wined3d: Correct a stage number.
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@ -2505,7 +2505,7 @@ static void gen_ffp_instr(SHADER_BUFFER *buffer, unsigned int stage, BOOL color,
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switch(op) {
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case WINED3DTOP_DISABLE:
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if(stage == 1) shader_addline(buffer, "MOV %s%s, fragment.color.primary;\n", dstreg, dstmask);
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if(stage == 0) shader_addline(buffer, "MOV %s%s, fragment.color.primary;\n", dstreg, dstmask);
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break;
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case WINED3DTOP_SELECTARG2:
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