wined3d: Avoid using a stack buffer in a few places in shader_hw_map2gl().
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9b118cc345
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@ -1089,8 +1089,7 @@ static void shader_hw_map2gl(SHADER_OPCODE_ARG* arg)
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SHADER_BUFFER* buffer = arg->buffer;
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DWORD dst = arg->dst;
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DWORD* src = arg->src;
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char tmpLine[256];
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char arguments[256];
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unsigned int i;
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if (shader_is_pshader_version(shader->baseShader.hex_version))
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@ -1102,6 +1101,7 @@ static void shader_hw_map2gl(SHADER_OPCODE_ARG* arg)
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BOOL saturate = FALSE;
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BOOL centroid = FALSE;
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BOOL partialprecision = FALSE;
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const char *modifier;
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DWORD shift;
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if (!curOpcode->num_params)
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@ -1110,8 +1110,6 @@ static void shader_hw_map2gl(SHADER_OPCODE_ARG* arg)
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return;
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}
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strcpy(tmpLine, curOpcode->glname);
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/* Process modifiers */
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if (dst & WINED3DSP_DSTMOD_MASK)
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{
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@ -1128,6 +1126,7 @@ static void shader_hw_map2gl(SHADER_OPCODE_ARG* arg)
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FIXME("Unhandled modifier(%#x)\n", mask >> WINED3DSP_DSTMOD_SHIFT);
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}
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shift = (dst & WINED3DSP_DSTSHIFT_MASK) >> WINED3DSP_DSTSHIFT_SHIFT;
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modifier = (saturate && !shift) ? "_SAT" : "";
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/* Generate input register names (with modifiers) */
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for (i = 1; i < curOpcode->num_params; ++i)
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@ -1139,33 +1138,31 @@ static void shader_hw_map2gl(SHADER_OPCODE_ARG* arg)
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shader_arb_get_write_mask(arg, dst, output_wmask);
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strcat(operands[0], output_wmask);
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if (saturate && (shift == 0))
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strcat(tmpLine, "_SAT");
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strcat(tmpLine, " ");
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strcat(tmpLine, operands[0]);
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arguments[0] = '\0';
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strcat(arguments, operands[0]);
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for (i = 1; i < curOpcode->num_params; i++)
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{
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strcat(tmpLine, ", ");
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strcat(tmpLine, operands[i]);
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strcat(arguments, ", ");
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strcat(arguments, operands[i]);
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}
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strcat(tmpLine,";\n");
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shader_addline(buffer, tmpLine);
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shader_addline(buffer, "%s%s %s;\n", curOpcode->glname, modifier, arguments);
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/* A shift requires another line. */
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if (shift) pshader_gen_output_modifier_line(buffer, saturate, output_wmask, shift, output_rname);
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} else {
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strcpy(tmpLine, curOpcode->glname);
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/* Note that vshader_program_add_param() adds spaces. */
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arguments[0] = '\0';
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if (curOpcode->num_params > 0)
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{
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vshader_program_add_param(arg, dst, FALSE, tmpLine);
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vshader_program_add_param(arg, dst, FALSE, arguments);
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for (i = 1; i < curOpcode->num_params; ++i)
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{
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strcat(tmpLine, ",");
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vshader_program_add_param(arg, src[i-1], TRUE, tmpLine);
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strcat(arguments, ",");
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vshader_program_add_param(arg, src[i-1], TRUE, arguments);
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}
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}
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shader_addline(buffer, "%s;\n", tmpLine);
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shader_addline(buffer, "%s%s;\n", curOpcode->glname, arguments);
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}
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}
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