fcc72a6 wined3d: Avoid using a stack buffer in a few places in shader_hw_map2gl(). 2008-11-19 14:22:49 +01:00
Henri Verbeet 9b118cc345 wined3d: Give mov & mova their own handler. 2008-11-19 14:22:41 +01:00
Henri Verbeet bd427f58a0 wined3d: Make it more obvious the pshader path in shader_hw_map2gl() doesn't handle opcodes without parameters. 2008-11-19 14:22:34 +01:00
Henri Verbeet 29f2fefc2b wined3d: Fix the cube map coordinates in surface_blt_to_drawable().
I don't see how this can ever have worked properly.
2008-11-19 14:22:29 +01:00
Roderick Colenbrander f571ecd23c wined3d: Add two missing D3D8/D3D9 capabilities. 2008-11-10 12:57:30 +01:00
Stefan Dösinger 620a423b22 wined3d: Kill the GL_ATI_envmap_bumpmap code.
GL_ATI_envmap_bumpmap provides two things: Signed V8U8 pixel formats,
and bump mapping. The extension is only supported on fglrx, and this
driver also supports GL_ARB_fragment_program.  Thus the bump mapping
code is never used on any driver out there.  Furthermore, if it is
used, it tends to crash the driver

The signed pixel format is used, as it can be used by pixel shaders or
the ARBfp replacement. However, the format is broken in fglrx, and
negative values are clamped to 0.0. This results in test
failures. WineD3D has an alternative codepath using scale+bias to
enable V8U8 using a standard signed RGB which works correctly on
fglrx.
2008-11-04 11:41:14 +01:00
Stefan Dösinger a8497a5545 wined3d: Fix the num blend values -> type match. 2008-11-04 11:40:37 +01:00
Michael Stefaniuc efeab9d200 wined3d: Use the integer variant of zero instead of casting "0.0". 2008-11-04 11:26:05 +01:00
Stefan Dösinger 93af8d3631 d3d: Do not restore the display mode in ddraw. 2008-11-03 13:34:13 +01:00
Stefan Dösinger 8b38533f69 wined3d: Restore the fragment replacement prog after depth_blt.
The current code properly enabled/disabled GL_ARB_fragment_program
after a depth blit, but it did not restore the bound fragment program
properly. This leads to problems if a depth blit was done between two
draws without any change of the fragment processing settings.
2008-11-03 13:34:13 +01:00
Henri Verbeet b11dd54258 wined3d: Remove another redundant NULL check (LLVM/Clang). 2008-11-03 11:49:46 +01:00
Henri Verbeet dfde4c91e0 wined3d: vertexshader should never be NULL in generate_param_reorder_function() (LLVM/Clang). 2008-11-03 11:49:41 +01:00
Henri Verbeet 373a43442d wined3d: Remove a FIXME that doesn't apply anymore. 2008-11-03 11:49:20 +01:00
Henri Verbeet 6e1b7333e6 wined3d: Print an error when drawStridedSlowVs() is called with 0 idxSize and non-NULL idxData (LLVM/Clang). 2008-10-31 12:58:43 +01:00
Henri Verbeet c090471a49 wined3d: Properly break in get_argreg() (LLVM/Clang). 2008-10-31 12:58:37 +01:00
Henri Verbeet 795c4a77aa wined3d: Handle projected cube textures. 2008-10-29 11:52:11 +01:00
Henri Verbeet d262752aea wined3d: Handle lack of NPOT support for depth blts. 2008-10-29 11:52:06 +01:00
Henri Verbeet 80818bfc8d wined3d: Support some more depth blt texture types in surface_depth_blt(). 2008-10-29 11:52:01 +01:00
Henri Verbeet 17ab7f6b83 wined3d: Support some more depth blt texture types for arb programs. 2008-10-29 11:51:54 +01:00
Tobias Jakobi f4e0dec42e wined3d: Fix typo in baseshader.c. 2008-10-28 13:26:01 +01:00
Henri Verbeet c52a55d724 wined3d: Fix some indentation. 2008-10-28 12:46:51 +01:00
Henri Verbeet 092b51e82a wined3d: Rename CreateAdditionalSwapChain to CreateSwapChain. 2008-10-28 12:46:46 +01:00
Henri Verbeet b33ddbde6a wined3d: Support some more texture types for GLSL depth blts. 2008-10-28 12:33:36 +01:00
Henri Verbeet 437b342424 wined3d: Pass explicit texcoords to depth blt. 2008-10-28 12:33:27 +01:00
Henri Verbeet 57401fcab2 wined3d: Pass the texture type to the shader depth blt function. 2008-10-28 12:33:18 +01:00
Henri Verbeet 4034a29f19 wined3d: Move depth_blt to surface.c. 2008-10-28 12:33:13 +01:00
Francois Gouget 69553c2514 wined3d: Fix the WineDirect3DCreate() export. 2008-10-27 12:37:27 +01:00
Henri Verbeet 7142754820 wined3d: Remove the SDKVersion parameter to WineDirect3DCreate(). 2008-10-24 14:24:59 +02:00
Tobias Jakobi e79d89ff40 wined3d: Fix some typos. 2008-10-21 11:53:40 +02:00
Henri Verbeet bf187ed1e0 wined3d: Set the sampler only once in shader_glsl_select_depth_blt().
It (obviously) never changes.
2008-10-20 12:23:26 +02:00
Henri Verbeet 2188aa87d6 wined3d: Add support for EXT_framebuffer_multisample. 2008-10-20 12:23:16 +02:00
Roderick Colenbrander 728e61e78b wined3d: Remove ENTER_GL/LEAVE_GL from VolumeTexture_PreLoad because it doesn't make any GL calls. 2008-10-20 11:39:01 +02:00
Roderick Colenbrander 3e3141da34 wined3d: Protect gl calls in Volume_LoadTexture with ENTER_GL/LEAVE_GL. 2008-10-20 11:38:54 +02:00