wined3d: Rename texture_stage_op.color_correction to texture_stage_op.color_fixup.
This is consistent with other uses of struct color_fixup_desc.
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4aeaba0d29
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@ -2811,7 +2811,7 @@ static GLuint gen_arbfp_ffp_shader(const struct ffp_frag_settings *settings, IWi
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sprintf(colorcor_dst, "tex%u", stage);
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gen_color_correction(&buffer, colorcor_dst, WINED3DSP_WRITEMASK_ALL, "const.x", "const.y",
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settings->op[stage].color_correction);
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settings->op[stage].color_fixup);
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}
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/* Generate the main shader */
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@ -351,7 +351,7 @@ static GLuint gen_ati_shader(const struct texture_stage_op op[MAX_TEXTURES], con
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if(op[stage].cop != WINED3DTOP_BUMPENVMAP &&
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op[stage].cop != WINED3DTOP_BUMPENVMAPLUMINANCE) continue;
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fixup = op[stage].color_correction;
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fixup = op[stage].color_fixup;
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if (fixup.x_source != CHANNEL_SOURCE_X || fixup.y_source != CHANNEL_SOURCE_Y)
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{
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FIXME("Swizzles not implemented\n");
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@ -1917,7 +1917,7 @@ void gen_ffp_frag_op(IWineD3DStateBlockImpl *stateblock, struct ffp_frag_setting
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settings->op[i].aop = WINED3DTOP_DISABLE;
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settings->op[i].carg0 = settings->op[i].carg1 = settings->op[i].carg2 = ARG_UNUSED;
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settings->op[i].aarg0 = settings->op[i].aarg1 = settings->op[i].aarg2 = ARG_UNUSED;
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settings->op[i].color_correction = COLOR_FIXUP_IDENTITY;
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settings->op[i].color_fixup = COLOR_FIXUP_IDENTITY;
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settings->op[i].dst = resultreg;
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settings->op[i].tex_type = tex_1d;
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settings->op[i].projected = proj_none;
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@ -1927,7 +1927,7 @@ void gen_ffp_frag_op(IWineD3DStateBlockImpl *stateblock, struct ffp_frag_setting
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texture = (IWineD3DBaseTextureImpl *) stateblock->textures[i];
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if(texture) {
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settings->op[i].color_correction = texture->baseTexture.shader_color_fixup;
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settings->op[i].color_fixup = texture->baseTexture.shader_color_fixup;
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if(ignore_textype) {
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settings->op[i].tex_type = tex_1d;
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} else {
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@ -1950,7 +1950,7 @@ void gen_ffp_frag_op(IWineD3DStateBlockImpl *stateblock, struct ffp_frag_setting
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}
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}
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} else {
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settings->op[i].color_correction = COLOR_FIXUP_IDENTITY;
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settings->op[i].color_fixup = COLOR_FIXUP_IDENTITY;
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settings->op[i].tex_type = tex_1d;
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}
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@ -935,7 +935,7 @@ struct texture_stage_op
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unsigned aarg2 : 8;
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unsigned aarg0 : 8;
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struct color_fixup_desc color_correction;
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struct color_fixup_desc color_fixup;
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unsigned tex_type : 3;
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unsigned dst : 1;
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unsigned projected : 2;
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