wined3d: Handle a few "silent" FIXMEs more consistent with the rest of the code.
Also avoids needlessly initializing static variables.
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@ -5767,10 +5767,11 @@ static HRESULT WINAPI IWineD3DDeviceImpl_GetCurrentTexturePalette(IWineD3DDevi
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static HRESULT WINAPI IWineD3DDeviceImpl_SetSoftwareVertexProcessing(IWineD3DDevice *iface, BOOL bSoftware) {
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
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static BOOL showFixmes = TRUE;
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if (showFixmes) {
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static BOOL warned;
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if (!warned)
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{
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FIXME("(%p) : stub\n", This);
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showFixmes = FALSE;
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warned = TRUE;
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}
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This->softwareVertexProcessing = bSoftware;
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@ -5780,10 +5781,11 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetSoftwareVertexProcessing(IWineD3DD
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static BOOL WINAPI IWineD3DDeviceImpl_GetSoftwareVertexProcessing(IWineD3DDevice *iface) {
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
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static BOOL showFixmes = TRUE;
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if (showFixmes) {
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static BOOL warned;
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if (!warned)
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{
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FIXME("(%p) : stub\n", This);
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showFixmes = FALSE;
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warned = TRUE;
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}
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return This->softwareVertexProcessing;
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}
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@ -5809,11 +5811,12 @@ static HRESULT WINAPI IWineD3DDeviceImpl_GetRasterStatus(IWineD3DDevice *iface
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static HRESULT WINAPI IWineD3DDeviceImpl_SetNPatchMode(IWineD3DDevice *iface, float nSegments) {
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
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static BOOL showfixmes = TRUE;
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static BOOL warned;
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if(nSegments != 0.0f) {
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if( showfixmes) {
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if (!warned)
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{
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FIXME("(%p) : stub nSegments(%f)\n", This, nSegments);
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showfixmes = FALSE;
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warned = TRUE;
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}
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}
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return WINED3D_OK;
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@ -5821,10 +5824,11 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetNPatchMode(IWineD3DDevice *iface,
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static float WINAPI IWineD3DDeviceImpl_GetNPatchMode(IWineD3DDevice *iface) {
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
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static BOOL showfixmes = TRUE;
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if( showfixmes) {
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static BOOL warned;
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if (!warned)
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{
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FIXME("(%p) : stub returning(%f)\n", This, 0.0f);
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showfixmes = FALSE;
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warned = TRUE;
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}
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return 0.0f;
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}
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@ -864,10 +864,10 @@ void drawPrimitive(IWineD3DDevice *iface,
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if(!use_vs(This)) {
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if(!This->strided_streams.u.s.position_transformed && This->activeContext->num_untracked_materials &&
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This->stateBlock->renderState[WINED3DRS_LIGHTING]) {
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static BOOL first = TRUE;
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if(first) {
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static BOOL warned;
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if (!warned) {
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FIXME("Using software emulation because not all material properties could be tracked\n");
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first = FALSE;
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warned = TRUE;
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} else {
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TRACE("Using software emulation because not all material properties could be tracked\n");
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}
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@ -877,10 +877,10 @@ void drawPrimitive(IWineD3DDevice *iface,
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/* Either write a pipeline replacement shader or convert the specular alpha from unsigned byte
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* to a float in the vertex buffer
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*/
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static BOOL first = TRUE;
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if(first) {
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static BOOL warned;
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if (!warned) {
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FIXME("Using software emulation because manual fog coordinates are provided\n");
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first = FALSE;
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warned = TRUE;
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} else {
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TRACE("Using software emulation because manual fog coordinates are provided\n");
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}
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@ -897,10 +897,10 @@ void drawPrimitive(IWineD3DDevice *iface,
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if (This->useDrawStridedSlow || emulation) {
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/* Immediate mode drawing */
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if(use_vs(This)) {
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static BOOL first = TRUE;
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if(first) {
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static BOOL warned;
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if (!warned) {
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FIXME("Using immediate mode with vertex shaders for half float emulation\n");
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first = FALSE;
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warned = TRUE;
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} else {
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TRACE("Using immediate mode with vertex shaders for half float emulation\n");
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}
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@ -1566,10 +1566,10 @@ static void state_lastpixel(DWORD state, IWineD3DStateBlockImpl *stateblock, Win
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if(stateblock->renderState[WINED3DRS_LASTPIXEL]) {
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TRACE("Last Pixel Drawing Enabled\n");
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} else {
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static BOOL first = TRUE;
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if(first) {
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static BOOL warned;
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if (!warned) {
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FIXME("Last Pixel Drawing Disabled, not handled yet\n");
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first = FALSE;
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warned = TRUE;
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} else {
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TRACE("Last Pixel Drawing Disabled, not handled yet\n");
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}
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@ -4127,10 +4127,11 @@ static void loadVertexData(IWineD3DStateBlockImpl *stateblock, WineDirect3DVerte
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checkGLcall("glWeightPointerARB");
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if((sd->u.s.blendMatrixIndices.lpData) || (sd->u.s.blendMatrixIndices.VBO)){
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static BOOL showfixme = TRUE;
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if(showfixme){
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static BOOL warned;
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if (!warned)
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{
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FIXME("blendMatrixIndices support\n");
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showfixme = FALSE;
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warned = TRUE;
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}
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}
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} else {
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@ -122,13 +122,14 @@ HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain *iface,
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HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain *iface, WINED3DRASTER_STATUS *pRasterStatus) {
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IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
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static BOOL showFixmes = TRUE;
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static BOOL warned;
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pRasterStatus->InVBlank = TRUE;
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pRasterStatus->ScanLine = 0;
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/* No openGL equivalent */
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if(showFixmes) {
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if (!warned)
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{
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FIXME("(%p) : stub (once)\n", This);
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showFixmes = FALSE;
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warned = TRUE;
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}
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return WINED3D_OK;
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}
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