wined3d: Protect gl calls in Volume_LoadTexture with ENTER_GL/LEAVE_GL.

This commit is contained in:
Roderick Colenbrander 2008-10-19 00:07:49 +00:00 committed by Alexandre Julliard
parent 47372928b8
commit 3e3141da34
1 changed files with 3 additions and 0 deletions

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@ -328,6 +328,8 @@ static HRESULT WINAPI IWineD3DVolumeImpl_LoadTexture(IWineD3DVolume *iface, int
glDesc->glFormat,
glDesc->glType,
This->resource.allocatedMemory);
ENTER_GL();
GL_EXTCALL(glTexImage3DEXT(GL_TEXTURE_3D,
gl_level,
glDesc->glInternal,
@ -339,6 +341,7 @@ static HRESULT WINAPI IWineD3DVolumeImpl_LoadTexture(IWineD3DVolume *iface, int
glDesc->glType,
This->resource.allocatedMemory));
checkGLcall("glTexImage3D");
LEAVE_GL();
/* When adding code releasing This->resource.allocatedMemory to save data keep in mind that
* GL_UNPACK_CLIENT_STORAGE_APPLE is enabled by default if supported(GL_APPLE_client_storage).