wined3d: We only care is a sampler is sampled at all in device_map_vsamplers(), not the specific type.

This commit is contained in:
Henri Verbeet 2008-12-12 09:33:51 +01:00 committed by Alexandre Julliard
parent fb475c7c29
commit f36c377d0e
3 changed files with 3 additions and 6 deletions

View File

@ -3861,9 +3861,8 @@ static void device_map_vsamplers(IWineD3DDeviceImpl *This, BOOL ps) {
if (ps) {
IWineD3DPixelShaderImpl *pshader = (IWineD3DPixelShaderImpl *)This->stateBlock->pixelShader;
/* Make sure the shader's reg_maps are up to date. This is only relevant for 1.x pixelshaders. */
pixelshader_update_samplers(&pshader->baseShader.reg_maps, This->stateBlock->textures,
pshader->baseShader.hex_version);
/* Note that we only care if a sampler is sampled or not, not the sampler's specific type.
* Otherwise we'd need to call shader_update_samplers() here for 1.x pixelshaders. */
pshader_sampler_tokens = pshader->baseShader.reg_maps.samplers;
}

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@ -395,7 +395,7 @@ static HRESULT WINAPI IWineD3DPixelShaderImpl_SetFunction(IWineD3DPixelShader *i
return WINED3D_OK;
}
void pixelshader_update_samplers(struct shader_reg_maps *reg_maps, IWineD3DBaseTexture * const *textures,
static void pixelshader_update_samplers(struct shader_reg_maps *reg_maps, IWineD3DBaseTexture * const *textures,
DWORD shader_version)
{
DWORD *samplers = reg_maps->samplers;

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@ -2401,8 +2401,6 @@ extern const SHADER_OPCODE IWineD3DPixelShaderImpl_shader_ins[];
extern const IWineD3DPixelShaderVtbl IWineD3DPixelShader_Vtbl;
GLuint find_gl_pshader(IWineD3DPixelShaderImpl *shader, const struct ps_compile_args *args);
void find_ps_compile_args(IWineD3DPixelShaderImpl *shader, IWineD3DStateBlockImpl *stateblock, struct ps_compile_args *args);
void pixelshader_update_samplers(struct shader_reg_maps *reg_maps, IWineD3DBaseTexture * const *textures,
DWORD shader_version);
/* sRGB correction constants */
static const float srgb_cmp = 0.0031308;