wined3d: wined3d_gl.h should be internal to wined3d.
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@ -1965,8 +1965,8 @@ typedef void (WINE_GLAPI * PGLFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint le
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/* GL_EXT_texture_env_dot3 */
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#ifndef GL_EXT_texture_env_dot3
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#define GL_EXT_texture_env_dot3 1
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#define GL_DOT3_RGB_EXT 0x8740
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#define GL_DOT3_RGBA_EXT 0x8741
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#define GL_DOT3_RGB_EXT 0x8740
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#define GL_DOT3_RGBA_EXT 0x8741
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#endif
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/* GL_EXT_texture_lod_bias */
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#ifndef GL_EXT_texture_lod_bias
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@ -2740,7 +2740,7 @@ typedef void (WINE_GLAPI * PGLFNGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage
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#endif
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/**
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* Point sprites
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* Point sprites
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*/
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/* GL_ARB_point_sprite */
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#ifndef GL_ARB_point_sprite
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@ -2749,11 +2749,11 @@ typedef void (WINE_GLAPI * PGLFNGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage
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#define GL_COORD_REPLACE_ARB 0x8862
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#endif
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/**
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* @TODO: GL_NV_point_sprite
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* @TODO: GL_NV_point_sprite
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*/
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/**
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* Occlusion Queries
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* Occlusion Queries
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*/
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/* GL_ARB_occlusion_query */
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#ifndef GL_ARB_occlusion_query
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@ -3192,8 +3192,8 @@ typedef void (WINE_GLAPI * PGLFNVERTEXATTRIBPOINTERPROC) (GLuint index, GLint si
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/****************************************************
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* OpenGL Official Version
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* defines
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* OpenGL Official Version
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* defines
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****************************************************/
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/* GL_VERSION_1_3 */
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#if !defined(GL_DOT3_RGBA)
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@ -3396,7 +3396,7 @@ typedef enum _GL_SupportedExt {
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/****************************************************
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* #Defines
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* #Defines
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****************************************************/
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#define GL_EXT_FUNCS_GEN \
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/** ARB Extensions **/ \
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@ -3809,7 +3809,7 @@ typedef BOOL (WINAPI * WINED3D_PFNWGLSETPIXELFORMATWINE) (HDC hdc, int iPixelFor
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/****************************************************
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* Structures
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* Structures
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****************************************************/
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typedef struct {
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@ -3840,7 +3840,7 @@ typedef struct _WineD3D_GL_Info {
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DWORD driver_version_hipart;
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CHAR gl_renderer[255];
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/**
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* CAPS Constants
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* CAPS Constants
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*/
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UINT max_buffers;
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UINT max_lights;
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@ -40,7 +40,7 @@
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#include "wined3d_private_types.h"
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#include "wine/wined3d_interface.h"
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#include "wine/wined3d_caps.h"
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#include "wine/wined3d_gl.h"
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#include "wined3d_gl.h"
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#include "wine/list.h"
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/* Hash table functions */
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