Commit Graph

1102 Commits

Author SHA1 Message Date
Henri Verbeet 27dc41d0dc wined3d: Fix the source swizzle for WINED3DSIH_LOG and WINED3DSIH_LOGP. 2013-12-12 12:08:09 +01:00
Henri Verbeet c8852c3ee3 wined3d: Fix the source swizzle for WINED3DSIH_EXPP. 2013-12-11 15:15:01 +01:00
Henri Verbeet 6e9acca1f4 wined3d: Fix the source swizzle for WINED3DSIH_EXP. 2013-12-11 15:14:58 +01:00
Henri Verbeet b5742fb950 d3d8/tests: Add a test for instructions taking a scalar source. 2013-12-11 15:14:55 +01:00
Henri Verbeet 15c1a26b55 wined3d: Create volumes inside wined3d. 2013-12-06 13:14:52 +01:00
Henri Verbeet 4b3db52b53 wined3d: Merge the texture creation functions. 2013-11-27 11:30:15 +01:00
Stefan Dösinger f65f951cba d3d8/tests: Read the result before swapping in volume_v16u16_test. 2013-11-25 17:42:56 +01:00
Stefan Dösinger de60681b86 d3d8/tests: Add a test for AddDirtyRect. 2013-11-21 19:39:02 +01:00
Henri Verbeet afc3d2ab70 wined3d: Create surfaces inside wined3d. 2013-11-15 12:00:26 +01:00
Henri Verbeet b83a0b9d3e d3d8: Clear pBits and Pitch when d3d8_surface_LockRect() fails.
This is a only slightly modified version of a patch by Lasse Rasinen.
2013-11-12 14:15:01 +01:00
Henri Verbeet 4eb3ce8568 d3d8/tests: Use color_match() in p8_texture_test(). 2013-11-01 10:53:04 +01:00
Henri Verbeet 45a1aae0a1 d3d8/tests: Use explicit A calls. 2013-10-29 10:34:18 +01:00
Henri Verbeet f70672336e d3d8/tests: Avoid windowsx.h. 2013-10-29 10:34:03 +01:00
Stefan Dösinger 9db01c16ac d3d8/tests: Port z_range_test to d3d8. 2013-10-25 17:18:48 +02:00
Stefan Dösinger 672e3ee1b4 d3d8/tests: Remove the rtpatch test. 2013-10-24 19:01:56 +02:00
Henri Verbeet 7475944454 d3d8: Don't mask out internal wined3d usage flags in surface_init(). 2013-10-02 11:05:37 +02:00
Michael Stefaniuc 0e681027a2 tests: Compile the tests by default with -D__WINESRC__. 2013-10-02 11:04:02 +02:00
Stefan Dösinger 993c977890 d3d8/tests: Add a volume V16U16 test. 2013-09-23 20:32:35 +02:00
Stefan Dösinger 8aa65c79e7 d3d8/tests: Test invalid volume lock boxes. 2013-09-19 19:49:59 +02:00
Stefan Dösinger 9efed3d379 d3d8/tests: Add tests for block-based volume formats. 2013-09-19 19:49:55 +02:00
Henri Verbeet ce81f0809d d3d8: Avoid LPVOID. 2013-09-12 10:59:26 +02:00
Stefan Dösinger 5b48335ce2 d3d8/tests: Mark YUY2 and UYVY broken. 2013-09-10 17:00:50 +02:00
Stefan Dösinger 99da74fea4 d3d8/tests: Test the behavior of failing surface creation calls. 2013-09-10 17:00:41 +02:00
Stefan Dösinger 36c15d92e9 d3d8/tests: Test blocked texture creation restrictions. 2013-09-06 17:25:08 +02:00
Stefan Dösinger 80638b6d2f wined3d: Enforce texturing capability format restrictions on resource creation. 2013-09-06 17:25:08 +02:00
Matteo Bruni bcecdbda88 d3d8/tests: Add cnd instruction test. 2013-09-03 16:58:28 +02:00
Stefan Dösinger 6c1007db1e d3d8/tests: Add a DXT5 volume test. 2013-09-02 18:07:40 +02:00
Stefan Dösinger 930d43be08 d3d8/tests: Add UpdateTexture tests with volumes. 2013-08-27 21:30:03 +02:00
Stefan Dösinger ccc1ce9fe3 d3d8/tests: Add a volume texture locking test. 2013-08-27 21:30:03 +02:00
Stefan Dösinger ac871305f8 wined3d: Store the mipmap level in the volume. 2013-08-22 20:15:18 +02:00
Henri Verbeet 133bfe29e4 d3d8: Always create textures for surfaces. 2013-08-20 11:50:36 +02:00
Alexandre Julliard 32d8e9cb96 d3d8/tests: Remove a todo from a test that succeeds. 2013-07-29 15:52:09 +02:00
Henri Verbeet 00f41ac4e0 d3d8/tests: Make shader bytecode static const. 2013-07-01 19:51:23 +02:00
Stefan Dösinger 5f2f2ae9c8 d3d8/tests: Add a test for fog_start == fog_end. 2013-06-19 20:09:53 +02:00
Henri Verbeet d97a8b3e83 d3d8: Create textures for swapchain surfaces. 2013-06-07 11:58:17 +02:00
Henri Verbeet d6bc4fe71a wined3d: Allow surface flags to be passed to texture creation functions. 2013-06-06 11:47:19 +02:00
Henri Verbeet 91096dd7ad wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_3d(). 2013-06-06 11:47:07 +02:00
Henri Verbeet b23739316c wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_cube(). 2013-06-05 17:31:39 +02:00
Henri Verbeet 9d4cbd6195 wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_2d(). 2013-06-05 17:31:39 +02:00
Henri Verbeet 13a38e8d5e wined3d: Pass a wined3d_resource_desc structure to device_parent_create_swapchain_surface(). 2013-06-04 10:14:28 +02:00
Henri Verbeet a4d2660c9b wined3d: Pass a wined3d_resource_desc structure to device_parent_create_texture_surface(). 2013-06-04 10:14:26 +02:00
Stefan Dösinger 9287bb80dc d3d: d3d9ex does not do video memory accounting for D3DPOOL_DEFAULT resources. 2013-05-20 19:08:28 +02:00
Stefan Dösinger a18cffb4de d3d8/tests: Test NPOT texture creation. 2013-04-16 17:48:56 +02:00
Rico Schüller 1486bdd99f d3d8: Don't assert on invalid IDirect3DBaseTexture8 interfaces. 2013-04-15 17:45:29 +02:00
Sam Edwards 33d31a3547 wined3d: Properly handle backbuffer_width/_height=0 in wined3d_device_reset. 2013-04-11 12:06:49 +02:00
Sam Edwards ce6173264d d3d8/tests: Verify window style after exiting fullscreen mode. 2013-04-03 11:34:02 +02:00
Michael Stefaniuc 14c3895573 d3d8: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-07 15:48:18 +01:00
Stefan Dösinger 0badb01ce1 d3d8/tests: Add simple DrawRectPatch tests. 2013-01-25 11:31:06 +01:00
Stefan Dösinger 149a85c2e7 d3d: Remove high level patch support.
No Windows driver ever exposed this, and no game uses this. The
only application that used this feature is a DirectX 8 SDK sample.
2013-01-25 11:29:41 +01:00
Stefan Dösinger aaa11492db wined3d: Ignore clears if count = 0 and rects != NULL. 2013-01-23 19:16:32 +01:00
Henri Verbeet 1249976eb6 wined3d: Get rid of the surface_type parameter to wined3d_check_device_format(). 2013-01-17 12:22:01 +01:00
Henri Verbeet ce912d5149 wined3d: Get rid of the surface_type parameter to wined3d_surface_create(). 2013-01-17 12:21:55 +01:00
Stefan Dösinger ce31e40f24 d3d8/tests: Create a plain DS surface in test_reset_resources. 2013-01-16 20:27:13 +01:00
Henri Verbeet 31e8976910 wined3d: Get rid of the surface_type parameter to wined3d_swapchain_create(). 2013-01-16 12:22:57 +01:00
Stefan Dösinger f30b6d0b4a d3d8/tests: Add a software vertexprocessing buffer discard test. 2013-01-15 16:25:36 +01:00
Stefan Dösinger d70ab45fc5 d3d8: Return D3D_OK from the palette setters. 2013-01-14 17:30:03 +01:00
Henri Verbeet f279d09f78 d3d8/tests: Merge surface.c into device.c. 2013-01-09 17:39:29 +01:00
Henri Verbeet 59aab5ca5c d3d8/tests: Merge texture.c into device.c. 2013-01-09 17:05:05 +01:00
Henri Verbeet 19cb2e21a3 d3d8/tests: Merge buffer.c into device.c. 2013-01-09 17:05:02 +01:00
Henri Verbeet 00ef7a5285 d3d8/tests: Merge volume.c into device.c. 2013-01-08 12:49:07 +01:00
Henri Verbeet 9dbf059c75 d3d8/tests: Merge d3d8_main.c into device.c. 2013-01-08 12:49:06 +01:00
Stefan Dösinger 01197730ef d3d8: Use dynamic buffers for DrawIndexedPrimitiveUP. 2012-12-19 12:53:15 +01:00
Stefan Dösinger 7dd4460bc8 d3d8: Use a dynamic vertex buffer for DrawPrimitiveUP. 2012-12-19 12:53:12 +01:00
Henri Verbeet d0d213f7d1 d3d10core: Implement d3d10_device_IAGetIndexBuffer(). 2012-11-21 13:25:57 +01:00
Andrew Talbot 1cd505cb81 d3d8: Remove unused variable. 2012-11-21 13:25:22 +01:00
Henri Verbeet 79f0b4d977 d3d9: Avoid resetting device state for d3d9ex resets. 2012-11-20 11:44:27 +01:00
Henri Verbeet fa834b0bcc d3d8/tests: Add a test for the viewport after SetRenderTarget() calls. 2012-11-19 11:47:03 +01:00
Henri Verbeet f94f753e51 d3d8/tests: Also test that render states get reset in test_reset(). 2012-11-16 11:39:54 +01:00
Sam Edwards 9fb27d7a05 d3d8/tests: Add test for IDirect3DDevice8_Reset with BackBufferWidth/Height = 0. 2012-11-08 15:37:50 +01:00
Henri Verbeet 2bf46c60fb wined3d: Replace the face and level parameters to device_parent_create_texture_surface() with the sub-resource index. 2012-10-25 11:48:25 +02:00
Henri Verbeet ddbe791d37 wined3d: Set texture_level in surface_set_texture_target() as well. 2012-10-24 11:24:22 +02:00
Matteo Bruni f90f895759 d3d8: Use proper helper. 2012-10-10 20:34:13 +02:00
Henri Verbeet 8e24dbb60a wined3d: wined3d_stateblock_apply() never fails. 2012-10-08 11:28:37 +02:00
Henri Verbeet b69545c7da wined3d: wined3d_stateblock_capture() never fails. 2012-10-08 11:28:32 +02:00
Henri Verbeet 5fcc1f8f70 wined3d: Just return the surface from wined3d_swapchain_get_back_buffer(). 2012-10-04 14:09:50 +02:00
Henri Verbeet 2ad5808996 wined3d: wined3d_device_get_creation_parameters() never fails. 2012-10-01 23:07:55 +02:00
Henri Verbeet 6e5cf8c698 wined3d: wined3d_device_set_depth_stencil() never fails. 2012-10-01 23:07:51 +02:00
Henri Verbeet 95b4207c7f wined3d: Just return the surface from wined3d_device_get_depth_stencil(). 2012-10-01 12:11:02 +02:00
Henri Verbeet 972217fd6a wined3d: Just return the surface from wined3d_device_get_render_target(). 2012-10-01 12:10:55 +02:00
Henri Verbeet f9d494294a wined3d: Just return the texture from wined3d_device_get_texture(). 2012-09-27 13:10:43 +02:00
Henri Verbeet c0a83b1d96 wined3d: wined3d_device_get_texture_stage_state() never fails. 2012-09-26 14:40:35 +02:00
Henri Verbeet 26c0714009 wined3d: wined3d_device_set_texture_stage_state() never fails. 2012-09-26 14:40:33 +02:00
Henri Verbeet 6e4c40689c wined3d: Just return the shader from wined3d_device_get_pixel_shader(). 2012-09-25 11:19:11 +02:00
Henri Verbeet fc711d4955 wined3d: wined3d_device_set_pixel_shader() never fails. 2012-09-25 11:19:07 +02:00
Henri Verbeet 6909b5143b wined3d: Just return the shader from wined3d_device_get_vertex_shader(). 2012-09-24 09:58:06 +02:00
Henri Verbeet b97ec7ae0c wined3d: wined3d_device_set_vertex_shader() never fails. 2012-09-24 09:58:03 +02:00
Henri Verbeet 2f03ad1a40 wined3d: Just return the declaration from wined3d_device_get_vertex_declaration(). 2012-09-21 10:53:10 +02:00
Henri Verbeet 01918d05ed wined3d: wined3d_device_set_vertex_declaration() never fails. 2012-09-21 10:53:06 +02:00
Henri Verbeet 62670c7ba5 wined3d: wined3d_device_get_sampler_state() never fails. 2012-09-19 13:04:52 +02:00
Henri Verbeet 0d96be2c20 wined3d: wined3d_device_set_sampler_state() never fails. 2012-09-19 13:04:48 +02:00
Henri Verbeet 343974e2fd wined3d: wined3d_device_get_material() never fails. 2012-09-18 10:18:51 +02:00
Henri Verbeet 2669feeb8c wined3d: wined3d_device_set_material() never fails. 2012-09-18 10:18:42 +02:00
Henri Verbeet 90bd04c6b6 wined3d: wined3d_device_multiply_transform() never fails. 2012-09-14 15:43:20 +02:00
Henri Verbeet 706ece827b wined3d: wined3d_device_get_transform() never fails. 2012-09-12 12:46:12 +02:00
Henri Verbeet f79bbc767d wined3d: wined3d_device_set_transform() never fails. 2012-09-12 12:46:07 +02:00
Henri Verbeet d601a0dede wined3d: wined3d_device_get_render_state() never fails. 2012-09-11 18:03:57 +02:00
Henri Verbeet 75cec973d5 wined3d: wined3d_device_set_render_state() never fails. 2012-09-11 18:03:53 +02:00
Henri Verbeet 3569b6ccd2 wined3d: wined3d_device_get_viewport() never fails. 2012-09-10 11:40:19 +02:00
Henri Verbeet 64aae8cf02 wined3d: wined3d_device_set_viewport() never fails. 2012-09-10 11:40:14 +02:00
Henri Verbeet c8f4ca315e wined3d: Just return the buffer from wined3d_device_get_index_buffer(). 2012-09-06 15:45:32 +02:00