wined3d: Don't trace the shader if nobody's looking.

This commit is contained in:
Henri Verbeet 2008-12-11 11:52:37 +01:00 committed by Alexandre Julliard
parent 8124f5e14a
commit 441f515d08
2 changed files with 2 additions and 2 deletions

View File

@ -323,7 +323,7 @@ static HRESULT WINAPI IWineD3DPixelShaderImpl_SetFunction(IWineD3DPixelShader *i
TRACE("(%p) : pFunction %p\n", iface, pFunction);
/* First pass: trace shader */
shader_trace_init(pFunction, This->baseShader.shader_ins);
if (TRACE_ON(d3d_shader)) shader_trace_init(pFunction, This->baseShader.shader_ins);
/* Initialize immediate constant lists */
list_init(&This->baseShader.constantsF);

View File

@ -435,7 +435,7 @@ static HRESULT WINAPI IWineD3DVertexShaderImpl_SetFunction(IWineD3DVertexShader
TRACE("(%p) : pFunction %p\n", iface, pFunction);
/* First pass: trace shader */
shader_trace_init(pFunction, This->baseShader.shader_ins);
if (TRACE_ON(d3d_shader)) shader_trace_init(pFunction, This->baseShader.shader_ins);
/* Initialize immediate constant lists */
list_init(&This->baseShader.constantsF);