Sam Edwards
|
8157aa143b
|
d3d9/tests: Verify window style after exiting fullscreen mode.
|
2013-04-03 11:33:58 +02:00 |
Rico Schüller
|
08e20e9d69
|
d3d9/tests: Use lower base hexadecimal values.
|
2013-02-25 13:03:28 +01:00 |
Francois Gouget
|
ce34094f5f
|
d3d9/tests: CheckDeviceType() may also return D3DERR_NOTAVAILABLE for D3DFMT_X1R5G5B5.
Spice's QXL driver claims to support X1R5G5B5 but then returns
NOTAVAILABLE just like the Windows Standard VGA driver does for R5G6B5
and X8R8G8B8.
|
2013-02-21 18:03:03 +01:00 |
Matteo Bruni
|
25d0d0876d
|
wined3d: Make (wined3d_)surface_depth_blt_fbo handle locations other than SFLAG_INTEXTURE.
|
2013-02-19 10:39:42 +01:00 |
Michael Stefaniuc
|
d86ecd4bb4
|
d3d9: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
|
2013-02-07 15:48:20 +01:00 |
Stefan Dösinger
|
ddc868c4a0
|
d3d9/tests: Add simple DrawRectPatch tests.
|
2013-01-25 11:31:15 +01:00 |
Stefan Dösinger
|
149a85c2e7
|
d3d: Remove high level patch support.
No Windows driver ever exposed this, and no game uses this. The
only application that used this feature is a DirectX 8 SDK sample.
|
2013-01-25 11:29:41 +01:00 |
Stefan Dösinger
|
aaa11492db
|
wined3d: Ignore clears if count = 0 and rects != NULL.
|
2013-01-23 19:16:32 +01:00 |
Henri Verbeet
|
1249976eb6
|
wined3d: Get rid of the surface_type parameter to wined3d_check_device_format().
|
2013-01-17 12:22:01 +01:00 |
Henri Verbeet
|
ce912d5149
|
wined3d: Get rid of the surface_type parameter to wined3d_surface_create().
|
2013-01-17 12:21:55 +01:00 |
Stefan Dösinger
|
ab36ab7d11
|
d3d9/tests: Create a plain DS surface in test_reset_resources.
r200 does not support depth textures.
|
2013-01-16 20:27:09 +01:00 |
Henri Verbeet
|
31e8976910
|
wined3d: Get rid of the surface_type parameter to wined3d_swapchain_create().
|
2013-01-16 12:22:57 +01:00 |
Stefan Dösinger
|
4d5c8b6fe7
|
d3d9/tests: Add a software vertexprocessing buffer discard test.
|
2013-01-15 16:25:28 +01:00 |
Stefan Dösinger
|
c57511ce4a
|
d3d9: Return D3D_OK from the palette setters.
|
2013-01-14 17:29:59 +01:00 |
Henri Verbeet
|
3197e36413
|
d3d9/tests: Merge surface.c into device.c.
|
2013-01-11 18:14:07 +01:00 |
Henri Verbeet
|
0c9713bb65
|
d3d9/tests: Merge texture.c into device.c.
|
2013-01-11 18:14:07 +01:00 |
Henri Verbeet
|
dd9efc9852
|
d3d9/tests: Merge shader.c into device.c.
|
2013-01-11 18:14:07 +01:00 |
Henri Verbeet
|
5fd8529363
|
d3d9/tests: Merge query.c into device.c.
|
2013-01-10 12:30:18 +01:00 |
Henri Verbeet
|
afca55649d
|
d3d9/tests: Merge buffer.c into device.c.
|
2013-01-10 12:30:10 +01:00 |
Henri Verbeet
|
52a24e8297
|
d3d9/tests: Merge volume.c into device.c.
|
2013-01-10 12:30:02 +01:00 |
Stefan Dösinger
|
f3f172ce81
|
d3d9: Use dynamic buffers for DrawIndexedPrimitiveUP.
|
2012-12-19 12:53:23 +01:00 |
Stefan Dösinger
|
873603f941
|
d3d9: Use a dynamic buffer for DrawPrimitiveUP.
|
2012-12-19 12:53:20 +01:00 |
Stefan Dösinger
|
aeee527ebd
|
d3d9/tests: Move the clipplane + shader test inside the capability check.
|
2012-12-06 13:02:11 +01:00 |
Stefan Dösinger
|
b11e499c0b
|
d3d9/tests: Give the texture transform test a defined colorop.
|
2012-12-06 13:02:04 +01:00 |
Stefan Dösinger
|
320b33e57b
|
d3d9/tests: Skip some texture transform tests if shaders are unsupported.
|
2012-12-06 13:01:56 +01:00 |
Henri Verbeet
|
d0d213f7d1
|
d3d10core: Implement d3d10_device_IAGetIndexBuffer().
|
2012-11-21 13:25:57 +01:00 |
Henri Verbeet
|
2f307a14f0
|
d3d9/tests: Add tests for device resets in d3d9ex.
|
2012-11-20 11:44:36 +01:00 |
Henri Verbeet
|
84da62d993
|
d3d9/tests: Create the d3d9ex object in create_device().
|
2012-11-20 11:44:31 +01:00 |
Henri Verbeet
|
79f0b4d977
|
d3d9: Avoid resetting device state for d3d9ex resets.
|
2012-11-20 11:44:27 +01:00 |
Henri Verbeet
|
8180b9000a
|
d3d9/tests: Add a test for the scissor rect and viewport after SetRenderTarget() calls.
|
2012-11-19 11:47:08 +01:00 |
Henri Verbeet
|
b52118d53d
|
d3d9/tests: Also test that render states get reset in test_reset().
|
2012-11-16 11:40:02 +01:00 |
Sam Edwards
|
e21a4b291c
|
d3d9/tests: Add test for IDirect3DDevice9_Reset with BackBufferWidth/Height = 0.
|
2012-11-07 11:59:21 +01:00 |
Henri Verbeet
|
32f8548d67
|
d3d9/tests: Avoid LPDIRECT3DSURFACE9.
|
2012-10-30 09:49:18 +01:00 |
Henri Verbeet
|
64ffe6476e
|
d3d9/tests: Avoid LPDIRECT3DVERTEXBUFFER9.
|
2012-10-30 09:49:15 +01:00 |
Henri Verbeet
|
369fb5185f
|
d3d9/tests: Avoid LPDIRECT3DTEXTURE9.
|
2012-10-30 09:49:13 +01:00 |
Henri Verbeet
|
2bf46c60fb
|
wined3d: Replace the face and level parameters to device_parent_create_texture_surface() with the sub-resource index.
|
2012-10-25 11:48:25 +02:00 |
André Hentschel
|
31ca59f0b5
|
d3d9/tests: Fix copy-paste error (coverity).
|
2012-10-24 19:37:56 +02:00 |
Henri Verbeet
|
ddbe791d37
|
wined3d: Set texture_level in surface_set_texture_target() as well.
|
2012-10-24 11:24:22 +02:00 |
Henri Verbeet
|
8e24dbb60a
|
wined3d: wined3d_stateblock_apply() never fails.
|
2012-10-08 11:28:37 +02:00 |
Henri Verbeet
|
b69545c7da
|
wined3d: wined3d_stateblock_capture() never fails.
|
2012-10-08 11:28:32 +02:00 |
Henri Verbeet
|
adddf10cd8
|
wined3d: wined3d_swapchain_get_desc() never fails.
|
2012-10-04 14:09:55 +02:00 |
Henri Verbeet
|
5fcc1f8f70
|
wined3d: Just return the surface from wined3d_swapchain_get_back_buffer().
|
2012-10-04 14:09:50 +02:00 |
Henri Verbeet
|
2ad5808996
|
wined3d: wined3d_device_get_creation_parameters() never fails.
|
2012-10-01 23:07:55 +02:00 |
Henri Verbeet
|
6e5cf8c698
|
wined3d: wined3d_device_set_depth_stencil() never fails.
|
2012-10-01 23:07:51 +02:00 |
Henri Verbeet
|
95b4207c7f
|
wined3d: Just return the surface from wined3d_device_get_depth_stencil().
|
2012-10-01 12:11:02 +02:00 |
Henri Verbeet
|
972217fd6a
|
wined3d: Just return the surface from wined3d_device_get_render_target().
|
2012-10-01 12:10:55 +02:00 |
Henri Verbeet
|
c0f52fbf1c
|
wined3d: wined3d_device_set_software_vertex_processing() never fails.
|
2012-09-27 13:10:48 +02:00 |
Henri Verbeet
|
f9d494294a
|
wined3d: Just return the texture from wined3d_device_get_texture().
|
2012-09-27 13:10:43 +02:00 |
Henri Verbeet
|
c0a83b1d96
|
wined3d: wined3d_device_get_texture_stage_state() never fails.
|
2012-09-26 14:40:35 +02:00 |
Henri Verbeet
|
26c0714009
|
wined3d: wined3d_device_set_texture_stage_state() never fails.
|
2012-09-26 14:40:33 +02:00 |
Henri Verbeet
|
6e4c40689c
|
wined3d: Just return the shader from wined3d_device_get_pixel_shader().
|
2012-09-25 11:19:11 +02:00 |
Henri Verbeet
|
fc711d4955
|
wined3d: wined3d_device_set_pixel_shader() never fails.
|
2012-09-25 11:19:07 +02:00 |
Henri Verbeet
|
6909b5143b
|
wined3d: Just return the shader from wined3d_device_get_vertex_shader().
|
2012-09-24 09:58:06 +02:00 |
Henri Verbeet
|
b97ec7ae0c
|
wined3d: wined3d_device_set_vertex_shader() never fails.
|
2012-09-24 09:58:03 +02:00 |
Henri Verbeet
|
2f03ad1a40
|
wined3d: Just return the declaration from wined3d_device_get_vertex_declaration().
|
2012-09-21 10:53:10 +02:00 |
Henri Verbeet
|
01918d05ed
|
wined3d: wined3d_device_set_vertex_declaration() never fails.
|
2012-09-21 10:53:06 +02:00 |
Henri Verbeet
|
de1ae1eb8a
|
wined3d: wined3d_device_get_scissor_rect() never fails.
|
2012-09-19 23:54:59 +02:00 |
Henri Verbeet
|
2de9fc640b
|
wined3d: wined3d_device_set_scissor_rect() never fails.
|
2012-09-19 23:54:56 +02:00 |
Henri Verbeet
|
62670c7ba5
|
wined3d: wined3d_device_get_sampler_state() never fails.
|
2012-09-19 13:04:52 +02:00 |
Henri Verbeet
|
0d96be2c20
|
wined3d: wined3d_device_set_sampler_state() never fails.
|
2012-09-19 13:04:48 +02:00 |
Henri Verbeet
|
343974e2fd
|
wined3d: wined3d_device_get_material() never fails.
|
2012-09-18 10:18:51 +02:00 |
Henri Verbeet
|
2669feeb8c
|
wined3d: wined3d_device_set_material() never fails.
|
2012-09-18 10:18:42 +02:00 |
Henri Verbeet
|
90bd04c6b6
|
wined3d: wined3d_device_multiply_transform() never fails.
|
2012-09-14 15:43:20 +02:00 |
Henri Verbeet
|
706ece827b
|
wined3d: wined3d_device_get_transform() never fails.
|
2012-09-12 12:46:12 +02:00 |
Henri Verbeet
|
f79bbc767d
|
wined3d: wined3d_device_set_transform() never fails.
|
2012-09-12 12:46:07 +02:00 |
Henri Verbeet
|
d601a0dede
|
wined3d: wined3d_device_get_render_state() never fails.
|
2012-09-11 18:03:57 +02:00 |
Henri Verbeet
|
75cec973d5
|
wined3d: wined3d_device_set_render_state() never fails.
|
2012-09-11 18:03:53 +02:00 |
Henri Verbeet
|
3569b6ccd2
|
wined3d: wined3d_device_get_viewport() never fails.
|
2012-09-10 11:40:19 +02:00 |
Henri Verbeet
|
64aae8cf02
|
wined3d: wined3d_device_set_viewport() never fails.
|
2012-09-10 11:40:14 +02:00 |
Henri Verbeet
|
c8f4ca315e
|
wined3d: Just return the buffer from wined3d_device_get_index_buffer().
|
2012-09-06 15:45:32 +02:00 |
Henri Verbeet
|
a3e28f6ce5
|
wined3d: wined3d_device_set_index_buffer() never fails.
|
2012-09-06 15:45:32 +02:00 |
Henri Verbeet
|
8fd7d3a2b3
|
wined3d: Just return the swapchain from wined3d_device_get_swapchain().
|
2012-09-05 11:48:04 +02:00 |
Jacek Caban
|
9bb70e2739
|
d3d9/tests: Use proper helpers for iface calls.
|
2012-08-28 14:41:10 +02:00 |
Michael Stefaniuc
|
b410bc3a1a
|
d3d9/tests: Simplify some logic operations.
|
2012-08-17 16:25:58 +02:00 |
Henri Verbeet
|
09443f14e7
|
wined3d: Enable "AlwaysOffscreen" by default.
|
2012-07-19 15:43:59 +02:00 |
Henri Verbeet
|
0821c8024b
|
wined3d: Merge the device parent create_rendertarget() and create_depth_stencil() handlers.
|
2012-07-11 09:57:07 -05:00 |
Henri Verbeet
|
8ad98cdbee
|
wined3d: Get rid of the "discard" parameter to device_parent_create_depth_stencil().
|
2012-07-10 10:39:42 -05:00 |
Henri Verbeet
|
9b74ebd794
|
wined3d: Get rid of the "lockable" parameter to device_parent_create_rendertarget().
|
2012-07-10 10:39:34 -05:00 |
Henri Verbeet
|
73eceafb17
|
d3d9: Implement d3d9_device_ResetEx().
|
2012-07-09 15:04:18 -04:00 |
Henri Verbeet
|
c98725ccc3
|
d3d9: Introduce a helper function to create D3DPRESENT_PARAMETERS from a wined3d_swapchain_desc.
|
2012-07-03 14:56:34 +02:00 |
Henri Verbeet
|
003ab4d3e0
|
d3d9: Introduce a helper function to create a wined3d_swapchain_desc from D3DPRESENT_PARAMETERS.
|
2012-07-03 14:56:26 +02:00 |
Henri Verbeet
|
2457d34314
|
d3d9: Pass a wined3d_swapchain_desc structure to swapchain_init().
|
2012-07-02 19:18:00 +02:00 |
Henri Verbeet
|
e97dc9f33d
|
d3d9: Implement d3d9_EnumAdapterModesEx().
|
2012-07-02 19:17:59 +02:00 |
Henri Verbeet
|
8d4e3d0d58
|
d3d9: Implement d3d9_GetAdapterModeCountEx().
|
2012-06-29 10:14:29 +02:00 |
Henri Verbeet
|
256d433164
|
d3d9: Implement d3d9_device_PresentEx().
|
2012-06-29 10:14:21 +02:00 |
Henri Verbeet
|
0ce894f274
|
d3d9: Implement d3d9_device_GetDisplayModeEx().
|
2012-06-28 01:39:28 +02:00 |
Henri Verbeet
|
2c8834dffd
|
d3d9: Implement d3d9_GetAdapterDisplayModeEx().
|
2012-06-28 01:39:27 +02:00 |
Henri Verbeet
|
a1bfd0988f
|
wined3d: Take scanline ordering into account in the mode setting code.
|
2012-06-28 01:39:26 +02:00 |
Henri Verbeet
|
d74a587b1b
|
d3d9/tests: Add a test for resource bindings after reset.
|
2012-06-18 17:48:26 +02:00 |
Henri Verbeet
|
56fffd0659
|
d3d9: Get rid of IDirect3DQuery9Impl.
|
2012-06-12 17:27:34 +02:00 |
Henri Verbeet
|
2f2995de75
|
d3d9: Get rid of IDirect3DPixelShader9Impl.
|
2012-06-12 17:27:29 +02:00 |
Henri Verbeet
|
df9c6aa3ec
|
d3d9: Get rid of IDirect3DVertexShader9Impl.
|
2012-06-12 17:27:25 +02:00 |
Henri Verbeet
|
bdd42942c0
|
d3d9: Get rid of IDirect3DVertexDeclaration9Impl.
|
2012-06-01 17:46:45 +02:00 |
Henri Verbeet
|
79d62ca1fb
|
d3d9: Get rid of IDirect3DStateBlock9Impl.
|
2012-06-01 17:46:44 +02:00 |
Henri Verbeet
|
6341389fe4
|
d3d9: Get rid of IDirect3DIndexBuffer9Impl.
|
2012-05-31 18:05:32 +02:00 |
Henri Verbeet
|
503b16392b
|
d3d9: Get rid of IDirect3DVertexBuffer9Impl.
|
2012-05-31 18:05:29 +02:00 |
Henri Verbeet
|
cb9cc2ccee
|
d3d9: Get rid of IDirect3DSurface9Impl.
|
2012-05-30 17:18:00 +02:00 |
Henri Verbeet
|
d4c5c03cbb
|
d3d9: Get rid of IDirect3DSwapChain9Impl.
|
2012-05-30 17:18:00 +02:00 |
Henri Verbeet
|
a91ef5217d
|
d3d9: Get rid of IDirect3DVolume9Impl.
|
2012-05-29 10:45:13 +02:00 |
Henri Verbeet
|
2a63fe6624
|
d3d9: Get rid of IDirect3DDevice9Impl.
|
2012-05-29 10:45:09 +02:00 |