wined3d: Remove WINAPI on static functions where not needed.
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@ -52,7 +52,7 @@ const WINED3DLIGHT WINED3D_default_light = {
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};
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/* static function declarations */
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static void WINAPI IWineD3DDeviceImpl_AddResource(IWineD3DDevice *iface, IWineD3DResource *resource);
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static void IWineD3DDeviceImpl_AddResource(IWineD3DDevice *iface, IWineD3DResource *resource);
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/* helper macros */
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#define D3DMEMCHECK(object, ppResult) if(NULL == object) { *ppResult = NULL; WARN("Out of memory\n"); return WINED3DERR_OUTOFVIDEOMEMORY;}
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@ -1311,7 +1311,7 @@ static LONG fullscreen_exStyle(LONG orig_exStyle) {
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return exStyle;
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}
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static void WINAPI IWineD3DDeviceImpl_SetupFullscreenWindow(IWineD3DDevice *iface, HWND window, UINT w, UINT h) {
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static void IWineD3DDeviceImpl_SetupFullscreenWindow(IWineD3DDevice *iface, HWND window, UINT w, UINT h) {
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
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LONG style, exStyle;
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@ -1355,7 +1355,7 @@ static void WINAPI IWineD3DDeviceImpl_SetupFullscreenWindow(IWineD3DDevice *ifac
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* window: Window to setup
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*
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*****************************************************************************/
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static void WINAPI IWineD3DDeviceImpl_RestoreWindow(IWineD3DDevice *iface, HWND window) {
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static void IWineD3DDeviceImpl_RestoreWindow(IWineD3DDevice *iface, HWND window) {
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
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LONG style, exStyle;
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@ -7318,14 +7318,14 @@ static void WINAPI IWineD3DDeviceImpl_GetGammaRamp(IWineD3DDevice *iface, UINT i
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* any handles to other resource held by the caller must be closed
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* (e.g. a texture should release all held surfaces because telling the device that it's been released.)
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*****************************************************/
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static void WINAPI IWineD3DDeviceImpl_AddResource(IWineD3DDevice *iface, IWineD3DResource *resource){
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static void IWineD3DDeviceImpl_AddResource(IWineD3DDevice *iface, IWineD3DResource *resource){
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
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TRACE("(%p) : Adding Resource %p\n", This, resource);
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list_add_head(&This->resources, &((IWineD3DResourceImpl *) resource)->resource.resource_list_entry);
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}
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static void WINAPI IWineD3DDeviceImpl_RemoveResource(IWineD3DDevice *iface, IWineD3DResource *resource){
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static void IWineD3DDeviceImpl_RemoveResource(IWineD3DDevice *iface, IWineD3DResource *resource){
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
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TRACE("(%p) : Removing resource %p\n", This, resource);
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@ -3671,7 +3671,7 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, RECT *
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return WINED3DERR_INVALIDCALL;
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}
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static HRESULT WINAPI IWineD3DSurfaceImpl_BltZ(IWineD3DSurfaceImpl *This, RECT *DestRect, IWineD3DSurface *SrcSurface, RECT *SrcRect, DWORD Flags, WINEDDBLTFX *DDBltFx)
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static HRESULT IWineD3DSurfaceImpl_BltZ(IWineD3DSurfaceImpl *This, RECT *DestRect, IWineD3DSurface *SrcSurface, RECT *SrcRect, DWORD Flags, WINEDDBLTFX *DDBltFx)
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{
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IWineD3DDeviceImpl *myDevice = This->resource.wineD3DDevice;
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float depth;
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