wined3d: Explicitly pass the shader version to shader_skip_unrecognized().

This commit is contained in:
Henri Verbeet 2008-12-08 10:30:01 +01:00 committed by Alexandre Julliard
parent 6e677775ce
commit e18629bedd
1 changed files with 3 additions and 4 deletions

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@ -136,9 +136,8 @@ static inline int shader_skip_opcode(
* Note: This function assumes source or destination token format.
* It will not work with specially-formatted tokens like DEF or DCL,
* but hopefully those would be recognized */
static int shader_skip_unrecognized(IWineD3DBaseShader *iface, const DWORD *pToken)
static int shader_skip_unrecognized(const DWORD *pToken, DWORD shader_version)
{
DWORD shader_version = ((IWineD3DBaseShaderImpl *)iface)->baseShader.hex_version;
int tokens_read = 0;
int i = 0;
@ -878,7 +877,7 @@ void shader_generate_main(IWineD3DBaseShader *iface, SHADER_BUFFER* buffer,
/* Unknown opcode and its parameters */
if (NULL == curOpcode) {
FIXME("Unrecognized opcode: token=0x%08x\n", hw_arg.opcode_token);
pToken += shader_skip_unrecognized(iface, pToken);
pToken += shader_skip_unrecognized(pToken, shader_version);
/* Nothing to do */
} else if (WINED3DSIO_DCL == curOpcode->opcode ||
@ -1008,7 +1007,7 @@ void shader_trace_init(
if (NULL == curOpcode) {
int tokens_read;
FIXME("Unrecognized opcode: token=0x%08x\n", opcode_token);
tokens_read = shader_skip_unrecognized(iface, pToken);
tokens_read = shader_skip_unrecognized(pToken, This->baseShader.hex_version);
pToken += tokens_read;
len += tokens_read;