wined3d: Remove a FIXME that doesn't apply anymore.
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@ -1911,8 +1911,6 @@ static void shader_arb_select_depth_blt(IWineD3DDevice *iface, enum tex_types te
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GLuint *blt_fprogram = &priv->depth_blt_fprogram_id[tex_type];
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WineD3D_GL_Info *gl_info = &This->adapter->gl_info;
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if (tex_type != tex_2d) FIXME("Unsupported tex_type %#x\n", tex_type);
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if (!priv->depth_blt_vprogram_id) priv->depth_blt_vprogram_id = create_arb_blt_vertex_program(gl_info);
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GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, priv->depth_blt_vprogram_id));
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glEnable(GL_VERTEX_PROGRAM_ARB);
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