diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index f5db1270e88..77654d976b5 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -1911,8 +1911,6 @@ static void shader_arb_select_depth_blt(IWineD3DDevice *iface, enum tex_types te GLuint *blt_fprogram = &priv->depth_blt_fprogram_id[tex_type]; WineD3D_GL_Info *gl_info = &This->adapter->gl_info; - if (tex_type != tex_2d) FIXME("Unsupported tex_type %#x\n", tex_type); - if (!priv->depth_blt_vprogram_id) priv->depth_blt_vprogram_id = create_arb_blt_vertex_program(gl_info); GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, priv->depth_blt_vprogram_id)); glEnable(GL_VERTEX_PROGRAM_ARB);