wined3d: Remove another redundant NULL check (LLVM/Clang).
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@ -1539,7 +1539,7 @@ IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface,
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}
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if ((This->Flags & SFLAG_LOCKED) ||
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((Src != NULL) && (Src->Flags & SFLAG_LOCKED)))
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(Src->Flags & SFLAG_LOCKED))
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{
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WARN(" Surface is busy, returning DDERR_SURFACEBUSY\n");
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return WINEDDERR_SURFACEBUSY;
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