wined3d: Use the integer variant of zero instead of casting "0.0".
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@ -1206,13 +1206,13 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_InitStartupStateBlock(IWineD3DStat
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This->textureState[i][WINED3DTSS_ALPHAOP ] = (i==0)? WINED3DTOP_SELECTARG1 : WINED3DTOP_DISABLE;
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This->textureState[i][WINED3DTSS_ALPHAARG1 ] = WINED3DTA_TEXTURE;
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This->textureState[i][WINED3DTSS_ALPHAARG2 ] = WINED3DTA_CURRENT;
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This->textureState[i][WINED3DTSS_BUMPENVMAT00 ] = (DWORD) 0.0;
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This->textureState[i][WINED3DTSS_BUMPENVMAT01 ] = (DWORD) 0.0;
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This->textureState[i][WINED3DTSS_BUMPENVMAT10 ] = (DWORD) 0.0;
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This->textureState[i][WINED3DTSS_BUMPENVMAT11 ] = (DWORD) 0.0;
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This->textureState[i][WINED3DTSS_BUMPENVMAT00 ] = 0;
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This->textureState[i][WINED3DTSS_BUMPENVMAT01 ] = 0;
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This->textureState[i][WINED3DTSS_BUMPENVMAT10 ] = 0;
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This->textureState[i][WINED3DTSS_BUMPENVMAT11 ] = 0;
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This->textureState[i][WINED3DTSS_TEXCOORDINDEX ] = i;
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This->textureState[i][WINED3DTSS_BUMPENVLSCALE ] = (DWORD) 0.0;
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This->textureState[i][WINED3DTSS_BUMPENVLOFFSET ] = (DWORD) 0.0;
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This->textureState[i][WINED3DTSS_BUMPENVLSCALE ] = 0;
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This->textureState[i][WINED3DTSS_BUMPENVLOFFSET ] = 0;
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This->textureState[i][WINED3DTSS_TEXTURETRANSFORMFLAGS ] = WINED3DTTFF_DISABLE;
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This->textureState[i][WINED3DTSS_ADDRESSW ] = WINED3DTADDRESS_WRAP;
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This->textureState[i][WINED3DTSS_COLORARG0 ] = WINED3DTA_CURRENT;
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