wined3d: Don't leak memory in IWineD3DPixelShaderImpl_GenerateShader().
This fixes a regression introduced by commit
0bf32b12f5
.
This commit is contained in:
parent
f1f62fb5ce
commit
acbdd807b6
|
@ -275,13 +275,18 @@ static void pshader_set_limits(
|
|||
static inline GLuint IWineD3DPixelShaderImpl_GenerateShader(
|
||||
IWineD3DPixelShaderImpl *This) {
|
||||
SHADER_BUFFER buffer;
|
||||
GLuint shader;
|
||||
|
||||
buffer.buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, SHADER_PGMSIZE);
|
||||
buffer.bsize = 0;
|
||||
buffer.lineNo = 0;
|
||||
buffer.newline = TRUE;
|
||||
|
||||
return ((IWineD3DDeviceImpl *)This->baseShader.device)->shader_backend->shader_generate_pshader((IWineD3DPixelShader *) This, &buffer);
|
||||
shader = ((IWineD3DDeviceImpl *)This->baseShader.device)->shader_backend->shader_generate_pshader((IWineD3DPixelShader *)This, &buffer);
|
||||
|
||||
HeapFree(GetProcessHeap(), 0, buffer.buffer);
|
||||
|
||||
return shader;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IWineD3DPixelShaderImpl_SetFunction(IWineD3DPixelShader *iface, CONST DWORD *pFunction) {
|
||||
|
|
Loading…
Reference in New Issue