wined3d: Fix double const.
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@ -92,7 +92,7 @@ static void WINE_GLAPI wine_glMultiTexCoord4fvARB(GLenum target, const GLfloat *
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glTexCoord4fv(v);
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}
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static void WINE_GLAPI wine_glMultiTexCoord2svARB(GLenum target, const const GLshort *v) {
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static void WINE_GLAPI wine_glMultiTexCoord2svARB(GLenum target, const GLshort *v) {
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if(target != GL_TEXTURE0) {
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ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
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return;
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@ -100,7 +100,7 @@ static void WINE_GLAPI wine_glMultiTexCoord2svARB(GLenum target, const const GLs
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glTexCoord2sv(v);
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}
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static void WINE_GLAPI wine_glMultiTexCoord4svARB(GLenum target, const const GLshort *v) {
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static void WINE_GLAPI wine_glMultiTexCoord4svARB(GLenum target, const GLshort *v) {
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if(target != GL_TEXTURE0) {
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ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
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return;
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