wined3d: Don't trace the shader if nobody's looking.
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@ -323,7 +323,7 @@ static HRESULT WINAPI IWineD3DPixelShaderImpl_SetFunction(IWineD3DPixelShader *i
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TRACE("(%p) : pFunction %p\n", iface, pFunction);
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/* First pass: trace shader */
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shader_trace_init(pFunction, This->baseShader.shader_ins);
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if (TRACE_ON(d3d_shader)) shader_trace_init(pFunction, This->baseShader.shader_ins);
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/* Initialize immediate constant lists */
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list_init(&This->baseShader.constantsF);
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@ -435,7 +435,7 @@ static HRESULT WINAPI IWineD3DVertexShaderImpl_SetFunction(IWineD3DVertexShader
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TRACE("(%p) : pFunction %p\n", iface, pFunction);
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/* First pass: trace shader */
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shader_trace_init(pFunction, This->baseShader.shader_ins);
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if (TRACE_ON(d3d_shader)) shader_trace_init(pFunction, This->baseShader.shader_ins);
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/* Initialize immediate constant lists */
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list_init(&This->baseShader.constantsF);
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