wined3d: Explicitly pass the shader version to shader_dump_param() and shader_dump_arr_entry().
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71a8a77cf9
commit
0c954ef743
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@ -33,7 +33,7 @@ WINE_DECLARE_DEBUG_CHANNEL(d3d);
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#define GLNAME_REQUIRE_GLSL ((const char *)1)
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static void shader_dump_param(IWineD3DBaseShader *iface, const DWORD param, const DWORD addr_token, int input);
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static void shader_dump_param(const DWORD param, const DWORD addr_token, int input, DWORD shader_version);
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static inline BOOL shader_is_version_token(DWORD token) {
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return shader_is_pshader_version(token) ||
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@ -139,6 +139,7 @@ static inline int shader_skip_opcode(
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* but hopefully those would be recognized */
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static int shader_skip_unrecognized(IWineD3DBaseShader *iface, const DWORD *pToken)
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{
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DWORD shader_version = ((IWineD3DBaseShaderImpl *)iface)->baseShader.hex_version;
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int tokens_read = 0;
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int i = 0;
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@ -151,7 +152,7 @@ static int shader_skip_unrecognized(IWineD3DBaseShader *iface, const DWORD *pTok
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FIXME("Unrecognized opcode param: token=0x%08x "
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"addr_token=0x%08x name=", param, addr_token);
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shader_dump_param(iface, param, addr_token, i);
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shader_dump_param(param, addr_token, i, shader_version);
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FIXME("\n");
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++i;
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}
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@ -571,20 +572,16 @@ static void shader_dump_decl_usage(DWORD decl, DWORD param, DWORD shader_version
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}
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}
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static void shader_dump_arr_entry(
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IWineD3DBaseShader *iface,
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const DWORD param,
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const DWORD addr_token,
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unsigned int reg,
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int input) {
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static void shader_dump_arr_entry(const DWORD param, const DWORD addr_token,
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unsigned int reg, int input, DWORD shader_version)
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{
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char relative =
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((param & WINED3DSHADER_ADDRESSMODE_MASK) == WINED3DSHADER_ADDRMODE_RELATIVE);
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if (relative) {
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TRACE("[");
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if (addr_token)
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shader_dump_param(iface, addr_token, 0, input);
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shader_dump_param(addr_token, 0, input, shader_version);
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else
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TRACE("a0.x");
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TRACE(" + ");
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@ -594,9 +591,8 @@ static void shader_dump_arr_entry(
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TRACE("]");
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}
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static void shader_dump_param(IWineD3DBaseShader *iface, const DWORD param, const DWORD addr_token, int input)
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static void shader_dump_param(const DWORD param, const DWORD addr_token, int input, DWORD shader_version)
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{
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IWineD3DBaseShaderImpl* This = (IWineD3DBaseShaderImpl*) iface;
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static const char * const rastout_reg_names[] = { "oPos", "oFog", "oPts" };
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static const char * const misctype_reg_names[] = { "vPos", "vFace"};
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char swizzle_reg_chars[4];
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@ -606,7 +602,7 @@ static void shader_dump_param(IWineD3DBaseShader *iface, const DWORD param, cons
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DWORD modifier = param & WINED3DSP_SRCMOD_MASK;
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/* There are some minor differences between pixel and vertex shaders */
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char pshader = shader_is_pshader_version(This->baseShader.hex_version);
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char pshader = shader_is_pshader_version(shader_version);
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/* For one, we'd prefer color components to be shown for pshaders.
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* FIXME: use the swizzle function for this */
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@ -638,14 +634,14 @@ static void shader_dump_param(IWineD3DBaseShader *iface, const DWORD param, cons
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break;
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case WINED3DSPR_INPUT:
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TRACE("v");
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shader_dump_arr_entry(iface, param, addr_token, reg, input);
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shader_dump_arr_entry(param, addr_token, reg, input, shader_version);
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break;
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case WINED3DSPR_CONST:
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case WINED3DSPR_CONST2:
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case WINED3DSPR_CONST3:
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case WINED3DSPR_CONST4:
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TRACE("c");
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shader_dump_arr_entry(iface, param, addr_token, shader_get_float_offset(param), input);
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shader_dump_arr_entry(param, addr_token, shader_get_float_offset(param), input, shader_version);
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break;
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case WINED3DSPR_TEXTURE: /* vs: case D3DSPR_ADDR */
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TRACE("%c%u", (pshader? 't':'a'), reg);
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@ -667,20 +663,20 @@ static void shader_dump_param(IWineD3DBaseShader *iface, const DWORD param, cons
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/* Vertex shaders >= 3.0 use general purpose output registers
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* (WINED3DSPR_OUTPUT), which can include an address token */
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if (WINED3DSHADER_VERSION_MAJOR(This->baseShader.hex_version) >= 3) {
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if (WINED3DSHADER_VERSION_MAJOR(shader_version) >= 3) {
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TRACE("o");
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shader_dump_arr_entry(iface, param, addr_token, reg, input);
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shader_dump_arr_entry(param, addr_token, reg, input, shader_version);
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}
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else
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TRACE("oT%u", reg);
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break;
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case WINED3DSPR_CONSTINT:
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TRACE("i");
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shader_dump_arr_entry(iface, param, addr_token, reg, input);
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shader_dump_arr_entry(param, addr_token, reg, input, shader_version);
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break;
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case WINED3DSPR_CONSTBOOL:
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TRACE("b");
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shader_dump_arr_entry(iface, param, addr_token, reg, input);
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shader_dump_arr_entry(param, addr_token, reg, input, shader_version);
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break;
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case WINED3DSPR_LABEL:
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TRACE("l%u", reg);
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@ -1026,7 +1022,7 @@ void shader_trace_init(
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shader_dump_decl_usage(usage, param, This->baseShader.hex_version);
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shader_dump_ins_modifiers(param);
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TRACE(" ");
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shader_dump_param(iface, param, 0, 0);
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shader_dump_param(param, 0, 0, This->baseShader.hex_version);
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pToken += 2;
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len += 2;
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@ -1070,7 +1066,7 @@ void shader_trace_init(
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* the destination token. */
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if (opcode_token & WINED3DSHADER_INSTRUCTION_PREDICATED) {
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TRACE("(");
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shader_dump_param(iface, *(pToken + 2), 0, 1);
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shader_dump_param(*(pToken + 2), 0, 1, This->baseShader.hex_version);
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TRACE(") ");
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}
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if (opcode_token & WINED3DSI_COISSUE) {
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@ -1109,7 +1105,7 @@ void shader_trace_init(
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shader_dump_ins_modifiers(param);
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TRACE(" ");
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shader_dump_param(iface, param, addr_token, 0);
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shader_dump_param(param, addr_token, 0, This->baseShader.hex_version);
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}
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/* Predication token - already printed out, just skip it */
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@ -1126,7 +1122,7 @@ void shader_trace_init(
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len += tokens_read;
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TRACE((i == 0)? " " : ", ");
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shader_dump_param(iface, param, addr_token, 1);
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shader_dump_param(param, addr_token, 1, This->baseShader.hex_version);
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}
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}
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TRACE("\n");
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